Players bumping into each other [suggestion]

Players bumping into each other [suggestion]

in WvW

Posted by: Hartham.9620

Hartham.9620

As the title suggests, this could add a mechanic where players will “bump” [be stopped by each other’s movements] into each other. This mechanic could make small groups more viable as they could move much more quickly and fluently than a zerg. This could also make it viable to survive an encounter with a zerg as a small group.

Would like some feedback :P

Players bumping into each other [suggestion]

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Posted by: Srolo.5208

Srolo.5208

I can’t see player collision detection ever being added to that extent because the server capabilities can barely handle the 5 player AOE limit. Also, player collision is already there, just not extremely pronounced. You ever tried running “through” a downed enemy? You just walk into their face unless you dodge roll through them.

Players bumping into each other [suggestion]

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Posted by: goldenwing.8473

goldenwing.8473

Player collision would lend itself to some interesting tactics in a couple of keeps/towers where players could blockade. I believe this has been suggested before.

I agree, atm the server can barely handle the current combat.

Games with player collision often promote griefing, particularly in PvE situations and I can’t see ANet spending the time/money retooling to put this in.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

Players bumping into each other [suggestion]

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Posted by: Hartham.9620

Hartham.9620

I can’t see player collision detection ever being added to that extent because the server capabilities can barely handle the 5 player AOE limit. Also, player collision is already there, just not extremely pronounced. You ever tried running “through” a downed enemy? You just walk into their face unless you dodge roll through them.

That’s good to know :P

Guess that pretty much sums up all the answers I will get, so this post pretty much makes my suggestion void XD

Players bumping into each other [suggestion]

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Posted by: Jeknar.6184

Jeknar.6184

Just as it was already said on another thread about this… Even if the servers could actually handle it, how long you would think it would take for friendly players to start griefing and make the game a hell by blocking doors?

Hell, I can barely see the banker NPC in divinity’s reach with players in a cluster… if all these people couldn’t stack it would be even worse…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
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Players bumping into each other [suggestion]

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Posted by: Jong.5937

Jong.5937

Different thought, raised before, for the same core “issue”. It is “strange” that GW2 zergs move more swiftly than smaller groups due to swiftness stacking. This is totally contrary to real-life, where bigger groups are logistically more difficult to move around , and is one (of many) things that encourage blobbing. Now I know GW2 is not real life and there are all kinds of things that work in WvW that wouldn’t work in real life, but this does encourage something we mostly say we hate. It would be interesting if instead of swiftness buffing we had swiftness debuffing, so small parties could move swiftly around a large moving blob. You could allow swiftness to stack up to the size of an average guild group – say 15?? – then start to debuff above that (in a certain radius?). Then a group of 10 could run around a large slow moving blob.

It might be a disaster, but it might be interesting to try it!

Piken Square

(edited by Jong.5937)

Players bumping into each other [suggestion]

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Posted by: Pyroathiest.4168

Pyroathiest.4168

You ever tried running “through” a downed enemy? You just walk into their face unless you dodge roll through them.

This is because you have ‘melee attack assist’ on in your options. Turn it off for better gameplay.