Porpousal for small roaming

Porpousal for small roaming

in WvW

Posted by: PierPiero.9142

PierPiero.9142

Problem of wvw is that it is only a big blob where only power of “numbers” make the difference. I suggest to anet to change the point system. My idea is to make
a point system that rewards more the servers that split attack on more objective in the same time . this should force zerg to divide in small numbers roaming on different objectives, we would have more group figthing on the same map and more fun ( i don’t like the 30vs30 fighting hitting 11111 all the time )

Porpousal for small roaming

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Posted by: joneirikb.7506

joneirikb.7506

If you just want to get rid of zerging in general, here are a couple of my old (joke) suggestions:

Revert the 5 target limit, so you can only be hit by max 5 enemies. (Watch a good havoc team of 5 rampage through the entire zerg alive)

Add a rumbling sound and shaking screen to players if more than 5 is gathered close together, that way everyone can hear/see the stampede coming from far away and move away from them. Bigger numbers = higher rumbling sounds and stronger screen shake. (they’re never going to find enemies to fight again)

Reduce AC damage by 50%, but add +5% damage per player within a 500 unit of the target hit. (watch zergs evaporate)

And finally, enable Friendly fire. Sit back in your tower, and just watch as all them guardians enable their #1 Lootstick, and the entire zerg evaporates. Much Salt, Very Wow.

Bonus: Scale walls and gates to number of players above 5. Watch them cry.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Porpousal for small roaming

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Posted by: Sviel.7493

Sviel.7493

While I don’t like zergs, I don’t think they should be ‘forced’ to break up. It would be better to have things where a zerg is ideal and where it isn’t so that players who prefer either playstyle can work together.

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Posted by: Dawdler.8521

Dawdler.8521

PPT already encourage splitting up. Matchups are won by it. Sure you may loose a direct 30vs70 fight, but when you have another 30 people running around capping everything else on the border and 10 people capping camps then those 70 peeps are going to loose every tick.

So I fail to see the need to “force” the zerg to divide. If numbers matter then its the servers meeting each other that are unbalanced – which cant be solved by “splitting up” the zerg.

(edited by Dawdler.8521)

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Posted by: TheGrimm.5624

TheGrimm.5624

People were given a chance to havoc and split the zerg, they chose to zerg. Also smaller maps will only further encourage zerging.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

Porpousal for small roaming

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Posted by: Stand The Wall.6987

Stand The Wall.6987

If you just want to get rid of zerging in general, here are a couple of my old (joke) suggestions:

Revert the 5 target limit, so you can only be hit by max 5 enemies. (Watch a good havoc team of 5 rampage through the entire zerg alive)

Add a rumbling sound and shaking screen to players if more than 5 is gathered close together, that way everyone can hear/see the stampede coming from far away and move away from them. Bigger numbers = higher rumbling sounds and stronger screen shake. (they’re never going to find enemies to fight again)

Reduce AC damage by 50%, but add +5% damage per player within a 500 unit of the target hit. (watch zergs evaporate)

And finally, enable Friendly fire. Sit back in your tower, and just watch as all them guardians enable their #1 Lootstick, and the entire zerg evaporates. Much Salt, Very Wow.

Bonus: Scale walls and gates to number of players above 5. Watch them cry.

pls go work for anet lawl

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Straegen.2938

Straegen.2938

Problem of wvw is that it is only a big blob where only power of “numbers” make the difference.

Roamers and havoc squads actually generate more PPT per player than zergs. The way YB keeps up the PPT when they are out manned is splitting into multiple groups and back capping like crazy. Zergs are very inefficient PPT generators unless a side is T3. The problem is few servers have enough commanders and communication to coordinate attacks. The few that do (such as YB) punches PPT much higher than their population.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Porpousal for small roaming

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Posted by: Caedmon.6798

Caedmon.6798

This lies in the mentality of people and those willing to change their ways.They gave us the squad system which is ideal to form several smaller groups,but people keep on zerging anyway,no matter what anet gives us..People will be zerging.

Porpousal for small roaming

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Posted by: Aeolus.3615

Aeolus.3615

This lies in the mentality of people and those willing to change their ways.They gave us the squad system which is ideal to form several smaller groups,but people keep on zerging anyway,no matter what anet gives us..People will be zerging.

while zergging is the best solution to play the game mode, due the huge ammount of passive abilities and speed boons that can get your large groups very fast in any part of the map, AOE and range is super efective, and carrying lots of supply that allow the groups to drop alot of siege, well i dont see this mentality changing, people tend to play was is effective and give them less stress.
Yes people will continue to zerg, it is very effective.

Buffing roamming groups it is not the solution either….

1st April joke, when gw2 receives a “balance” update.