Points per tick isn't fun

Points per tick isn't fun

in WvW

Posted by: irk.2047

irk.2047

One thing that bothers me in WvW is that the ‘strategy’ to win the matches is to cap a place for the tick (when points are given) and then just abandon it without upgrading it because in 5-10 minutes it will be capped by an other team. Then just recap it again by the time the tick rolls around.

Honestly I find the whole thing pretty contradictory to an open world war. It doesn’t feel like there is any reason to hold anything. So why not make it so holding point generators worth every second?

make points gained by caps every second or at least every minute.

thoughts?

afterthought speculation: maybe it will split up zergs to cap multiple things at once because attacking one place only warrants one cap and that is not as efficient if time is points

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Posted by: Boysenberry.1869

Boysenberry.1869

An idea I’ve seen on the forums that I found interesting was awarding greater points per tick for each upgrade a location has.

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Posted by: Kaiser.9873

Kaiser.9873

An idea I’ve seen on the forums that I found interesting was awarding greater points per tick for each upgrade a location has.

I like this idea quite alot. Makes much more sense that a stronger structure would be worth more than a paper structure. The issue you would run into is that many servers with very uneven coverage would not upgrade anything knowing it would just be lost overnight.

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Posted by: Unlucky Tyrant.5970

Unlucky Tyrant.5970

I have heard people get legitimately mad if you hold a position or upgrade defenses.

Im with you, its mine and I want to keep it.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I would rather have the PPT (and score) only count for the 1st 4-5 hrs or so of reset night when the numbers are relatively even across all servers. IMO, when the numbers are even, this is the best gauge of the server’s ability; not when everyone goes to sleep and the numbers are lopsided. Base the score and the placement of servers on the first 4-5hrs of the week when the numbers are even.

The rest of the time, just award “loot per tick” or something. Given WvW is hurting for loot, why not just increase loot/gold for each structure your server holds. The higher the tier, the greater the loot/gold reward.

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Posted by: Turk.5460

Turk.5460

I would rather have the PPT (and score) only count for the 1st 4-5 hrs or so of reset night when the numbers are relatively even across all servers. IMO, when the numbers are even, this is the best gauge of the server’s ability; not when everyone goes to sleep and the numbers are lopsided. Base the score and the placement of servers on the first 4-5hrs of the week when the numbers are even.

Unfortunately a large number of players can’t play during reset hours due to work/school/plans etc. Restricting points to just those few hours would not give these players a chance to participate in the actual matchup and work towards helping their team. This would also cause many players to just stop playing WvW except for Fridays, as there would be no other goal to work towards.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Hamster.4861

Hamster.4861

I thought that PPT was fun, for the first thousand hours I played WvW. During that lovely time in EB, I learned to defend towers, how to siege enemy towers, and how to deal with zergs. I learned to command, and led the half afk mobs in a parade around the map taking things. We laughed, we loved, we danced on the bodies of our enemies as we took their things from them.

Then, in the second thousand hours, i got bored. I got tired of laying siege in the same places, stopping people from getting in the doors, and destroying ACs with focused meteor showers, getting pushed off by 5 ACs and endless siege spam. I still taught people the basics of WvW, i instructed new commanders, I recommended people watch youtube videos of WvW fights in order to be able to sustain in them. I started to understand what “Coverage” meant, as i found fewer and fewer commanders willing to take over when I tagged down.

By the third thousand hours, I was done PPTing. I was done pugmanding, i played WvW for the pleasure of playing with my friends and guild, improving on how we played and fought together as a group, and for the pleasure of outsmarting other commanders while fighting outnumbered, and GvGing some of the best players in the game. You play in the field, you win, and then you GvG with a top guild and die in 45 seconds. Its remarkably humbling to get outplayed like that. It reveals where your group, (or you, if you’re the commander) have weaknesses that your enemies capitalize on. I spent the third thousand hours improving our play, and teaching others. By this point, PPT is something that I did in between fights, just to have something to do.

