Please adjust the 30 min siege despawn

Please adjust the 30 min siege despawn

in WvW

Posted by: Lifewaster.5912

Lifewaster.5912

Logged into home BL in offpeak hours, there was zero siege in any of the forts. Prime time was due in a few hours so I started rebuilding in gar. Dropped cat and several carts at each gate. By the time I had finished building them it was already time to refresh them.

Next 2 hours of my gameplay was spent worrying and babysitting them, popping back every 20 mins, and spending about 5 mins touching everything.

There was some small scale fighting going on at camps, so I joined in to try and actually get in some fun gameplay. Got into a good fight for a few mins and slightly distracted myself before rushing back to gar to refresh my siege.

Only to see each siege literally vanish in front of my eyes split seconds before I could reach them.

#####

So can we please get this adjusted, things were much better back when carts and catas used to stay for ages.
Maybe use a 2 hour timer rather then 30 mins, or only start despawning things when the zone is above 50% of the overall siege cap limit.

Please adjust the 30 min siege despawn

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Posted by: Slamz.5376

Slamz.5376

It really needs a display, like a pie chart, showing how much time is left before it poofs.

The current system of hidden timers causing expensive items to disappear is some real ghetto game design. It’s bad and ArenaNet should feel bad.

No more Starbucks until it’s resolved.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Please adjust the 30 min siege despawn

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Posted by: Lifewaster.5912

Lifewaster.5912

If the timer was 90 minutes, we could just call out for ppl to refresh on the hour, would be easy to manage.

Please adjust the 30 min siege despawn

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Posted by: Erinshaw.8035

Erinshaw.8035

I cant agree more with the OP. Seige having to be continually baby sat is becoming a complete bore. In particular the fact that there is no indication that it is about to go POOF. Alot of currency is spend on this and its continual replacement throughout a long session is getting very tiresome. Also the ability of pets to be up on the walls chewing down seige is also just plain wrong. What is the deal here. Spent an hour fighting three pets trying to take out trebs at south hills. Kill them then they are back!!!! In the end I just gave up.

I understand the argument with having seige despawn over time but the emphasis should be on attacking seige and once the tower keep is taken that should go first. I found to catas yesterday that had been used several hours earlier still in place yet defensive seige gone before your eyes without warning.

The Older Gamers (TOG) wvw guild leader

Please adjust the 30 min siege despawn

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Flameram’s should despawn in 15 minutes in my opinion, if you haven’t used the in 15 minutes then you probably aren’t ever going to use them
30 minutes for arrow carts
45 minutes for ballistas and catapults
1 hour for trebuchets and alpha golems.

Superior being permanent.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

Please adjust the 30 min siege despawn

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Posted by: toxianguardian.4850

toxianguardian.4850

Why can i only hit the +1 button once….

Please fix the despawn timers.

Please adjust the 30 min siege despawn

in WvW

Posted by: Ireniicus.2167

Ireniicus.2167

yeah this is super annoying. +1

Please adjust the 30 min siege despawn

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Posted by: blackmuumba.2485

blackmuumba.2485

30m is ok, countdown timers… maybe.
It’s not a 1 man job to keep the sieges up, have faith someone else will do it… if the equipment expires it’s the server’s WvW population problem, they don’t have any basic grasp of it. I could only see this as a timer problem on extremely low populated servers