Porpousal for small roaming
If you just want to get rid of zerging in general, here are a couple of my old (joke) suggestions:
Revert the 5 target limit, so you can only be hit by max 5 enemies. (Watch a good havoc team of 5 rampage through the entire zerg alive)
Add a rumbling sound and shaking screen to players if more than 5 is gathered close together, that way everyone can hear/see the stampede coming from far away and move away from them. Bigger numbers = higher rumbling sounds and stronger screen shake. (they’re never going to find enemies to fight again)
Reduce AC damage by 50%, but add +5% damage per player within a 500 unit of the target hit. (watch zergs evaporate)
And finally, enable Friendly fire. Sit back in your tower, and just watch as all them guardians enable their #1 Lootstick, and the entire zerg evaporates. Much Salt, Very Wow.
Bonus: Scale walls and gates to number of players above 5. Watch them cry.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
While I don’t like zergs, I don’t think they should be ‘forced’ to break up. It would be better to have things where a zerg is ideal and where it isn’t so that players who prefer either playstyle can work together.
PPT already encourage splitting up. Matchups are won by it. Sure you may loose a direct 30vs70 fight, but when you have another 30 people running around capping everything else on the border and 10 people capping camps then those 70 peeps are going to loose every tick.
So I fail to see the need to “force” the zerg to divide. If numbers matter then its the servers meeting each other that are unbalanced – which cant be solved by “splitting up” the zerg.
(edited by Dawdler.8521)
People were given a chance to havoc and split the zerg, they chose to zerg. Also smaller maps will only further encourage zerging.
De Mortuis Nil Nisi Bonum.
If you just want to get rid of zerging in general, here are a couple of my old (joke) suggestions:
Revert the 5 target limit, so you can only be hit by max 5 enemies. (Watch a good havoc team of 5 rampage through the entire zerg alive)
Add a rumbling sound and shaking screen to players if more than 5 is gathered close together, that way everyone can hear/see the stampede coming from far away and move away from them. Bigger numbers = higher rumbling sounds and stronger screen shake. (they’re never going to find enemies to fight again)
Reduce AC damage by 50%, but add +5% damage per player within a 500 unit of the target hit. (watch zergs evaporate)
And finally, enable Friendly fire. Sit back in your tower, and just watch as all them guardians enable their #1 Lootstick, and the entire zerg evaporates. Much Salt, Very Wow.
Bonus: Scale walls and gates to number of players above 5. Watch them cry.
pls go work for anet lawl
Problem of wvw is that it is only a big blob where only power of “numbers” make the difference.
Roamers and havoc squads actually generate more PPT per player than zergs. The way YB keeps up the PPT when they are out manned is splitting into multiple groups and back capping like crazy. Zergs are very inefficient PPT generators unless a side is T3. The problem is few servers have enough commanders and communication to coordinate attacks. The few that do (such as YB) punches PPT much higher than their population.
“Youre lips are movin and youre complaining about something thats wingeing.”
This lies in the mentality of people and those willing to change their ways.They gave us the squad system which is ideal to form several smaller groups,but people keep on zerging anyway,no matter what anet gives us..People will be zerging.
This lies in the mentality of people and those willing to change their ways.They gave us the squad system which is ideal to form several smaller groups,but people keep on zerging anyway,no matter what anet gives us..People will be zerging.
while zergging is the best solution to play the game mode, due the huge ammount of passive abilities and speed boons that can get your large groups very fast in any part of the map, AOE and range is super efective, and carrying lots of supply that allow the groups to drop alot of siege, well i dont see this mentality changing, people tend to play was is effective and give them less stress.
Yes people will continue to zerg, it is very effective.
Buffing roamming groups it is not the solution either….