By the fourth thousand hours, Guild raids are all that I played for anymore, my server had gone through bronze and silver, and been ground to dust by the population imbalance at the top of silver league. Our coverage was inferior in every time slot. If you didnt stay in structures you captured, you lost them in less than 15 minutes. If you stayed still in any place for too long, the enemy servers’ roaming fights guilds all converged on you, and you get blobbed to death by a multi-guild jam. Fighting an uphill coverage battle is fun when you have the right mentality for it, but it wears on people. Upgrading a keep all day is rather pointless when, an hour after you log off, the enemy servers are organized and fielding 4x the number of players that your server has available.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I would rather have the PPT (and score) only count for the 1st 4-5 hrs or so of reset night when the numbers are relatively even across all servers. IMO, when the numbers are even, this is the best gauge of the server’s ability; not when everyone goes to sleep and the numbers are lopsided. Base the score and the placement of servers on the first 4-5hrs of the week when the numbers are even.

Unfortunately a large number of players can’t play during reset hours due to work/school/plans etc. Restricting points to just those few hours would not give these players a chance to participate in the actual matchup and work towards helping their team. This would also cause many players to just stop playing WvW except for Fridays, as there would be no other goal to work towards.

Loot

that was the other thing to work towards. Cancel PPT after that day and distribute loot based on what your server owns. The more you own, the greater the rewards. One problem solved with this, the lack luster rewards in WvW.

PPT doesn’t seem to make a lick of difference at the moment anyways, the match-ups are completely stale as nobody is budging. This makes me wonder why some people PPT hard when the end result doesn’t change anything, the servers don’t budge. Most people I find don’t even play for PPT.

Doing it this way is also more likely to shake up the match-ups. When servers can no longer rely on coverage when PPT only accounts for even numbers, things are more than likely to change. You will probably even find some T1 servers plummeting from the top as they lose their coverage advantage.

So now we in essence solve 3 problems; lack of rewards, stale match-ups, and the coverage problem related to score. Fights will still go on as they always do, structures will be taken, and WvW may actually draw more people in due to more rewards. The only thing that changes is the rest of the week (outside server reset), the PPT is replaced with loot.

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Posted by: Ballads.2509

Ballads.2509

I really enjoyed it at launch when match ups were 24hrs.

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Posted by: Rocketmist.5436

Rocketmist.5436

I thought that PPT was fun, for the first thousand hours I played WvW. During that lovely time in EB, I learned to defend towers, how to siege enemy towers, and how to deal with zergs. I learned to command, and led the half afk mobs in a parade around the map taking things. We laughed, we loved, we danced on the bodies of our enemies as we took their things from them.

Then, in the second thousand hours, i got bored. I got tired of laying siege in the same places, stopping people from getting in the doors, and destroying ACs with focused meteor showers, getting pushed off by 5 ACs and endless siege spam. I still taught people the basics of WvW, i instructed new commanders, I recommended people watch youtube videos of WvW fights in order to be able to sustain in them. I started to understand what “Coverage” meant, as i found fewer and fewer commanders willing to take over when I tagged down.

By the third thousand hours, I was done PPTing. I was done pugmanding, i played WvW for the pleasure of playing with my friends and guild, improving on how we played and fought together as a group, and for the pleasure of outsmarting other commanders while fighting outnumbered, and GvGing some of the best players in the game. You play in the field, you win, and then you GvG with a top guild and die in 45 seconds. Its remarkably humbling to get outplayed like that. It reveals where your group, (or you, if you’re the commander) have weaknesses that your enemies capitalize on. I spent the third thousand hours improving our play, and teaching others. By this point, PPT is something that I did in between fights, just to have something to do.

By the fourth thousand hours, Guild raids are all that I played for anymore, my server had gone through bronze and silver, and been ground to dust by the population imbalance at the top of silver league. Our coverage was inferior in every time slot. If you didnt stay in structures you captured, you lost them in less than 15 minutes. If you stayed still in any place for too long, the enemy servers’ roaming fights guilds all converged on you, and you get blobbed to death by a multi-guild jam. Fighting an uphill coverage battle is fun when you have the right mentality for it, but it wears on people. Upgrading a keep all day is rather pointless when, an hour after you log off, the enemy servers are organized and fielding 4x the number of players that your server has available.

