The polls are you doing are an interesting idea, but I’ve been completely unimpressed with them.
For instance, the notion of server linking good or server linking bad was unanswerable for me for the simple fact that I don’t know what the other options are. There are all kinds of ways to “fix” population imbalances, and you’ve tried exactly two of them. Making a poll based on two methods that are both hated hardly seems like a useful poll to me. There should be more options.
Today’s poll, about the borderlands, was also lacking for me. The notion of rotating borderlands on a three month basis seems like a bad idea to me. Two alpine/one desert or two desert/one alpine also seems like a bad idea to me. There are other options, better options in my opinion.
But, I can’t just sit here and complain, that isn’t useful. I should put forward proposals!
Server population is a hard problem. One option I think should be explored would be letting guilds match themselves for battlegrounds. I imagine that faction NPCs could be placed in the game, and guilds leaders could sign their guilds up for a faction. The game could balance the populations out based on sign ups. For guilds that are more hard core there could be private matches where the sponsoring guilds select which guilds are allowed into the battle. There are lots of little details to work out, such as how to handle guildless people, and how to handle people in multiple guilds that end up opposing each other, but I think this is doable.
The borderland problems are far more vast in my mind. Back in tier 8, last place in tier 8 I should add, I was still quite happy. Matching servers, not matching servers, it really makes no difference to me, fighting intelligent humans is fun, and fighting dumb ais is not. But the problems with maps are huge, and every time I’m on a map it hurts me that the maps are bad. I’ll only cover a few of the biggest problems.
My biggest hatred of the borderlands is that they all face the same direction. Both the alpine and the desert borderlands are oriented with the homeland base in the north, and portals for the invaders in the southern corners, and it makes no sense. No sense at all. The EB map has red in the north, so the red map should have the citadel in the south. Likewise the green citadel should be oriented towards the green spawn on EB, and the blue citadel towards the blue spawn on EB. Even if the maps are the same, they suddenly become different, and that would be awesome.
Another problem is, with the new addition of the desert maps, this notion of rotation. Keeping one BL for three months is way too long. Putting two of one and one of the other seems just as wrong. But it gives me an idea: The Swampland.
Deserts are hot, and hot is red, so the desert borderland should be the red borderland. Mountains are cold, and cold is blue, so the alpine borderland should be blue borderland. And then there green. Swamps are pretty green. Make a swamp borderland. Make parts of the swamp borderland the nightmare that is the Mossman (traps everywhere). Make the rest of it a somewhat safer swamp. And that’s the green borderland.
Something needs to be done to fix SMC. SMC is really just a keep. It has two layers to peel open before you get to the juicy lord in the middle. That’s silly. SMC needs more. At least three walls to get through, and I think there should be four. And not rings. If people want to run circles in SMC they should be breaking down walls and doors that break SMC up into quarters as well.
Siege needs some serious help. Splash damage is kittened. Putting a catapult in a tunnel beneath a wall and shooting it into the wall of the tunnel to break the wall up on the surface is dumb. Putting a catapult under a bridge and shooting it into the wall to break a nearby wall on the surface is dumb. Shooting a catapult past the corner of a wall and breaking a wall behind the corner is dumb. Eliminate splash damage. The catapult either hits the wall, or it misses. The same with trebs. Splash damage needs to go.
Fixing ACs would help a lot too. Let us pan out more to get a good view of where we can shoot it or change how it shoots. I have having to twist my camera around looking for a corner I can just barely see with that doesn’t have a UI element blocking my firing in it just sucks. Panning out more would fix that, since I could see that I was shooting at. Or locking it in to a first person view from the AC standpoint and select pointing and power to lob them. A pipe dream would be to let cover provide cover from ACs, but that would be a lot of computation, so I can understand why that might never happen.
The hit range on rams is stupid. A ram set up to ram the outer gate of a keep shouldn’t hit the inner too. It certainly shouldn’t hit both inner and outer at the same time.
Siege should be repairable, and you appear to have a poll coming up for that which is good. But destroying siege should have a chance to render supply, because that would be realistic and useful.
Fully upgraded objectives should probably self repair as yaks come in solely because they self repair as the upgrade. There are 80 yaks to get from reinforced to fortified, and I think every 80 yaks after that should automatically auto-repair everything. Or each yak past full supply while fortified should be divided up amongst all the damage and repaired. I imagine this would be unpopular though.
You should add bushes like LoL has, or turn off the name tags when you lack line of sight to the player. Hiding behind something should work. In real life people don’t have giant glowing letters stretching out six feet to either side of their head that always appear.
RI should mean something. When I started, RI just meant use condi damage to kill it anyway. In EotM RI means stay away it’s going to kill you. In regular WVW RI means just clear the guards then AFK while the lord beats on you and kill it when the RI is up. If a camp/keep/tower/castle has RI, give all the NPCs RI. And make the NPCs tougher like in EotM. And give those nodes permanent RI so they can’t be farmed until you take the objective!
Make Obsidian Sanctum useful again. I don’t know how, but it’s stupid now, and it used to be a big part of WvW.
I could probably go on for days, but it’s late, and I should sleep.