Please fix the "Traitor Guards"

Please fix the "Traitor Guards"

in WvW

Posted by: Spurnshadow.3678

Spurnshadow.3678

I’ve noticed this mostly happens in the hills keeps. If you don’t know what I’m talking about, it’s the guards that spawn for the opposite team, then the other guards attack. This causes a couple different problems.

1) Makes the location contested. This diverts troops to find out what’s going on. If there’s a waypoint, it makes it unusable.

2) Diverts attention. People will stop to kill the guards rather than moving on to another more important issue

3) If there’s a dead enemy nearby, there’s the possibility that over time, they can be resurrected inside the keep. This is just wrong.

Please fix this. It has been going on far too long.

Thank you.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Please fix the "Traitor Guards"

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Posted by: Catalin.5341

Catalin.5341

I agree.
I saw this bug for at least 2 weeks. I was hoping the last build to fix it.

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

Please fix the "Traitor Guards"

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Posted by: Grit.9061

Grit.9061

This bug has been around since launch, and was part of the reason that orbs had to be removed. Placing an orb in hills keep was often pointless because guards would spawn and break the altar..

There are more important issues to fix with WvW, but this one is still fairly major.

[LION] Lion’s Arch Irregulars – Dragonbrand
lionsarch.org

Please fix the "Traitor Guards"

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Posted by: Deathdom.8250

Deathdom.8250

First and only time I’ve seen this happened was a few days ago.

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Please fix the "Traitor Guards"

in WvW

Posted by: Moderator.9532

Moderator.9532

As this is a known issue and has already been reported on in the “Bugs” sub forum, this thread will be closed.