I enjoy reading a lot of your posts hamster! Props to holding down the fort in IoJ, I really hope the expansion brings some life into wvw, enough life to by time for anet to figure out how to fix some of the absurd server issues. <3

[TL] Guild Leader, Sea of Sorrows, SoS Council

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Posted by: Aidan Eighthrain.8612

Aidan Eighthrain.8612

Meh, should have looked here before making another topic. I agree 100% with you, something should be done to increase defence rewards. Please spread the word.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

PPT is a failed score mechanic, that’s why we’ve seen no WvW Season since October.. It’s too much about Coverage and numbers, less about strategy, skill and organization, so you can’t take it as a real measurement of the ‘best’ server at the end of the week,. There is little incentive to improve on community driven goals from within your community, since PPT can be won by quantity rather than quality, so generally you have to look for outside solutions to cover gaps in coverage.

It’s simply the case that not every Server has equal population, that can scout out multiple borderlands, nor stop a map hopping blob anyway.

I see such things as politics between PPT and fighting Guilds, that I feel it’s more of an issue with the PPT Score mechanic right now without PPK giving incentive to Guilds to fight and contribute to the PPT. Those politics end up being over something that matters very little, we are all just playing a game at the end of the day.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Kaiser.9873

Kaiser.9873

PPK should be an incredible equalizer, but there’s a dark side to it as well. When PPK was introduced T2 saw a ridiculous rise in the blobsize.

No one ran <20 anymore, and more often zergs were 40+ most of the time. People refused to engage if there was a chance they were going to wipe. What should have been a glorious time for fights guilds….wasn’t so much.

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Posted by: Reborn.2934

Reborn.2934

by making smaller the time per tick will give to the PPT heroes more times to play this role during matchup .

the PPT will totally destroyed if the tick will increased to 8hours and if the points per tick will be the sum of :

( captured objectives + bonus from upgrades ) points every 1 hour ( that inner tick nobody will know what it is ) with much more points than now ,
+ 2 points in every successfully event during matchup per player ,
+ 1 point from successfully down of enemy ,
+ 2 points from finishing ,
- 1 point from every event failed per player ( bloodlust will remain as buff and only and i hope in new map we don’t have it at all ) and ….

by making the points in the half day ( 12:00 -24:00 ) count double from the nights ….

p.s. events will be the counter of the blob ppk effect because blobs can not be in all events same time in a map and all type of players can help to server score in all maps !

(edited by Reborn.2934)

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Posted by: Kasteros.9847

Kasteros.9847

by making smaller the time per tick will give to the PPT heroes more times to play this role during matchup .

the PPT will totally destroyed if the tick will increased to 8hours and if the points per tick will be the sum of :

( captured objectives + bonus from upgrades ) points every 1 hour with much more points than now ,
+ 2 points in every successfully event during matchup per player ,
+ 1 point from successfully down of enemy ,
+ 2 points from finishing ,
- 1 point from every event failed per player ( bloodlust will remain as buff and only and i hope in new map we don’t have it at all ) and ….

by making the points in the half day ( 12:00 -24:00 ) count double from the nights ….

p.s. events will be the counter of the blob ppk effect because blobs can not be in all events same time in a map and all type of players can help to server score in all maps !

1. of all servers will not hold up – at last EU servers.
2. If htey add points for events ppl will just do events instead of ppting so still not fun at all.
3. We had event with +1 point for every kill, worked fine and everyone want it back.
4. We have +1 point for every finished enemy( read bloodlust buff).
5. Bigger servers will have over huge advantage Cos they will be able to hold ppl all day and all night doing vents and catching even more points
6. Why “night” ppl have to earn less points? They play during those hours cos of time diffrence for example in London is 19:00 but in Moskow they have 21-22. So it isn’t fair for them
7. This whole comment looks like u want to boost roamers that do events every 3 mins

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: Reborn.2934

Reborn.2934

@Kasteros.9847

where is the problem to boost roamers while the game boost blobs ?

i see you got my point

my whole thread was just to make the matchups more interest for all the the type of gw2 players and all the days of the matchup and not as it is now where the first server is never changed after the first two days .

p.s. yeah the bloodlust buff that gives points to server that have it and not give points to server that do not have it ! gg to have people to run around ruins !

(edited by Reborn.2934)

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Posted by: McWolfy.5924

McWolfy.5924

There should be events like king of the hills on ruins. Relic run etc

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