One of the biggest turnoffs for me in WvW is when one server has a mega-zerg on the map and just steam rolls everything in their path. Even with superior tactics, you can only survive for so long when the enemy outnumbers you by 30+ people.
What if Anet were to change the way the queue works to only allow “Enemy, Plus Ten” players on the map (with a minimum base number). This would eliminate the mega-zerg mentality and require more tactics to win.
For example:
Server A: 45 people – Queue until lowest population of players > = current total – 9
Server B: 30 people – No Queue : up to 25 more players allowed (if other servers maintain their current totals)
Server C: 60 people – Queue until lowest population of players > = current total – 9
In this example, at one time Server A or B had 50 people on the map, allowing Server C to have 60 people on it.
So yes, potentially, your server could still be out numbered if your large zerg fighting your opponents large zerg decided to all leave at the same time… but this probably won’t happen often since the fighting is competitive. (I only really see people bailing on the map when a mega-zerg is just crushing everything and it’s not fun anymore)
This would keep the fighting fair and require skill over population. I think this would only cause slightly longer queues than the current ones because the servers are basically ranked by population. So each server fighting a near ranked server should produce similar numbers.
Even in the case of a bloated population server I don’t think queues would be any longer because the map cap would be reached before the Plus Ten rule engages.
Also, maybe people would transfer off to a lower tier, since it would be skill winning fights and not numbers, so it wouldn’t matter if you were on a highly populated server or not.
Obviously these example numbers are made up and Anet would set the base number for the queue to start and the maximum offset of people based on real population figures. (ie: it cold be Enemy, Plus Thirty… depending on what the overall map maximum caps are)
Just a thought. Any obvious holes in this idea?