Population imbalances

Population imbalances

in WvW

Posted by: elorei.6251

elorei.6251

No matter what, some servers are going to filed more people than others at other times, except when it comes to the highest pop servers. This causes a huge point disparity to occur, even if the undermanned server is more skilled or talented. You can not be everywhere at once, and a 40 man zerg is going to crush a map, even if the 15 defenders there are really good.

I can think of many, many times where 10 of us held objectives for a long time against 40+, wiping them over and over, only to still get crushed by points because there are 3 other maps, and like I said before, it is impossible to be everywhere at once.

My idea is to rework the point system. I came up- with many ideas, and almost all of them had a loophole. Some way I could think of to abuse the system. There is no real point in me going in to those, since they could potentially be worse than what we have.

I did, however, have one idea that I thought would not only award points for doing well in pitched fights, but would keep people involved in the struggle even if we were losing all the objectives.

Rework the points across the board. By how much? That would take some work. I am guessing it would need to be a factor of 10 at least. Make every objective worth 10X what it is now, and each reward tier would cost 10X as much. A camp would now be worth 50 points per tick; killing a yak would be worth 20, etc. Now, add 1 point per player killed.

Group of 10 really good players come in behind a zerg of 30 and kill them, they just made 30 points. Still not more lucrative than holding objectives, but crushing zergs would have an effect other than just slowing them down for a few minutes. They want to mindlessly feed bodies into the grinder, let it cost them; let it reward the winners of the battles.

Population imbalances

in WvW

Posted by: Aurust.8961

Aurust.8961

An interesting idea….. i think I would support this.

However the big problem here is really the downed state which gives zergs far far more tenacity than they should especially when they are attacking a tower.

Master- [DKLT] The Darkness and The Light
JQ WvW

Population imbalances

in WvW

Posted by: elorei.6251

elorei.6251

An interesting idea….. i think I would support this.

However the big problem here is really the downed state which gives zergs far far more tenacity than they should especially when they are attacking a tower.

That is part of the challenge, though. It should not be easy to get those points, just doable.

Population imbalances

in WvW

Posted by: Courageous Mithos.8745

Courageous Mithos.8745

This already exists.

It’s called PvP.