Please, ArenaNet, nerf the Ele Staff
Um, if the enemy outnumbers you that much, they should be able to capture the garrison. At least that is how I see it, since it is quite realistic. I know there is a problem, that defenders don’t really have an advantage against people that are sieging, but that is not at all a problem because of staff Ele.
Also, arrow carts?
So its the eles thought that you had people at work vs 50 people??
gw1 – healing signet/frenzy/charge
Just make players unable to target things which are not in a clear line of sight. No more staff on top of walls and no more ac shooting behind walls and trebs or cata through walls.
Walls should give an advantage to defenders.
- great warlord Waha of Sea 2981bc
All they need to do is to fix meteor shower. IE it aborts if you dont channel the entire duration.
Meteor shower in itself is fine. Its a risk-reward thing with the channel, its got good AoE that can be countered easily as damage doesnt drop instantly. Its a noobkiller and as such its fine. But the ability for it to keep going after an aborted channel make it pretty unfair.
You know you can place most siege outside of the AoE from a Meteor right?
It’s not the ele’s fault no-one interrupted his cast.
Also you cannot hold a T3 keep against a 50 man group that really wants it, if need be that can either build 2 ballista or ACs then build several catas and there’s nothing you will be able to do as defenders. Only thing you can do is delay it with disablers but against 5 superior catas with people bubbling properly you can’t stop it.
Even if you some how countered that they could build 10 trees and do the same thing. Sorry but being vastly outnumbered you’re only option is to make it harder than it’s worth to take but like I say, if they really want it, they will take it no matter the time taken.
Only problem with ele staff is when they cast meteor shower they can interrupt it and meteor shower still drops for full duration.
Only problem with ele staff is when they cast meteor shower they can interrupt it and meteor shower still drops for full duration.
There is actually a strange interaction with cancelling a meteor shower early. Yes, the effective meteor shower has full duration; however, the earlier the elementalist cancels, or is interrupted, in the cast time results in less meteors being dropped.
Only problem with ele staff is when they cast meteor shower they can interrupt it and meteor shower still drops for full duration.
There is actually a strange interaction with cancelling a meteor shower early. Yes, the effective meteor shower has full duration; however, the earlier the elementalist cancels, or is interrupted, in the cast time results in less meteors being dropped.
It’s not that strange interaction.
You start to cast the meteor shower and if you interrupt it you get fewer meteors. The meteors increase during the cast time and you will get 24 meteors if you do the whole casting.
The meteor shower will still last 9 seconds, no matter how long you cast it, but the amount of meteors you get changes based on how long you did channel it.
To be honest the meteor shower skill is pretty balanced as is. Yes, it can do huge amount of damage but squishy ele has to stand still for 3.75 seconds to get the full benefit of the skill. That’s a long time to stand still with the games lowest HP and armor. And if you want the meteor shower to actually hurt a lot you need to be rather squishy.
And in the end, the huge AoE of the skill is it’s pro and con. Pro, because it can hit targets far away from the cast point and Con because the meteors randomly hit inside the AoE so you might not hit the target as many times as you would like it to hit.
Mouggari – Warrior – Candy cane Avenger
All they need to do is to fix meteor shower. IE it aborts if you dont channel the entire duration.
Meteor shower in itself is fine. Its a risk-reward thing with the channel, its got good AoE that can be countered easily as damage doesnt drop instantly. Its a noobkiller and as such its fine. But the ability for it to keep going after an aborted channel make it pretty unfair.
You think its not bad enough for ele to stand still for almost 4 seconds? You want eles to stand still casting for 9 seconds, eh?
How bout we make all AoE pulse skills channeled casts that stop working as soon as you stop channeling? I bet necros would love the change.
Mouggari – Warrior – Candy cane Avenger
I guess it makes sense destroying the last good skill the elementalist has. The class has gotten so boring to play they might as well kill it and remove it from the game.
Why expect people do dodge out a big red circle anyway?
