Point system needs to change.

Point system needs to change.

in WvW

Posted by: Bashful Heart Bear.1953

Bashful Heart Bear.1953

The current point system I feel gives far too much of an advantage to the servers who have high population around the clock. Once one server starts getting the lead the other two honestly have no reason to keep trying because everything they might take back during their prime time will simply be lost when they go to sleep.

This is a problem because at night when there really aren’t that many fights going on points are being gained for sitting around with not much happening.

Points should be acquired on a successful capture of an area and successful defense of an area and nothing else.

Example capping a tower is worth five points, an overlook/garrison 10 points, and the castle 15. Supply camps would be worth 10 as well to hopefully give more incentive to guard them so they aren’t swapping every two or three minutes.

Successful defense points would be as they are now. Every three minutes you’re awarded five points.

Now I know guilds on high population servers would gladly exploit this while free transfers are still available (eredon terrace transferring to remove supplies from keeps) But once server transfers cost money I feel this would be a much better system so when one side of the world is asleep one server can’t cap everything and begin a snowball that can’t be caught up to.

Point system needs to change.

in WvW

Posted by: Amobius.6084

Amobius.6084

What needs to hapkitten the points need to scale according to WvW population. IF you have EB for example completely pop locked on all sides and a huge pitched battle going on then full points for objectives should be rewarded. If you have a zerg going up against little to no resistance at off peak hours then points should be scaled down to reflect the lack of difficulty in taking and holding those objectives.