Q:
(edited by UnderdogSMO.9428)
Q:
EDIT: ( oh woops. well than they need a damage buff or something because frankly stuff meant to use on infantry isn’t vary threatening to infantry……)
With culling being fixed and People actually knowing how to play the game now Why is this cap still in place.
we need a way to brake up large zerg groups (more so now it seem’s) and this seems to me to be any easy and effective way of doing it.
I remember in beta when Aarow carts were actually useful and kinda scary . whats the point of having long range things like catapults and such if in large enough groups Arrow carts can just be shuck off. ???
(edited by UnderdogSMO.9428)
A:
All siege weapons are 50 target limit, except for ballista and golem at 10 target limit.
They have no cap on the number of players…
They have no cap on the number of players…
Yes they do, 50 people is the cap.
edit: That was a really bad censoring right there :/
They have no cap on the number of players…
Yes they do, 50 people is the cap.
edit: That was a really bad censoring right there :/
I don’t think he was talking about placement. I thought he was talking about a cap to the number of players that can be hit.
They have no cap on the number of players…
Yes they do, 50 people is the cap.
edit: That was a really bad censoring right there :/
I don’t think he was talking about placement. I thought he was talking about a cap to the number of players that can be hit.
Yeah. That’s what the cap is. 50 people being hit.
They have no cap on the number of players…
Yes they do, 50 people is the cap.
edit: That was a really bad censoring right there :/
I don’t think he was talking about placement. I thought he was talking about a cap to the number of players that can be hit.
Yeah. That’s what the cap is. 50 people being hit.
I guess I never realized that. I can’t see raising it to 100 or removing it entirely really changing anything though…
oh woops. well than they need a damage buff or something because frankly stuff meant to use on infantry isn’t vary threatening to infantry……
oh woops. well than they need a damage buff or something because frankly stuff meant to use on infantry isn’t vary threatening to infantry……
facepalm
3 arrow carts alone (2 if they are superior) can wall off almost any form of melee attacks in the game (rams, golems, etc)
If you think they need a damage buff you might not be using them well.
Think of carts in a overall sense. Yeah, you’re hitting 1 guy for 700-1000 damage, crippling, bleeding. Now multiply that number by 50. That’s only costing you a single person to do that huge amount of damage. Now build 2, 3, 4 carts since they’re so cheap and you’re talking insane amounts of force multiplication.
oh woops. well than they need a damage buff or something because frankly stuff meant to use on infantry isn’t vary threatening to infantry……
facepalm
3 arrow carts alone (2 if they are superior) can wall off almost any form of melee attacks in the game (rams, golems, etc)
If you think they need a damage buff you might not be using them well.
Yep, this ^ and if you get an organized party on a couple ballistas, marking targets, it’s instagib time.
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