Please adjust the 30 min siege despawn
It really needs a display, like a pie chart, showing how much time is left before it poofs.
The current system of hidden timers causing expensive items to disappear is some real ghetto game design. It’s bad and ArenaNet should feel bad.
No more Starbucks until it’s resolved.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
If the timer was 90 minutes, we could just call out for ppl to refresh on the hour, would be easy to manage.
I cant agree more with the OP. Seige having to be continually baby sat is becoming a complete bore. In particular the fact that there is no indication that it is about to go POOF. Alot of currency is spend on this and its continual replacement throughout a long session is getting very tiresome. Also the ability of pets to be up on the walls chewing down seige is also just plain wrong. What is the deal here. Spent an hour fighting three pets trying to take out trebs at south hills. Kill them then they are back!!!! In the end I just gave up.
I understand the argument with having seige despawn over time but the emphasis should be on attacking seige and once the tower keep is taken that should go first. I found to catas yesterday that had been used several hours earlier still in place yet defensive seige gone before your eyes without warning.
Flameram’s should despawn in 15 minutes in my opinion, if you haven’t used the in 15 minutes then you probably aren’t ever going to use them
30 minutes for arrow carts
45 minutes for ballistas and catapults
1 hour for trebuchets and alpha golems.
Superior being permanent.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Why can i only hit the +1 button once….
Please fix the despawn timers.
yeah this is super annoying. +1
30m is ok, countdown timers… maybe.
It’s not a 1 man job to keep the sieges up, have faith someone else will do it… if the equipment expires it’s the server’s WvW population problem, they don’t have any basic grasp of it. I could only see this as a timer problem on extremely low populated servers