Player vs Player (in WvW) rewards

Player vs Player (in WvW) rewards

in WvW

Posted by: MuscleBobBuffPants.1406

MuscleBobBuffPants.1406

I dont know if this has ever been spoken about by any ANET devs directly, but from my personal experience in WvW, I sometimes find myself moving from camp to camp, tower to tower, flipping camps and towers barely ever seeing any direct fights or resistance within the towers. And even when we take everything, we almost never go directly for the keep and just repeat flipping camps and towers. The other server seems to do the same thing too by just re-flipping camps and towers. Essentially farming camps, towers without ever directly engaging people.

Its fine for loot, gold and track rewards, but I feel that it makes the experience more PvE and less PvPish. Has Arenanet ever mentioned including more rewards and incentives for players to directly engage each other in WvW? Or maybe even rewarded players for fighting for a tower instead of letting it be flipped over and over again?

Or on the flip side, if you have flipped all the towers and camps. Has Arenanet considered any risk/reward bonuses for people who try to attack a heavily defended keep?

I ask because those are some of the funnest fights for me. Even when we lose the fight, I find that much more engaging and fun, then running around constantly flipping camps and towers. If I am attacking a heavily defended keep, its fun and thrilling and vice versa when you are fighting for a tower, camp or keep against all odds. I know player population is an issue with these fights but maybe some kind of movable siege, golems at the WP spawn or whatnot could help make it a fun and fair fight. Anything to make the fights funner, more thrilling and engaging!

Player vs Player (in WvW) rewards

in WvW

Posted by: Threather.9354

Threather.9354

Its just pip hype currently so there are lot of maps full of PvE players that only want the rewards.

WvW before patch was like this: There was sometimes k-train commander with 20 people or so flipping towers, rest of the people were afk in keep waiting for fights to start.
But as soon as fight commander logged on, the zerging started, 50 people show up to follow commander and the commander goes to spots that give you fights, like upgraded towers, north towers, spawn towers, t3 keeps etc. Because no1 was interested in capping more tower after tower after 5 years.

If you really like fights so much, all you need to do is: dodge the ktrain commanders/guilds during this week, there are plenty of fights on maps because there is plenty of people now, fight commanders are normally on teamspeak (so you know which map to queue to), on guardian, have no signets and multiple charr guardians following them.

Anyways, weekend will be more active for fights, friday reset at 6 pm servertime and saturday-sunday should be full of fights as long as you follow teamspeak commanders.

Of course there are some PPT servers on NA and EU that dodge 90% of fights but all you can do is observe do the other 2 servers fight each other constantly and find out if your teamspeak commander is just talking about ppt and how to dodge them. If you find that you are on one, you might want to transfer or expect better fights next week when you are against weaker fightservers.

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Player vs Player (in WvW) rewards

in WvW

Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Imo at the moment its a PPKers paradise. I personally either solo roam or run with a few guildies and its usually a good time, despite the recent blob influx.

- Twitch: https://www.twitch.tv/MC_Celestia
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- {SOAP} Solo/Havoc roamer, lover of good fights

Player vs Player (in WvW) rewards

in WvW

Posted by: MuscleBobBuffPants.1406

MuscleBobBuffPants.1406

Its just pip hype currently so there are lot of maps full of PvE players that only want the rewards.

WvW before patch was like this: There was sometimes k-train commander with 20 people or so flipping towers, rest of the people were afk in keep waiting for fights to start.
But as soon as fight commander logged on, the zerging started, 50 people show up to follow commander and the commander goes to spots that give you fights, like upgraded towers, north towers, spawn towers, t3 keeps etc. Because no1 was interested in capping more tower after tower after 5 years.

If you really like fights so much, all you need to do is: dodge the ktrain commanders/guilds during this week, there are plenty of fights on maps because there is plenty of people now, fight commanders are normally on teamspeak (so you know which map to queue to), on guardian, have no signets and multiple charr guardians following them.

Anyways, weekend will be more active for fights, friday reset at 6 pm servertime and saturday-sunday should be full of fights as long as you follow teamspeak commanders.

Of course there are some PPT servers on NA and EU that dodge 90% of fights but all you can do is observe do the other 2 servers fight each other constantly and find out if your teamspeak commander is just talking about ppt and how to dodge them. If you find that you are on one, you might want to transfer or expect better fights next week when you are against weaker fightservers.

Thanks for the advice! Ill be on the look out for more of those kind of commanders! I guess day and time are important as well! Hopefully, Anet might incentive more it in the future as well, for me WvW is about the battle. The towers, camps and keeps are battlegrounds to fight for territory, but not the focus itself, at least for me!

Player vs Player (in WvW) rewards

in WvW

Posted by: MuscleBobBuffPants.1406

MuscleBobBuffPants.1406

Imo at the moment its a PPKers paradise. I personally either solo roam or run with a few guildies and its usually a good time, despite the recent blob influx.

Yeah I hear yah! I wouldnt mind the blobs per say, if they actually rammed into each other. It would make for some epic, fun , chaotic battles.