'Porting In' a bigger issue than orbs?

'Porting In' a bigger issue than orbs?

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Posted by: chili.9382

chili.9382

So Arenanet has fixed orbs by temporary removal, but we still have the terrible issue of unlimited defenders able to port into any keep with a way-point every 3 minutes even if it is on the other side of the map (eternal battlegrounds). Not only can they port in, they have the invulnerable buff so they cannot be hit when ported.

This is a serious issue, as it renders tactics useless, it means that dieing has basically no consequence if you die when there are 30 seconds left of the stupid keep defense quest, as within 35seconds you will be back in the fight…… it means that to take a keep it can mean killing upto 150 enemies every 3 minutes, and when you die (even if it is outside of your own res point) you have further to run than the enemy who has taken your Overlook in Eternal Battlegrounds…..

When you are outnumbered, it is impossible to retake your home overlook due to this.

This really needs fixing ASAP, the ‘defend your keep’ quest should not interfere with spawn point, if is contested do not let the waypoint stand. Either that or remove waypoints ‘temporarily’ as with the orbs, you are once again giving a massive massive advantage to the enemy. (especially if being doubleteamed by two servers and outmanned at the same time)

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Posted by: IKShadow.4582

IKShadow.4582

I hope its get fixed sooner then Orb’s where.

FUtilez.com Mature Gaming Guild part of Seafarer’s Rest Community Site

'Porting In' a bigger issue than orbs?

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Posted by: chili.9382

chili.9382

also running back with supply and waiting for the portal………etc.

'Porting In' a bigger issue than orbs?

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Posted by: Fellthar.4895

Fellthar.4895

I think that by removing the orbs they are hoping that the snowball effect of one team getting out of control and taking the entire map will be lessened, since the team that controls all three orbs is usually the team that is doing this.

By lessening this snowball effect, in theory, each team might become more balanced and each get to own a portion of the map and thus own a waypoint somewhere around the map, therefore equalizing the effect of waypoints and spawning in when defending.

It might make attacking an enemy keep harder for you, but it also makes your enemy have a harder time taking your keep as well if you own one with a waypoint. This is, of course, only valid if the teams are fairly balanced, so with the orbs gone I think we shall see if the playing field levels out a bit or not… if it does level out, these mechanics might work just fine.

A system is not unbalanced as long as everyone has similar access to it… it remains to be seen how balance will change without the orbs.

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Posted by: Lord Rhett.9360

Lord Rhett.9360

The key is to not lose the keep in the first place.

That being said, Devona’s Rest held 98% of WvW about 12 hours ago, and last I heard, they now control about half. Why? Because the servers who lost their stuff logged on and started re-taking stuff.

Seriously, it’s not that hard. Especially since you can’t port to a keep that’s under attack. I’ve taken a garrison where our odds were 1-1 and the defenders had catapults and stuff, and lost to the same. The game is very decently balanced.

My Little Dolyak: Supply is Magic

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Posted by: Sky.9347

Sky.9347

This is not a “terrible issue”.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: Chiolas.1326

Chiolas.1326

Especially since you can’t port to a keep that’s under attack.

No it’s not, try reading the first post

Quit WvW and Gw2 in August 2013

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Posted by: chili.9382

chili.9382

The key is to not lose the keep in the first place.

That being said, Devona’s Rest held 98% of WvW about 12 hours ago, and last I heard, they now control about half. Why? Because the servers who lost their stuff logged on and started re-taking stuff.

Seriously, it’s not that hard. Especially since you can’t port to a keep that’s under attack. I’ve taken a garrison where our odds were 1-1 and the defenders had catapults and stuff, and lost to the same. The game is very decently balanced.

So your on a medium populated server??? you have 24/7 coverge so you have no idea about this issue imo. You may infact be using and and pretending it is legitimate…….

Right now we are pinned back almost at our respawn, yes we have a fair share of the map, but we have wiped the enemy 4 times, only for them to spwn INVULNERABLE, only for them to port in with supplies and repair the keep doors….we are not a zerg of 50+ we are a medium pop server punching well above its weight.

This is a massive issue. What will happen from now on is that servers will cap kees at night build waypoints, and be able to port in from anywhere on the map (supply points, defending other keeps, after wiping an enemy distraction) and the simply resupply etc…..

Again, why not just rush out at 2:30 minutes on the timer, if you die, you can respawn at the keep within 30 seconds…………even less time than it takes for the attackers to run towards their own overlook!