Points for player kills

Points for player kills

in WvW

Posted by: Larsa.6519

Larsa.6519

WvW points given to your server for player kills.

Yes or no?

A point given to the server per player kill (diminishing returns of course) or a split percentage given depending or which servers or how many players contributed towards the kill.

Along with many other guilds out there we are a small guild and WvW most nights pending how many we have online. What we can and can’t do is quite limited. The points system rewards capping towers, forts and supply with no credit given to coordinated groups that get out there pull of a plethora of kills and disrupt enemy movements.

Everything as it stands is purely objective based. When our guild of 10 roll up and wipe the floor with 30+ enemies this means nothing towards our servers points. Sure the thrill and excitement of overcoming the odds is great but not sure how long that will hold. Knowing you’re not contributing towards your server is a little disheartening. Only so many times you can take supply camps before it becomes stale.

Knowing if you go down in WvW you’re giving points away would hopefully encourage more small scale fights more groups wanting an open field fight rather than doing nothing other than capping towers and forts. I’m sure my guild is not the only one that does not have the numbers nor want the numbers to attack objectives. We want to kill players in an open world and feel like we are contributing. Is that too much to ask? Or are we playing the wrong game?

The design is world v world v world a 24/7 war going on out there. So in a war if a said side loses numbers through kills would not the opposing force gain some sort of advantage (points).

Well that’s my two cents interested to hear from others namely other small WvW guilds.

Larsa

GM – Magical Rainbow Ponies – Isle of Janthir

Points for player kills

in WvW

Posted by: Dee Jay.2460

Dee Jay.2460

Yes, for a PvP game actual PvP in WvW is surprisingly unrewarding.

I believe awarding player kills would be a very seamless and intuitive way to make populated hours more meaningful than unpopulated ones.

Points for player kills

in WvW

Posted by: Bish.8627

Bish.8627

I do agree that if I enter wvw, see a back and forth battle (normall the southern bridges or SM) I leave for another map. The xp gain is ok, but really here isnt much reward unless you get some lucky loot.

Points for player kills

in WvW

Posted by: Kyus.3812

Kyus.3812

I’m going with no

The problem with this is it breeds farming players at their spawn as an option, the objectives need to be the main focus to spread the population out across a larger area.

player kills are rewarded on a personal level whilst group and server coordination is what contributes to the servers score.

This would also put an unfair pressure on new players coming into WvW who may get killed more due to being underleveled and geared.

any World scale pvp systems primary function should be to encourage as many new players to join in as possible and keep it alive. insentivising killing people over playing objective based pvp doesn’t work with this primary premise.

my 2 cents

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Points for player kills

in WvW

Posted by: Sino.9058

Sino.9058

I second this. It would be great to be able to roam as a group and assist towards your servers points tally.

I don’t believe that spawn camping is an issue as there would be diminishing returns on killing the same players over and over.

Points for player kills

in WvW

Posted by: Larsa.6519

Larsa.6519

I’m going with no

The problem with this is it breeds farming players at their spawn as an option, the objectives need to be the main focus to spread the population out across a larger area.

player kills are rewarded on a personal level whilst group and server coordination is what contributes to the servers score.

This would also put an unfair pressure on new players coming into WvW who may get killed more due to being underleveled and geared.

any World scale pvp systems primary function should be to encourage as many new players to join in as possible and keep it alive. insentivising killing people over playing objective based pvp doesn’t work with this primary premise.

my 2 cents

I already see servers pushing towards spawns and camping. Having the kills count towards score would keep the losing side more interested in helping their server out rather than just giving up and moving on. They can contribute still by killing players if the numbers are not there to attack objectives. Of course how DR would work is still undecided you don’t want 200 players camping a spawn for kills.

New players being under geared and getting killed more frequently already happens. Sure people already target the weak but its always hard to tell in the heat of battle who is geared and who is not. Its whether they choose to befriend a bunch of good players to work with or join an rvr focused guild to run with.

I understand the objectives are the primary focus of WvW and that will never change. Could we not see them broaden the horizon to cater for a different type of player base. Those who enjoy the game by going out of their way to engage in combat and continually focus on player kills.

