Players switching servers to grief.
you people are so incredibly paranoid. Deliberate griefing can be reported. It really seems like a majority of the time players using a supply in a keep just sets people into some kind of x-files conspiracy rant.
Big brother isnt watching.
There are no spies.
People wanted to get exp for repairing a wall / arrow cart / whatever. Relax.
you people are so incredibly paranoid. Deliberate griefing can be reported. It really seems like a majority of the time players using a supply in a keep just sets people into some kind of x-files conspiracy rant.
Big brother isnt watching.
There are no spies.
People wanted to get exp for repairing a wall / arrow cart / whatever. Relax.
hacking must not be happening either.
Players should always be able to transfer freely to servers of their choosing. This provides a much nicer experience (although perhaps a less financially successful one for ANet). So considering that I think a more elegant solution would be a temporary restriction of WvW access upon a server switch.
It also seems to me that griefers who mass pointless siege often haven’t transferred anyway.
Players should always be able to transfer freely to servers of their choosing. This provides a much nicer experience (although perhaps a less financially successful one for ANet). So considering that I think a more elegant solution would be a temporary restriction of WvW access upon a server switch.
It also seems to me that griefers who mass pointless siege often haven’t transferred anyway.
I’m fine with making it free with a 3 month cool-down.
Please stop asking for a higher free server transfer cooldown which is punishing many PVE-players with friends scattered across the servers. Ask for a temporary WvW restriction after changing a server for X days instead. It’s much more elegant as it is minimally invasive.
Server transfer should be once a month. “Friends scattered across the servers” is a BS excuse, if you are a guild or friends then you should preplan it, and it should be remedied by a one time switch easily. I doubt you need to do it once every day unless you decide to leapfrog through the servers alphabetically for no good reason till you hit your friends server.
Make people feel like they belong somewhere, give them a sense of having a home server worth fighting for. No one cares about orbs and castles if they can just switch tomorrow when they are losing.
It’s bad enough I can’t see the names of people I’m fighting, nor them I.
The biggest Zergs are the ones you can’t see, thanks to the new patch…
Mortis Umbra (MU)
charr necros ftw
Please stop asking for a higher free server transfer cooldown which is punishing many PVE-players with friends scattered across the servers. Ask for a temporary WvW restriction after changing a server for X days instead. It’s much more elegant as it is minimally invasive.
Doesn’t punish them.
Clearly if you can’t all transfer to one server together you have another issue all together.
epicsmooth.7825Doesn’t punish them.
Clearly if you can’t all transfer to one server together you have another issue all together.
I’ll explain to you how non-WvW players would be punished by an even higher free server transfer CD: There are people out there with multiple circles of friends/communities across different servers. And this isn’t really their fault, as different communities have picked different servers etc. Or are you saying every community in the world should pick the same server?
The underlying problem is guesting not being active yet. If it were, nobody would have a problem with a higher transfer cooldown or paying gems for it.
Also, explain to me why this solution would not solve exactly the same issue with WvW as the higher server transfer cooldown?
Easy solution, take the PvE elements completely out of W3 – restrict player transfers to once a month – remove achievements (been there, done that) from W3. Add in a system that detects hacks, patch all exploits and then W3 will be playable.
Get it taken down -
Do whatever it takes if you care about this game -