Points for Defending in WvW

Points for Defending in WvW

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

As the title states, what do people think of this? I’m not sure if this has been brought up before, but basically whenever the server successfully “repels the enemy attackers” war score is added.

Many issues have been brought up with why people should bother even defending, especially when most things seem to flip within the last 5 min of the tick. Myself included, it often looks more appealing to just let the enemy have it now and we’ll flip it before the tick so we get the rewards and the points. A win win situation.

How might WvW look if points were now awarded every time a structure is successfully defended? Could this force zergs to split up and deposit people in each structure as to drastically increase their chances of a successful defense?

Maybe it could look like this:

Camps – 100 points
Towers – 200 points
Keeps – 300 points
SMC – 400 points

Or if you think those values are too extreme, maybe cut them all in half. Basically the points would have to be high enough as to make it appealing to actually defend.

Points for Defending in WvW

in WvW

Posted by: Carzor Stelatis.9435

Carzor Stelatis.9435

We already have points for defending. They’re called lootbags. Tower under attack?

Step 1: Build arrow cart
Step 2: Man arrow cart
Step 3: Profit

As for the server, the points you ‘get for defending’ are the points from not losing the location. So if you successfully defend Stonemist, your reward is that you have 25 points at the next tick.