Did you know that you can actually blind the ele and make all the meteor strikes miss? That’s what happens when I play ele; people pull me, people blind me, I am not the most powerful class out there.
Also Dragonhunters with longbows can reach more or less the same spots that meteorstorm can. Do we have to nerf them as well?
Staff Ele is fine as it is.
Nerf thieves. :p
Ac range is so high and the cooldown on its skills so low that you can pepper half the courtyard from 3rd floor smc balcony incessantly, but let’s nerf eles because if they try really, really hard and nobody stops them they can clip a badly placed siege with the last pixel of their only offensive skill SOMETIMES.
What’s next, siege disabler lasts 15 minutes and can be deployed from anywhere on the map?
All they need to do is to fix meteor shower. IE it aborts if you dont channel the entire duration.
Meteor shower in itself is fine. Its a risk-reward thing with the channel, its got good AoE that can be countered easily as damage doesnt drop instantly. Its a noobkiller and as such its fine. But the ability for it to keep going after an aborted channel make it pretty unfair.
You think its not bad enough for ele to stand still for almost 4 seconds? You want eles to stand still casting for 9 seconds, eh?
How bout we make all AoE pulse skills channeled casts that stop working as soon as you stop channeling? I bet necros would love the change.
How about yes? Otherwise it shouldnt be a channeled skill. The very point of a channeled skill is that you break it by another action. Some allow you to move, true. Some dont. Even if the ele could move freely during a meteor channel, it should still be interruptable the entire duration of the channel.
I’m not asking to nerf the Staff overall but the radius of Fire Attunement.
It’s really frustrating to defend anything with the high radius of Meteor Shower.
How are we supposed to defend our T3 Garrisons and Towers against this especially when you’re “Outnumbered” (which still is a useless buff up to date)?Just lost another T3 Garrison because most of our players are working and we couldn’t do anything against a 50+ men zerk.
Here is what I read:
WAHHH MY ARROW CARTS AREN’T GOOD ENOUGH!!!!
Sincerly,
A Zerk/Marauder Elementalist (when I play in larger groups) that loves to meteor baddies on arrow carts.
(edited by Josh XT.6053)
I propose they increase the range of #5 FGS so you can hit Sup acs on 3rd story SM.
I don’t know if it’s still this way. But, used to be an ele had to trait 10? Points in arcane to reach stuff others couldn’t, if it’s still that way, you’re talking someone who’s now traited a whole line to do that now. Leave Eles alone! Nerf revs and DHs.
[HaHa] Hazardous Hallucination
You would probably understand more if you actually played an ele? Judging by this you haven’t tried playing a Zerker Staff ele in WvW… alot harder than you think lol.
I find this funny because someone is always asking to nerf something in here. Especially when it comes to a profession.
You can place ACs where AOEs can’t touch you. It is called thinking about placement.
Plus, if you are outnumbered by a 50+man zerg I think Eles are the least of your problems. Lol We all go thru. Just chill.
Devonas Rest
Ranger, Ele, Mesmer, and Necro
“Please Nerf”
Ask for balance, ask to be fair – for both sides. Never ask “nerf”.
Already staff ele is useless in 1vs1, needs a group. It’s made for group support.
Air – Static was already nerfed and with current stability changed (which is great change btw) almost useless to waste time with static – air attunement has nothing useful thus.
Earth – The only reason to go there is Magnetic Aura mostly, nothing offensive
Water – this surely won’t kill anyone, it’s about heals
Fire – this is the only left, a slow autoattack, Lava Font good but nothing OP if the enemy keeps moving, Burning Retreat like most teleports many times is executed in the same place, 0 movement, it’s an evade when works…
So staff ele it’s about Meteor Shower… which takes forever to cast, it’s RNG based where will hit, so not all impacts hit a siege on wall, provided that can reach it (that’s rare case with well placed human built siege).
