Player kills should never cause armour damage.

Player kills should never cause armour damage.

in WvW

Posted by: Kalan.9705

Kalan.9705

As title.

Rewards from WvW are craptastical unless you have a steamroll going. Repairs costs are completely out of balance with the number of deaths that occur accomplishing useful stuff rather than just hiding in a big zerg or logging out.

Repairs should no longer be a feature of WvW, seige blueprints already costs plenty.

Player kills should never cause armour damage.

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Posted by: Vayra.3290

Vayra.3290

It’s the same as in PvE, if you die a lot and don’t kill stuff/complete events, you’ll end up losing money. Why should it be any different?

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Player kills should never cause armour damage.

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Posted by: Gilgamesh.2561

Gilgamesh.2561

They’re there to encourage you to not make dumb moves and die.

Another good thing to encourage you to not die is the Bloodlust rune. After building 25 stacks you will hate yoruself for being dumb and getting yourself killed.

I play WvW every night for hours, make tons of kills, and I think I die like two or three times a night.

It annoys me when we’re being sieged and players foolishly run out in front, kamikaze-like, and get themselves killed. Great, now we lost more #s to our defense and you have to respawn back at base and take 10 minutes to run back.

Player kills should never cause armour damage.

in WvW

Posted by: shortcake.8659

shortcake.8659

weird, i make like 3g a day playing wvw after factoring repair costs.

some terrible idiot in [pre]

Player kills should never cause armour damage.

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Posted by: Jnaathra.6549

Jnaathra.6549

You make money in WvW, so you should have repair costs when you die.

Player kills should never cause armour damage.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

I make about a G or more everytime I step into wvwvw.
There’s a level 80 commander on our server who hasnt even been to orr. He just has all his gold from taking enemy bases 24/7

Player kills should never cause armour damage.

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Posted by: Riddler.3206

Riddler.3206

“They’re there to encourage you to not make dumb moves and die.
Another good thing to encourage you to not die is the Bloodlust rune. After building 25 stacks you will hate yoruself for being dumb and getting yourself killed.
I play WvW every night for hours, make tons of kills, and I think I die like two or three times a night.
It annoys me when we’re being sieged and players foolishly run out in front, kamikaze-like, and get themselves killed. Great, now we lost more #s to our defense and you have to respawn back at base and take 10 minutes to run back.”

Hmm, that sounds conveniet, if you are a ranged character, i myself am a guardian, and unless I want to use my crappy scepter, I have to run in to do anything, otherwise I get to sit on the walls doing nothing.

I agree with OP, having your armor break because of player kills is ridiculous. The entire point of WvW is to kill and be killed, it completely discourages players on a losing server to play, no only are they gonna lose every fight, but then they are also gonna lose all of their money from repairs.

Player kills should never cause armour damage.

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Posted by: Deboog.1847

Deboog.1847

They’re there to encourage you to not make dumb moves and die.

Another good thing to encourage you to not die is the Bloodlust rune. After building 25 stacks you will hate yoruself for being dumb and getting yourself killed.

I play WvW every night for hours, make tons of kills, and I think I die like two or three times a night.

It annoys me when we’re being sieged and players foolishly run out in front, kamikaze-like, and get themselves killed. Great, now we lost more #s to our defense and you have to respawn back at base and take 10 minutes to run back.

I should not be punished for not hiding in my keep, never venturing outside, and logging as soon as the door breaks. That’s the only way to ensure you never die.

Player kills should never cause armour damage.

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Posted by: Deboog.1847

Deboog.1847

It’s the same as in PvE, if you die a lot and don’t kill stuff/complete events, you’ll end up losing money. Why should it be any different?

Because in PvE if you die it is COMPLETELY your own fault.

Player kills should never cause armour damage.

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Posted by: Sarabi.8310

Sarabi.8310

This, at the very least reduce it to just one piece of armor on a death. I’ve taken to playing without a single piece of armor (as a mesmer, probably wouldn’t work for heavier armor classes) because it’s more profitable in the long run.

Player kills should never cause armour damage.

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Posted by: Keldrath.4735

Keldrath.4735

I think it’s to try to balance out the amount of money you receive from just doing WvW. Otherwise it would just be too good to farm gold in there.

80 Necromancer/Guardian/Mesmer
Isle of Janthir
Super Ultra Mega Awesome [SUMA]

Player kills should never cause armour damage.

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Posted by: Gilgamesh.2561

Gilgamesh.2561

I should not be punished for not hiding in my keep, never venturing outside, and logging as soon as the door breaks. That’s the only way to ensure you never die.

That’s not true at all. It may seem by my wording that I survive by hiding in my keep, but I survive by knowing when to retreat and fall back. I follow the army but play it safe. I’m not going to rush into a zerg of red, but if I think our numbers are on par with their numbers, I will make my move. You may think retreating is cowardice, but see it this way: if our army is pressing their army outward from our tower, and then their army all the sudden is reinforced by double or triple the units, it’s wiser for us to fall back than get wiped and have little defense at our tower as their army zergs it.

Once in awhile having a guardian or warrior barrel through the enemy chokepoint to push them back is a good idea, but it’s an even better idea when the rest of your army is aware of your tactic so they can push with you, otherwise you’re just on a kamikaze mission.

As for the guardians who lack range — range doesn’t really have anything to do with it. I can just as well melee on my warrior, but I will back out and retreat if outnumbered vastly. Generally speaking, so soon as 2 or 3 of their guys target and make a beeline for me, I go into defensive mode and back up a bit with the rest of the team.

(edited by Gilgamesh.2561)

Player kills should never cause armour damage.

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Posted by: YaHiKoDrG.3467

YaHiKoDrG.3467

If you don’t want to repair don’t charge in alone… play smart and you’ll never go into the negative for repair costs. I’m having no problems playing as melee because I know when to charge my foe and when to build siege equipment.

Player kills should never cause armour damage.

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Posted by: Helathir.3647

Helathir.3647

i often kill 10+ players befor i die and i still lose money cause of the repair cost completely unreasonable
problem has to do with the way loot bags are distributed there is more chance of 1 dropping if a player was damaged by multiple sources and you were one of the greater sources than if you just solo kill people which is the problem with skirmish pvp ill often kill people in 3 on 1s or 4 on 1s and be lucky if i get a loot bag or any money because i was the only one damaging them then so every time I fail to win outnumbered it costs me on a unfair ratio something ridiculous like have to kill 80 people to get the $ to cover 1 death.

(edited by Helathir.3647)

Player kills should never cause armour damage.

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Posted by: Kalan.9705

Kalan.9705

People’s circumstances in WvW will vary widely, it’s not just a “play safe” issue. In my server matchups at the late night times I get to play currently, we are ALWAYS heavily outnumbered by as many as 10-1, every single night, it’s handful of us trying to keep or retake anything on all 4 maps vs hundreds of 1 particular server for hours and hours.

Player kills should never cause armour damage.

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Posted by: squiggit.2357

squiggit.2357

It’s the same as in PvE, if you die a lot and don’t kill stuff/complete events, you’ll end up losing money. Why should it be any different?

You have much less control in WvW. Particularly if you’re a melee class or in a bad server matchup or trying to defend losing territory. Chances are in any of those situations you’re going to die a lot, or avoid them… and I’m not sure encouraging players to avoid those things is good for the health of the system.