Please fix stealth before nerfing it.

Please fix stealth before nerfing it.

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Posted by: Skeletor.9360

Skeletor.9360

With all of the extra reveal abilities being added it would be nice if stealth actually worked. And to be clear…it works partially but not how it should.

1.) All NPC’s have routines that completely ignore stealth. Some things honor stealth but others do not.

a,) Attack a guard in WvW at one of those guard points. Go invis while he is healing. Well guess what he faces you the entire time and their goes you “from the side or behind” bonus.

b.) Same guard as in the above you go stealth as he starts to throw an immobilizing throw. You stealth and yup…you are stuck in place stealthed.

c.) Mesmer clones….well they stop attacking as soon as you go stealth but as soon as you are out…they instantly attack you and chase you …even when you are pretty far away and there is no LOS.

2.) Player abilities track you into stealth. You are already stealthed and then the direct non-aoe attack hits you. Rapid fire from rangers is the most obvious of these.

3.) Throw down that shadow refuge and somebody runs in and out quickly…well they are now revealed…Why? The AOE effect is still there? They never hit anyone to be revealed? Why is the shadow refuge limited to 5 people? Is the mesmer abilities limited to 5?

4.) The shadow refuge AOE circle display should go away completely as no other abilities in the game that have a built in “helper” counter. This may have been needed when there were no reveals but now it should be removed as an AOE reveal will counter it every single time. Either that or make the stealth last several minutes as the only use for it will be when you are alone.

Please fix stealth before nerfing it.

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Posted by: Puck.9612

Puck.9612

3+ years in and thieves are still complaining about channeled abilities still tracking them when they decide to stealth mid channel….. Smh

Jim Hunter when my other account isn’t suspended

Please fix stealth before nerfing it.

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Posted by: Skeletor.9360

Skeletor.9360

Yes and channeled abilities continue to hit while blocking too right?

You have been served.

Please fix stealth before nerfing it.

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Posted by: Baldrick.8967

Baldrick.8967

Yes, please fix stealth. Make it so it has a penalty and not just all advantage, such as making max movement speed 33% while in stealth:P

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Please fix stealth before nerfing it.

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Posted by: Clownmug.8357

Clownmug.8357

OP, you forgot to add blocking and evading stealth attacks reveal the attacker. That should’ve been #1 on your list.

Please fix stealth before nerfing it.

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Posted by: coglin.1867

coglin.1867

Not a single point the OP makes is stealth being broken in any way. Stealth hides you from sight of enemy players. Which works absolutely as intended. It has been confirmed multiple times by devs that channeling skills are intended to follow you to the completion of the channel. Unless you can prove that stealth does not conceal you on the screen of the enemy player, then stealth is not broken in any way.

It appears to me that the OP is making assumptions that how he believes stealth should work, equals how stealth actually does work.

Now clones, if they stop attacking when stealthed, seems to me to be a issue related to clones and not stealth. If the do continue to attack, then you are removed from stealth, as clones are an extention of your attack. And as we all know, direct damage while in stealth, removes stealth.

Shadow refuge has a specific rule set and functionality. You have to stay in it to benefit. It says that in the tool tip doesn’kitten Thus how can it be broken?

To naked a long story short, everything the OP is complaining about is working as intended, and with good reason.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Please fix stealth before nerfing it.

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Posted by: Bezagron.7352

Bezagron.7352

If interested please drop by, pick apart or add ideas in this thread Stealth – Combat feedback making it more fun. As I’m looking to improve stealth gameplay & make it enjoyable for viewing.

Please fix stealth before nerfing it.

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Posted by: Puck.9612

Puck.9612

Yes and channeled abilities continue to hit while blocking too right?

You have been served.

No they don’t….. so why did you try to stealth instead of blocking, evading, or reflecting?

You appear to be one of those especially bad players that understand the game mechanics and either choose to ignore them or just randomly mash buttons hoping things will work out.

Jim Hunter when my other account isn’t suspended

Please fix stealth before nerfing it.

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Posted by: Jana.6831

Jana.6831

I agree with you, OP.

And Puck: Stealth is the defensive ability of thieves – we have no invulnerability. When other classes are out of dodges they pop that instead – thieves can’t.

Please fix stealth before nerfing it.

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Posted by: apharma.3741

apharma.3741

Can I just also point out on the mesmer clones bit that if you see them running to you (as indicates a shatter if they otherwise would be hitting you) going stealth makes them stand still like bloomin puddings. They then proceed to stand there, shrug and detonate at nothing.

I honestly can’t believe someone is genuinely complaining about mesmer clones, what a joke.

Jana isn’t that why thieves also have blinds and greater mobility than most other classes too? I mean yeah stealth is one of but its not the only defence a thief has.

Please fix stealth before nerfing it.