Think about giving something, when nerfing. The nerfed static field removed most CC from ele, with unlimited targets could hit a few non-stab classes, but now the chance is extremely low to find something non-stab, maybe at the end of fight when all is decided already. Also the mirror back received CC traits asks for you having stab to even dare using it.
Fire is all that left, and some water. Pretty close to being useless. Think about the bigger picture and not just the precious siege-humping part. You need numbers balanced, not ability to win outnumbered vs zerg – because you already lost if that happens, you can’t cap anything from the zerg while outnumbered – so the score will favor coverage anyway. At least don’t ruin all classes for an imbalance that has nothing to do with class skills.
Only problem with ele staff is when they cast meteor shower they can interrupt it and meteor shower still drops for full duration.
That’s false. I know, I do that many times, being forced to interrupt, and never because want to interrupt.
“Movement interrupts the channeling time, resulting in fewer meteors”
http://wiki.guildwars2.com/wiki/Meteor_Shower
Tip: Don’t talk about things you have no ideea.
Staff ele is fine besides, it would make sense to make game with less aoe and less cleave over all classes, and then improve one strong skills or 2 ele skills for more than 5 targets.
The real issue is the walls or keep/castle cheap layouts, walls should be larger in some places, Alpine bay outter walls are easilly places to blob with aoe,, make defenders avoid that wall due aoe radios will be on inner side of the wall also.
AC’s that barelly touch the wall and look like floating even o that wall take damage, while theres alot of siege counters for the south walls, blob aoe is just way to easy gameplay on this game.
I dont understand why many QQ about AC’s, while those groups keep spamming banners…GG @ effort. where some groups easilly recover with water blasts.
-On normal AC i do 300 damage
-On superior AC i do 1k to 2.2k max on very squishy players and sometimes i hit arround 700 damage.
-Easy to counter.
-Toweres and keeps have alot of easy take places, it is the players quality when they run a way from a normal ac doing a little more than 100 damage.
(edited by Aeolus.3615)
ermmm…..
did staff ele radius increased?
if not, why ask for a nerf when it has been like this for ages?
if you are new to wvw, then learn how wvw works
Henge of Denravi Server
www.gw2time.com
Nerf staff ele? Holy crackers I feel proud! I will instantly ditch my personal bodyguards that keep me alive and rush into the battle by my self for glor… kitten I died again.
Yep that is usually me, under heavy pressure, constantly pressing buttons and changing places, dodging ranged and melee focus. Casting fire 5 to a fully grouped zerg requires good timing and burning some utilities. So please do not ask for a nerf on this, but play it yourself. You will see the weaknesses and try to adjust yourself properly.
I’m honestly not sure if you’re joking or not. In case you’re not: it would destroy a major WvW class. If you want something more fair then suggest changes to the WvW system, not a working class skills.
How are we supposed to defend our T3 Garrisons and Towers against this especially when you’re “Outnumbered” (which still is a useless buff up to date)?
Just lost another T3 Garrison because most of our players are working and we couldn’t do anything against a 50+ men zerk.
Coverage problem & not staff elementalist problem. Last big defensive brawl I was in before merger: T3 garrison on EB & outnumbered. 8v40+ and they got in but didn’t take the place away from us.
Crystal Desert: 1/13/2017
I have to admit, my staff zerker ele wrecks. I do find it kinda unfair I can blow a defender’s siege to pieces with the click of one skill.
I have to admit, my staff zerker ele wrecks. I do find it kinda unfair I can blow a defender’s siege to pieces with the click of one skill.
Yes, but if someone flicks a booger at you, you go down state.
If meteor shower or fire ele radius is nerfed then everything else that involves a radius boost with every other class should be nerfed as well
It originally only existed in the Arcana trait line to make radius larger
There are other classes that had the same trait, so all classes that automatically have had an increase in radius with skills- take that away as well
Meteor shower can only hit 5 people, you see the AoE ring
It’s not hard to dodge