Players are champs make them drop Champ bags!
Sounds good to me.
Players are much tougher than champs in pve. I say they should drop 1 champ chest plus money depending on what ranks they are. The higher the ranks the more money you receive for the kill, like a bounty system. Killing up-level = no loot. Arena can put a daily limit to how many champ bags you can get so there is no way to abuse.
(edited by Doon.2364)
I struggle more with some champions than I every would with some players.. :p
The higher the ranks the more money you receive for the kill, like a bounty system. Killing the commander of the zerg = 2 gold? Killing up-level = no loot.
Maybe a good idea, but not very practical..
- If someone with rank 2000 takes out his alt, I’ll get no loot?
- If the commi tags down before dying: No gold.
Commander – Jam Death [Jd]
Fissure of Woe
I struggle more with some champions than I every would with some players.. :p
The higher the ranks the more money you receive for the kill, like a bounty system. Killing the commander of the zerg = 2 gold? Killing up-level = no loot.
Maybe a good idea, but not very practical..
- If someone with rank 2000 takes out his alt, I’ll get no loot?
- If the commi tags down before dying: No gold.
I edited that part in my suggestion. But anyways, do you not want better loot? Let’s keep this “struggling against champ” info a hush hush.