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Posted by: Jana.6831

Jana.6831

Jana isn’t that why thieves also have blinds and greater mobility than most other classes too? I mean yeah stealth is one of but its not the only defence a thief has.

Well, you’re in a SR and an attack is incoming, you’re out of dodges what do you do? Port out of your SR? Put a smokefield into your SR while the opponent is in 1500 distance? That doesn’t work.
You can argue all you want and maybe that was what those bringing reveal skills into this game though as well: Stealth is the defense of a thief. That’s why they have no blocks or invulnerabilities.

Please fix stealth before nerfing it.

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Posted by: Svarty.8019

Svarty.8019

This thread would do better in another forum because

  1. Other forums are more popular with developers and
  2. It’s not strictly about WvW
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Please fix stealth before nerfing it.

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Posted by: apharma.3741

apharma.3741

Jana isn’t that why thieves also have blinds and greater mobility than most other classes too? I mean yeah stealth is one of but its not the only defence a thief has.

Well, you’re in a SR and an attack is incoming, you’re out of dodges what do you do? Port out of your SR? Put a smokefield into your SR while the opponent is in 1500 distance? That doesn’t work.
You can argue all you want and maybe that was what those bringing reveal skills into this game though as well: Stealth is the defense of a thief. That’s why they have no blocks or invulnerabilities.

You move around in the SR, there aren’t that many classes that can cover the entire SR area with an attack and it’s very forgivable with how far on the edge you can be. If I see AoE and I know I can’t stay in it then it’s a shortbow 5 job to run, run, run. If you’re out of ini and dodges and all other cool downs well then you just got outplayed, eat the defeat and think of what you could have done better.

Once again, stealth is a defensive aspect of thief but it is not the only defensive mechanic. Thieves have the highest blind rate of any class unless a guard is traited blind on F1 and is slaughtering idiots to have it refresh. They have the mobility to get out of bad situations, evades on attack skills in some sets (an argument can be made they should cancel other skills when used) and good access to vigor via trained steal. They have decent weakness uptime on dagger with DA minors and soon to be very high uptime with staff.

Please fix stealth before nerfing it.

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Posted by: Puck.9612

Puck.9612

Jana isn’t that why thieves also have blinds and greater mobility than most other classes too? I mean yeah stealth is one of but its not the only defence a thief has.

Well, you’re in a SR and an attack is incoming, you’re out of dodges what do you do? Port out of your SR? Put a smokefield into your SR while the opponent is in 1500 distance? That doesn’t work.
You can argue all you want and maybe that was what those bringing reveal skills into this game though as well: Stealth is the defense of a thief. That’s why they have no blocks or invulnerabilities.

Stealth is not the defense of thieves, it’s a defense of thieves. This argument equates to the same thing as a warrior complaining that endure pain isn’t preventing condi damage.

Don’t try to counter something with a skill that you already know doesn’t counter it and then come complaining that the game should be made easier for you because you died.

Jim Hunter when my other account isn’t suspended

Please fix stealth before nerfing it.

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Posted by: Rabbitstew.2756

Rabbitstew.2756

Bad players use stealth as a crutch, playing like that one defense should counter every offense. They don’t utilize the many other defenses of their class, of which there are plenty. These people tend to spam stealth skills, and cry loudly when it doesn’t win the fight for them.

Good players use stealth when the right opportunity presents itself, knowing that stealth isn’t infallible and has counters. These people are experts in utilizing all the defenses given from their class, and if forced to, they can win fights using little to no stealth at all.

I think I see which category the OP falls into.

Please fix stealth before nerfing it.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

lol you think your stealth is broken? Try playing a mesmer for long periods of time, you will see a lot more broken things than a thief.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Please fix stealth before nerfing it.

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Posted by: Scryeless.1924

Scryeless.1924

Stealth needs to be removed from the game entirely. Fights are not fun anymore! Everyone and their grandmother is a stealthy. It stretches fights out well past the point of annoyingly time consuming. It’s too much of a chore to deal with. If Stealth class stats need to be boosted to make up for it then so be it.

SoS – Ele – Burn Me, Freeze Me, Blind Me, Pound Me — Wait…What?
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.

Please fix stealth before nerfing it.

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Posted by: Dawdler.8521

Dawdler.8521

Jana isn’t that why thieves also have blinds and greater mobility than most other classes too? I mean yeah stealth is one of but its not the only defence a thief has.

Well, you’re in a SR and an attack is incoming, you’re out of dodges what do you do? Port out of your SR? Put a smokefield into your SR while the opponent is in 1500 distance? That doesn’t work.
You can argue all you want and maybe that was what those bringing reveal skills into this game though as well: Stealth is the defense of a thief. That’s why they have no blocks or invulnerabilities.

You are out of dodges? Click a few skills and be a kilometer away from the fight. Stealth is not the only defense of a thief. They are by far the most mobile class in the game that can choose to engage at will.