Please fix the Keep lord upscaling

Please fix the Keep lord upscaling

in WvW

Posted by: The Lethe.2953

The Lethe.2953

The WvW keep lords upscale WAY too much!

I just spent 35 minutes of uninterrupted DPS on the fire keep lord with me and 15 guildies all in 90% berserker gear to get the lord down to 5%. While another guild of about 40 kept the enemy at bay.

No WvW keep lord should take that kitten long. We had to suffer through 2 chilling fogs and an emergency waypoint or two and STILL the lord wouldn’t die.

To top it off, that lord can be revived by players in combat within 12-15 seconds and come back for another 35 minutes to get it back down!

Please fix this crap. It’s really demotivational to know you earned that keep three times over having to break through a RIDICULOUS amount of siege and wipe their entire force twice and still not get it because the Lord was too strong.

Please fix the Keep lord upscaling

in WvW

Posted by: Dawdler.8521

Dawdler.8521

The lord scaling has nothing to do with your group so that zerker gear is irrelevant.

Keep/tower lords scale to ALL available players within a proximity of the keep/tower that extend beyond the outer walls. That means ALL friendlies, ALL enemies, ALL three servers.

So if there is a 50vs50vs50 in SM, the lord is scaled to 150 people. GG hearing the commander yell “wtf you noobs, we only need 5 people to kill him, why arent you killing him?!?!” when said 5 people has been bashing the lord for 3 minutes getting him down to 99.5% HP.

On the flipside, its a great early warning system. In a 5-10 group that got the lord down to 50% HP but suddenly the bar barely even move? A 40+ zerg just walked through the outer doors to defend the keep, gtfo the lords room.

(edited by Dawdler.8521)

Please fix the Keep lord upscaling

in WvW

Posted by: Barsity.9408

Barsity.9408

On the flipside, its a great early warning system. In a 5-10 group that got the lord down to 50% HP but suddenly the bar barely even move? A 40+ zerg just walked through the outer doors to defend the keep, gtfo the lords room.

That is honestly beyond useful and great. If 5-10 people somehow manage to get into a keep to “ninja flip it” and it gets upscaled to be unkillable for them, everyone loses. The ninja team is unable to kill the lord and continue with their mission and the incoming zerg gets nothing but time wasted in porting to look. I’m fairly certain this is not how lords work, but if you are correct… This is the literal worst outcome for everyone.

To go on Lethe’s post… I personally would not care so much about the lord HP pool if the tactivators were not such a small cooldown. Chilling fog and emergency waypoint (and banners for that matter) every 15 minutes is stupidly small and will be available for every fight. These cooldowns needs to be upped, if they are to remain, to at least an hour-ish. They should be an “Emergency” lever to get some defense and have them have to remain on the map. Not… Come over to que map to save this objective and then leave.

Lireil [SG] – Blackgate

Please fix the Keep lord upscaling

in WvW

Posted by: Serious.7083

Serious.7083

Often small havoc teams operate when there are few people playing. This is what allows night capping to be so effective. Going around an empty border capping everything when there are no enemies on is one of the things anet are supposedly trying to fix.

The problem the OP’s side ended up with was they were not able or willing to concentrate enough of their DPS on the lord, not that the lord was too tough. There is no problem here.

I would rather have the lord up scaled at lower levels, I have seen keep lords taken down by a very few people very quickly.

Please fix the Keep lord upscaling

in WvW

Posted by: Jwoww.4315

Jwoww.4315

I have 2 manned keep lords when we have made our way in and no one else is around in the keep.

But I do agree that scaling is an issue. For example, we have a 40 man group on a keep lord, and we have another server with the same or more numbers, I don’t have an issue with that.

BUT I do have an issue with the fact that if a 3rd server with 30 people are in there, even if they are not even near the lord but sitting just within the keep watching, it nearly makes it impossible to take down a lord when it scales to 3 servers in the keep.

Please fix the Keep lord upscaling

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I’m fairly certain this is not how lords work, but if you are correct… This is the literal worst outcome for everyone.

Its not a fantasy or percieved difficulty vs lords, its exactly how lords work. You can easily 2-3 man a lord if there is zero defenders nearby. You cant even do it if there are 20 defenders cheering you on.

Now, whether Anet intended lords to scale to all nearby players instead of just enemies to the lord is another matter.

Theoretically, it allows the defenders of the keep to “buff” the lord against a superior force by their mere presence, thus delaying its capture. In practice, it makes it impossible to kill the lord with a smaller force when zergs are fighting, you need everyone on the lord or there is little point.

This pretty much confirm that it is intended behaviour. No PvP in the lord room, only PvE. Anet logic.

(edited by Dawdler.8521)

Please fix the Keep lord upscaling

in WvW

Posted by: Krysard.1364

Krysard.1364

This pretty much confirm that it is intended behaviour. No PvP in the lord room, only PvE. Anet logic.

Actuallly it kinda forces you to kill the enemy zerg before downing the lord, so PvP is highly favoured

M I L K B O I S

Please fix the Keep lord upscaling

in WvW

Posted by: Chiccotot.7296

Chiccotot.7296

Why would it scale with allies tho? If that’s the case then i’d just summon up every last single player of the server, and just afk at the walls and watch a small group fail at the lord fight or give up…

it’s stupid.

Please fix the Keep lord upscaling

in WvW

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

It’s a good thing that they scale so immensely. It means that it’s more effective to operate in small groups than to roll around in a singular all-consuming blob.

The same thing has been done in the new PvE maps. It’s better to do events with a smaller group of people otherwise you’re going to be facing a hordes of champion tier mobs and it becomes nearly unbeatable.

Although yes, capturing major structures like keeps or SMC is incredibly difficult to do with a small group, it is by no means impossible. People just need to learn that there’s more to attacking and defending than; smash face here, ???, profit.

I have many, many, many times gotten through both outer and inner SMC by myself during prime time at which point I notify a small group to assist me at the lords room.

Did I get through outer and inner all in one go? No, most times it takes upwards of 2 hours of re-building catas and/or rams/trebs. But if you maintain pressure you drain supplies, divert attention and make them think it’s just that annoying roamer poking at SMC’s wounds again when it’s actually a group making an attempt on lord.

I remember this one time just a few weeks ago I kept rebuilding a cata at east SMC keeping the eastern wall down. I got attacked and had my cata destroyed something like 10+ times but I drained almost all of their supplies and managed to take down one wall and make two others extremely weak. By the time I had gone back to build my last cata, I was letting the map know that SMC was drained and at least 15 people were scouting around the weakened walls trying to drive me off. At that point, a guild group took the opportunity to open another wall on the south side and sneak in through the south gate as well.

SMC flipped in a matter of about 10minutes from them cataing the southern wall, to ramming the inner gate to taking the lord down all while I was being a pest on the other side of the castle. They wouldn’t have taken it had they gone in as a full blob because it would have taken 30+ minutes just to kill the lord and another 5 to get in to the lords room.

This is the kind of small group play lord scaling is promoting. Sure, it requires a lot of commitment at times but it’s a hell of a lot more fun than brute forcing everything with a gigantic blob causing lag everywhere and hacking at an NPC for 30minutes.

That’s just my two cents though… Unfortunately not many people seem to care for small group ops or solo roaming and being a total pest anymore. It’s just blob and mash buttons or party with 6 friends and insta-gib stragglers.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)