I’ve noticed a trend with the new scoring system, (okay, well its not that new anymore,) that’s in place to encourage defending. The more a structure is allowed to upgrade the more points it is worth.
I understand the premise for such a system (to encourage defending and discourage karma training) but I don’t think it works well in this particular game. Why? Because it grants an inherent advantage to servers with heavy coverage in certain timezones over servers with weaker coverage, and I don’t just mean in those timezones.
For the example I’m going to give lets pretend there are three distinct timezones with equal influence.
Lets say server A has overwhelming coverage in one timezone while servers B & C do not. Server A now owns the majority of objectives and might even have waypoints on enemy maps before B & C “wake up”
Server A wins the timezone.
The next timezone arrives and (lets say) all three servers have about the same coverage. Now lets be optimistic and say servers B & C reclaim each their own borderlands & third of ebg pretty quick (this is hardly a given). For the next 2-4 skirmishes (at least) server A will win the skirmish, even if B or C pop SMC. Why? Their structures are upgraded while B & C all own unupgraded cardboard cutouts. Even if servers B & C focus on server A, A has thicker walls, more wall siege and tons of supply in all of their keeps. As well, server A will often keep server’s B & C paper as their backcappers can flip paper walls like its nothing.
Server A wins the timezone because they own higher ticking structures going into and throughout the timezone, even if they own the same number of structures as their opponents.
The next timezone arrives and now server A has poor coverage while servers B and C have moderate coverage. Maybe server A’s stuff is all papered and they tick 3rd for a while.
Server A loses the timezone. Fine.
Now we’re back to the first timezone. Server A quickly paper the sleeping opposition while their own structures upgrade relatively unimpeded.
To sum up my point, upgraded objectives provide too much of an advantage to the server with really strong coverage in one timezone even if the overall 24 hour coverage of the matchup is relatively the same.
I’m awful at explaining things so let me give an actual example based on experience as an FA player. Last week by the time NA hit Maguuma was able to fortify their own structures including SMC during EU and paper many of FA & SoS’s. Throughout NA, FA & SoS frequently owned more objectives but never won any skirmishes in that timezone in part due to the fact that Maguuma’s objectives were worth more points. Why? Because Maguuma had a timezone advantage to upgrade their stuff before NA which bled into NA, where the coverage was relatively equal. Now lets flip ahead to this week. FA has that same EU advantage over SBI and by the time NA hits FA has a waypoint on SMC while SBI BL’s side keeps & often ebg keep are paper. Throughout NA SBI & FA own about the same number of objectives but (with the exception of reset night where everything was paper) FA won all of the skirmishes because all of their stuff had been upgraded during EU.
The old scoring system wasn’t perfect, but at least servers aren’t at as much of an inherent disadvantage in one timezone because their coverage was weaker in the previous.
My thoughts on potential solutions:
— Increase the points for papering reinforced objectives. Heavily increase the points gained for papering fortified objectives. Maybe flipping a reinforced structure is worth 2x current value while flipping a fortified structure is worth 3×. Generally papering upgraded stuff is a big deal and takes more effort than simply backcapping the paper stuff.
— Decrease the difference in points gained by an upgraded objective compared to that of a paper objective. Right now owning a keep grants 12/16/20 depending on its tier. (For example,) maybe decrease that to 12/14/16.
— Increase points gained by an objective which has white swords placed on it during a 5 minute skirmish, drastically. You want to to encourage denfending? Have a keep normally worth 12 points worth 24 while it is under attack. That might discourage “tagging” a little bit, but I think its worth it to encourage defending.
This system would encourage actively attacking & defending while decreasing the impact of a server having massive coverage in one timezone bleeding into the next, (while not negating it entirely).
Thoughts?
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]