GM – Magical Rainbow Ponies – Isle of Janthir

Points for player kills

in WvW

Posted by: zerospin.8604

zerospin.8604

I’m going with no

The problem with this is it breeds farming players at their spawn as an option, the objectives need to be the main focus to spread the population out across a larger area.

There are 3 exits. Farming is not possible. If someone gets farmed, he wants it, or is new and doesn’t know he doesn’t have to be farmed.

Points for player kills

in WvW

Posted by: Gomly.6128

Gomly.6128

I say yes with a “but”.

Points for kills should only start counting near objectives when the “defense” timer is ticking.

That may lower some of the spawn camping and may encourage people to defend more. Also may stop teams from roaming the field in a huge group just to hunt kills.

Might also stop some folk with tunnel vision on the gate when attacking. They may turn and fight when the defending zerg turns up instead of licking the gate and dying.

Points for player kills

in WvW

Posted by: Kyus.3812

Kyus.3812

@ Zero and Larsa,

It could work but my personal opinion is that rewarding kills on an individual level, but team work on a server level just makes sense. It drives people to work together for that server score but offers rewards to the individuals based on pure player vs player combat. The scoring system at present is currently pants as well with the ammount of score accumulated in low pop hours in comparison to at prime time so before introducing new elements that should be addressed.

not to say it wouldn’t work I just don’t think people should mix oat meal and spag bol

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Points for player kills

in WvW

Posted by: Houdii.2563

Houdii.2563

Remove points altogether.

Swap orb buff for outmanned buff and base stat increases off % by which you’re outmanned up to max 15%(or whatever).

Still swap server pairings every week or so but base it off more than just points gained in a week as that’s obviously not working.

Controlling points for ‘x’ period of time rewards ‘y’ xp for world buffs(gathering etc)

What removing scoring achieves?
Constant WvW without the “losing” side having reasons to give up, you’re not going to lose a matchup.
Outmanned players actually have a better chance out there in the lakes.
Server pairings should be more “fair,” with more factors, active pop during timezones, server strength etc being taken into consideration.
Overstuffed servers will be more likely to transfer around and “even” out numbers across servers as who will really stick around for queues if “winning” isn’t involved. (funny because if this actually works out and evens servers you could probably reintroduce a scoring system which might even work out, but would need strict server transfer restrictions)

Omg did I just fix WvW? :0

Houdii Hoo
[KoS]
SBI

Points for player kills

in WvW

Posted by: Greep.6394

Greep.6394

I’m gonna go with no… So say a zerg of 30 comes, and they drop a catapult at a tower, with say 6 defenders.

If there were points by player kills… the 6 defenders should basically just call it a day and just run away. If there were not, then they should actively try to find a way to get out there and hit that catapult. I think I find the latter more interesting.

Not to mention this has got to be the easiest possible way to grief.

Strip naked. run to legendary defenders. repeat. You might say this sounds rediculous, but I remember people actually doing this in alliance battles in GW1. Yay saccers.

(edited by Greep.6394)

Points for player kills

in WvW

Posted by: Spicyhash.7605

Spicyhash.7605

This would be nice, but NO. Just like systems that have been suggested where action would be taken on a player if reported enough times, you CANNOT trust a game full of griefers and emotionally fragile kittenes to do the right thing. This system would be abused to absolutely no end.

You think free transfers are a problem now? HA.

Conversation between 2 guild mates/friends: “Hey, go join X server and let me kill you over and over so we can win.”

Coupled with being able to change to town clothes or log out or whatever before dying to avoid repair costs this is an accident waiting to happen.

However.. there could be a system put in place that would reward you with less and less points each time you killed the same person. A situation where diminishing returns is actually good.

CD

Points for player kills

in WvW

Posted by: Snuff.4172

Snuff.4172

I think it should be looked into but I’m not sure what the results would be, maybe anet can run some data and see how it would impact the scores on the servers.

Snuffeh – 80 Thief
http://youtu.be/YdBrhUNcbkM