'Porting In' a bigger issue than orbs?
I hope its get fixed sooner then Orb’s where.
also running back with supply and waiting for the portal………etc.
I think that by removing the orbs they are hoping that the snowball effect of one team getting out of control and taking the entire map will be lessened, since the team that controls all three orbs is usually the team that is doing this.
By lessening this snowball effect, in theory, each team might become more balanced and each get to own a portion of the map and thus own a waypoint somewhere around the map, therefore equalizing the effect of waypoints and spawning in when defending.
It might make attacking an enemy keep harder for you, but it also makes your enemy have a harder time taking your keep as well if you own one with a waypoint. This is, of course, only valid if the teams are fairly balanced, so with the orbs gone I think we shall see if the playing field levels out a bit or not… if it does level out, these mechanics might work just fine.
A system is not unbalanced as long as everyone has similar access to it… it remains to be seen how balance will change without the orbs.
The key is to not lose the keep in the first place.
That being said, Devona’s Rest held 98% of WvW about 12 hours ago, and last I heard, they now control about half. Why? Because the servers who lost their stuff logged on and started re-taking stuff.
Seriously, it’s not that hard. Especially since you can’t port to a keep that’s under attack. I’ve taken a garrison where our odds were 1-1 and the defenders had catapults and stuff, and lost to the same. The game is very decently balanced.
This is not a “terrible issue”.
November 15, 2012 – The day a dream died.
Especially since you can’t port to a keep that’s under attack.
No it’s not, try reading the first post
The key is to not lose the keep in the first place.
That being said, Devona’s Rest held 98% of WvW about 12 hours ago, and last I heard, they now control about half. Why? Because the servers who lost their stuff logged on and started re-taking stuff.
Seriously, it’s not that hard. Especially since you can’t port to a keep that’s under attack. I’ve taken a garrison where our odds were 1-1 and the defenders had catapults and stuff, and lost to the same. The game is very decently balanced.
So your on a medium populated server??? you have 24/7 coverge so you have no idea about this issue imo. You may infact be using and and pretending it is legitimate…….
Right now we are pinned back almost at our respawn, yes we have a fair share of the map, but we have wiped the enemy 4 times, only for them to spwn INVULNERABLE, only for them to port in with supplies and repair the keep doors….we are not a zerg of 50+ we are a medium pop server punching well above its weight.
This is a massive issue. What will happen from now on is that servers will cap kees at night build waypoints, and be able to port in from anywhere on the map (supply points, defending other keeps, after wiping an enemy distraction) and the simply resupply etc…..
Again, why not just rush out at 2:30 minutes on the timer, if you die, you can respawn at the keep within 30 seconds…………even less time than it takes for the attackers to run towards their own overlook!