Please change the incentive system
Killing people is the incentive. Badges/loot/coin/wvw points is just a bonus. If the loot is your incentive, roll a class that has ae.
My point is that the rewards you mentioned are not evenly distributed. The people who chose to perform (vital) support roles are not rewarded as well as the people who just aoe. That’s a lazy system
Let’s make the comparison to the biggest mmo, wow, almost all the PvP rewards from wow are team based (win/loss bonuses) where as an individual kill nets you very little. This is so people people can do what they think will contribute most to overall victory and be well rewarded for it.
Personally I’d take badges and wvw exp away from kills and make it more about event rewards.
(edited by shadowraith.9124)
My point is that the rewards you mentioned are not evenly distributed. The people who chose to perform (vital) support roles are not rewarded as well as the people who just aoe. That’s a lazy system
Let’s make the comparison to the biggest mmo, wow, almost all the PvP rewards from wow are team based (win/loss bonuses) where as an individual kill nets you very little. This is so people people can do what they think will contribute most to overall victory and be well rewarded for it.
Personally I’d take badges and wvw exp away from kills and make it more about event rewards.
60WXP per kill + loot bag chance is a lot if you’re doing ZvZ… but if you’re roaming and killing resuppliers/yak’s that’s going to be your main source of WXP & loot (also an important job). Nerfing the kill rewards would make that thankless job now less rewarding. I hear more “great portals” or “great pulls” than I ever have “nice job slapping those yaks for a solid 4 hours straight.”
As a mesmer have you tried getting reflections on focus skills? With good placement that’s great support and will tag many of your opponents (it’s like a less obvious feedback). The curtain is a little low so where you place it is very important.
However… I do agree that the events themselves should reward more than they currently do. IMO it’s not so much that kill rewards need to be nerfed as it is that ALL the WvW rewards need to be increased up to what killing rewards are now. It would help support people like yourself as well as bring the rewards from WvW up closer to what you get in PvE.
WoW and GW2 WvW are very different. WoW games are short (at least they were when I plaid it back in the day). There were some epic 3-4 day long AV matches though… but no one really got a lot of rewards from those either.
They did mention something a little while ago about giving more rewards for participation (more to first place etc.) which would also help. I don’t know if it’ll be enough to even it out with PvE… but we’ll have to wait and see what they do.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Thank god I finally have my gift of battle. Now I never need to enter WvW again and can stick to sPvP and PvE. Seriously – WvW is all about zerging that takes no skill and you’re not even given the illusion of making a difference. And if you solo roam, scout etc you get no rewards worth your time.
Leave WvW to those who seem to think that “fun” is a good enough reason. The rest of us won’t waste our time there with such poor incentives and no scope for skilled play.
60WXP per kill + loot bag chance is a lot if you’re doing ZvZ… but if you’re roaming and killing resuppliers/yak’s that’s going to be your main source of WXP & loot (also an important job). Nerfing the kill rewards would make that thankless job now less rewarding.
But that’s just it. Smaller events like killing cows and flipping camps would also yield good badges and exp, not the kills. The rewards will be linked to successfully achieving things that assist your team and earn points rather than for aoe tagging.
It’s really easy to implement too.
All the naff loot can still drop from kills if needs be but badges and wvw exp should be from events (or at least implement party tagging).
Thank god I finally have my gift of battle. Now I never need to enter WvW again and can stick to sPvP and PvE. Seriously – WvW is all about zerging that takes no skill and you’re not even given the illusion of making a difference. And if you solo roam, scout etc you get no rewards worth your time.
Leave WvW to those who seem to think that “fun” is a good enough reason. The rest of us won’t waste our time there with such poor incentives and no scope for skilled play.
Nice rage from the unexperienced and ignorant … youve never played in an organozed evw guild anyways…. op in a resent state of the game for wvw I believe it was mentioned they wanted to make it better for support roles so they can get loot and wxp and it was something they were gonna work on
Os guild
Maybe instead of taking rewards away from killing people, they should add them for capturing points and achieving other WvW objectives. So you get x number of badges if you help capture a camp or defend one. Maybe like 1 badge if you kill a guard, 2 if you help defend him—that might make more incentive for people to actually try and hold points, give the roamers a better chance to acquire badges and loot as they go about flipping camps (and might give them more of a challenge because they’ll be people defending the camps then, too). The biggest problem I would see with that is server imbalance, though at least a group can still get badges and loot for capturing, even if they loose the point a few minutes later.
Thank god I finally have my gift of battle. Now I never need to enter WvW again and can stick to sPvP and PvE. Seriously – WvW is all about zerging that takes no skill and you’re not even given the illusion of making a difference. And if you solo roam, scout etc you get no rewards worth your time.
Leave WvW to those who seem to think that “fun” is a good enough reason. The rest of us won’t waste our time there with such poor incentives and no scope for skilled play.
Because I’ve never been zerged in sPvP…just saying, that modes about the numbers just as much as WvW is sometimes.
Maybe instead of taking rewards away from killing people, they should add them for capturing points and achieving other WvW objectives. So you get x number of badges if you help capture a camp or defend one. Maybe like 1 badge if you kill a guard, 2 if you help defend him—that might make more incentive for people to actually try and hold points, give the roamers a better chance to acquire badges and loot as they go about flipping camps (and might give them more of a challenge because they’ll be people defending the camps then, too). The biggest problem I would see with that is server imbalance, though at least a group can still get badges and loot for capturing, even if they loose the point a few minutes later.
Because then anet would feel like people were getting too many badges. There needs to be a compromise.
I’d envisage something like:
2 badges per cow
4 for a camp
12 for a tower
25 for a keep
40 for garrison
0 for kills.
And WvW exp scaled the same way.
It would probably end up being the same rate as the current system except everyone would be rewarded equally.
The only problem would be people going round and tagging events and claiming easy rewards so they’d need some rules around that
Maybe instead of taking rewards away from killing people, they should add them for capturing points and achieving other WvW objectives. So you get x number of badges if you help capture a camp or defend one. Maybe like 1 badge if you kill a guard, 2 if you help defend him—that might make more incentive for people to actually try and hold points, give the roamers a better chance to acquire badges and loot as they go about flipping camps (and might give them more of a challenge because they’ll be people defending the camps then, too). The biggest problem I would see with that is server imbalance, though at least a group can still get badges and loot for capturing, even if they loose the point a few minutes later.
Because then anet would feel like people were getting too many badges. There needs to be a compromise.
I’d envisage something like:
2 badges per cow
4 for a camp
12 for a tower
25 for a keep
40 for garrison
0 for kills.
And WvW exp scaled the same way.
It would probably end up being the same rate as the current system except everyone would be rewarded equally.
The only problem would be people going round and tagging events and claiming easy rewards so they’d need some rules around that
I don’t know if that would work either, because if you make it so many for the large objectives, it’ll encourage more zerging, no one will roam anymore. The example I gave was just the first thing off the top of my head, Anet would need to figure out a way to balance it. Maybe make it a per day from objectives thing. Like two from each camp captured, per day, then after that any time you re-capture a camp it doesn’t give you badges until the next day. Or I suppose they could just give us separate WvW dailies that award badges.