Logic will never win an argument on the forums…..only a sense of entitlement will.
Possible Solution to the Current WvWvW Controversy?
Logic will never win an argument on the forums…..only a sense of entitlement will.
GG on being proactive and offering a solution rather then bickering like many others.
However, how about we just wait it out a bit. Week long matches just started and A.Net has even said they are still collecting data thus no 2 week matches yet.
Like come on A.Net is still getting the info they need. I am sure they are aware of what is happening across the servers. They will come out and say something when they have the info they need and have a solution.
I suggest anybody getting worked up over this read the below link and take a chill pill. It is after all just a game.
https://www.guildwars2.com/en/news/mike-ferguson-on-the-current-state-of-the-world-vs-world/
Indeed. There’s no problem here yet as the matchmaking system is only three weeks old. Let the system have a few months to stabilize matches, and THEN (and only then) start examining whether or not there is a real problem here.
Right now, the only problem I see is certain servers gaming the matchmaking system for intentional advantage by throwing matches.
I agree that the current situation is probably not the way WvWvW will be forever, I wanted to throw out an idea that rewards players rather than penalizing them.
If there’s something I’ve learned about MMO’s and PvP specifically its that the hard core players want 2 things…..
More wins and more stuff.
Maybe if the problem persists after the matchmaking system has enough data, this could be a viable option to help spread out the player base.
Logic will never win an argument on the forums…..only a sense of entitlement will.
This is a good solution. It was used in WAR (called underdog) and gave up to 400% extra exp and renown (pvp levels) scaling along with how outnumbered you were, here it could give xp/karma boosts directly related to how outnumbered you are (so if the enemy has 50% more than you, you get 50% bonus, 100% more than you you get 100% more) and gold/magic find on a slightly lower scale. This would give a real incentive to go out and fight even if you stand no real chance of winning.
Vayra – Elementalist
Forkrul Assail – Mesmer
There is outmanned buff in game, do you know? It gives more magic find, more exp and more karma gain. But nobody cares, if one server is losing, people just transfer to a winning server or stop playing WvW altogether.
I don’t think using WAR as a model for how to implement WvWvW is a particularly good idea, seeing as how people found WAR’s endgame so poor that they would intentionally reroll just to RvR in the lower-level areas, or just quit the game entirely.
I agree that RvR in WAR was fun, and I really, really wanted WAR to succeed, but I think one should think long and hard about how and why WAR RvR failed before borrowing any of their mechanics.
I didn’t play WAR, so I didn’t realize I was even borrowing mechanics from another game, lol.
It’s good to get constructive feedback that is based on a similar idea implemented in another game that didn’t work as intended.
Logic will never win an argument on the forums…..only a sense of entitlement will.
I don’t think using WAR as a model for how to implement WvWvW is a particularly good idea, seeing as how people found WAR’s endgame so poor that they would intentionally reroll just to RvR in the lower-level areas, or just quit the game entirely.
I agree that RvR in WAR was fun, and I really, really wanted WAR to succeed, but I think one should think long and hard about how and why WAR RvR failed before borrowing any of their mechanics.
That was more due to balancing than mechanics. In WAR you had small guild squads dominating forces 10x their size (I should know, my guild used to do it) due to 3 classes being horribly OP at what they did (sorc for aoe dps, dok for aoe healing and chosen for tanking, and equivalents on order side).
Vayra – Elementalist
Forkrul Assail – Mesmer
@Vayra:
So what you’re saying about WAR was that it wasn’t necessarily the incentives used to get people to play while outmanned that caused people to stop playing, it was the mechanics of the character professions that made it unbalanced?
Logic will never win an argument on the forums…..only a sense of entitlement will.
@forever:
The problem you suggest is a problem with the player base. So many people have a sense of entitlement and feel that if it takes hard work to get something, it isn’t worth getting. A problem becoming more and more prevalent in the real world….not just in online gaming.
Basically…if it’s not handed to you (not saying you feel this way) on a silver platter, then there’s something wrong with the mechanics or the way things work.
I think once ANet shuts down the free server transfers and implements the waiting period for participating in WvWvW after a transfer, people will start settling in and figuring out ways to make the server they’re on better. Right now, there’s no disincentive (is that a word?) not to just hop around the servers and take advantage of someone else’s hard work.
I’ve been seeing similar arguements when discussing (complaining) about crafting Legendary items….but that is a conversation for a different thread, lol.
Logic will never win an argument on the forums…..only a sense of entitlement will.
(edited by Charismatic Harm.9683)
@Charismatic Harm: Essentially yes, the fundamental mechanics of WARs RvR system were fairly solid. In fact, after they introduced the Underdog system people were actively seeking out zones where they had that buff to fight in, which is exactly what the system was designed to do. What caused people to quit was the very slow balancing process where a select few classes reigned supreme in dps and healing, pushing all the others away in high-level RvR. I would go so far as to say that if someone got a hold of the WAR engine, fixed up the bugs and did a proper balancing job, it would be the best PvP MMO ever.
Vayra – Elementalist
Forkrul Assail – Mesmer
The matchmaking system can’t work itself out until transfers are locked. By leaving transfers open they are prolonging the matchup system from doing its intended job. You only need to read the posts on these forums to read of the server exodus’ after they get stomped.
I actually think WARs system could work here because the classes are better balanced.
The matchmaking system can’t work itself out until transfers are locked. By leaving transfers open they are prolonging the matchup system from doing its intended job. You only need to read the posts on these forums to read of the server exodus’ after they get stomped.
I actually think WARs system could work here because the classes are better balanced.
The ranking system will never fix this issue, transfers disabled or otherwise. If 3 night capping worlds get matched together, 2 of them will lose. At least 1 of those 2 will then be matched up with worlds below them, worlds that don’t night cap. Those worlds will then be stomped into the ground for 2 weeks. Does that sound fixed?
A new scoring system is needed that doesn’t allow night capping to create such a large gap in scores. You can see my suggestions in the link below.
Imo at this point maybe they should just scrap the match system and make the server matches constantly random. I mean if takes stripping content away from players in order to fix thekittenthing then it shouldnt have been added in the first place. Have the matchs random, keep matchs to 1 week, increase cap threshold, rework orb buff.
I mean dont get me wrong the point system was a good intention in order to match servers against equally powered servers, but with all this QQ i think random would be less of a headache. it seems like everyone thinks that the points some how make you server gain some fantastic reward although they are just for matching up servers and giving passive PvE gains.
Heaven forbid that the devs put in a system to keep people from getting stomp constantly from having a set server vs server list and instead they implemented a way to keep the servers rotating so that players have a chance to fight close to equal servers.
Half these people would have never survived DAoC, when there was only one way to fight a different group of players, rerolling.
(edited by Wolfus.4531)