Possible Suggestion: Guilds & WvW

Possible Suggestion: Guilds & WvW

in WvW

Posted by: Devesion.5704

Devesion.5704

Since all we are getting in WvW in the next feature pack is 1 mastery and a trick, I think the game developers need more idea’s… So here is mine:

Guilds have been influencing the WvW community from the beginning. A lot of guilds are raiding some nights a week, but still, the impact of the guilds are only visible during the time they raid, for most European servers this is around 7-12 PM GMT. But during the daytime, most of the guilds influence is gone.

The current state

In the current state of the game, guilds are able to claim objective, as soon as this objective is claimed, certain passive bonuses can be given such as increased player supply capacity or improving certain stats.
Guilds can buy and activate these bonuses by gaining influence. The influence is gained by doing events; these events can be done all over the game.

What I’m proposing?

I’m proposing 2 new guild currencies, 1 for offensive play and 1 for defensive play.
More passive bonuses, benefitting the players and towers.

The Idea

I will start with the 2 new guild currencies, starting with the Offensive currency.

The offensive Currency is called War points. These war points can be gathered by capturing towers, keeps and the castle. The sole purpose of war points is to give guilds a little advantage while attacking.

The defensive Currency is called Defender points. These points are gathered by defending camps, towers, keeps and castle. The purpose of Defender points is to give objectives claimed by guilds a little advantage while defending. This is done by passive bonuses for players, but also for towers.

Both of these new guild currencies can be spent on bonuses and upgrades.

In depth

War points

Getting these points

Gathering War points can be achieved by capturing objectives. These objectives have to be captured by 75% of the online players, this include representatives.1 Also a minimum of 5 people are required to gather war points.2 in example:
2 Guild groups are capturing a keep.
Guild A has 20 people online, 5 aren’t representing and 10 people help capturing the keep.
Guild B has 25 people online, 2 aren’t representing and 23 people help capturing the keep.
Guild C has 1 person online; he helps capturing the keep.

Guild A doesn’t get War points for capturing the keep; they are with 50% of their people.
Guild B does get War points for capturing the keep; they have more than 75% of their people with them.
Guild C doesn’t get War points for capturing the keep; he is below the minimum.

When a guild group captures an objective, they can receive up to 3 war points. The war point system is shown below:

Stonemist castle = 3 war points.
Keeps = 2 War points.
Towers = 1 war point.

Spending War points

When the guilds have received war points, their leader and officers can spend these to buy sieges and perhaps traps. These sieges are superior sieges unlike the normal guild blueprints, half of the supply of normal superior siege.

So after your guild received enough war points, you can start a purchase, this done by using a new or existing tab of the guild upgrading system. Every War point purchase takes 15 minutes to be delivered; to minimize the risk of siege spamming.

An example of the costs:
Arrow cart/Ballista cost 2 War points
Flame Ram cost 3 War points
Trebuchet and Catapult cost 5 War points
Supply drop/Golem cost 10 war points

A supply drop can be called by the privileged people in the guild, this calls for 50 supplies scattered in 5 packs of 10 supplies around the caller. It can be picked up by everyone (including enemy players).
Supply drop is a high cost with relatively low supplies. There can only be called one every 2 hours per guild.3

As soon as you activate a blueprint, you’re able to use it immediately; you can’t store it in your bags. For every siege, a maximum of 1 can be stored in the guild tab.
War points are capped at 40 points per guild.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

Possible Suggestion: Guilds & WvW

in WvW

Posted by: Devesion.5704

Devesion.5704

Defender points

Getting these points

Defender points are gathered in 2 different ways.

Way 1:

Gathering Defender points is done by completing defending camps, towers, keeps and castle; at least 50% of the defending participants must be of your guild. In example:
The tower gets attacked and 15 people are in it.
Guild A had 5 people in it
Guild B had 4 people in it
Guild C had 6 people in it

None of the guilds is receiving a Defender point, no guild has supported more than 7 persons in defending, which is roughly 50%.

The tower gets attacked again, but this time only 10 people are in it.
Guild A had 4 people in it
Guild B had 5 people in it
Guild C had 1 person in it

Guild B is supporting more than 50% of the defending participants; the guild receives 1 defender point.

Way 2:

When a guild claimed an objective such as a camp, tower, keep or castle, it gives them a chance to earn an (additional) Defender point. The guild that claimed the objective has to have at least 3 participants defending2. For example:
A tower gets attacked and 10 people defended the tower.
Guild A claimed the tower and brought 6 people to defend.
Guild B brought 3 people to defend.
Guild C had 1 person at the tower defending.

Both guild B & C won’t receive any Defender points, while Guild A gets 2 defender points, 1 point for having more than 50% of the defenders and 1 for defending their claimed tower.

Spending Defender points

After receiving Defender points the guild is able to spend these Defender points in 2 different ways.

1. Passive bonuses for the player

These bonuses apply to the player, bonuses like supply capacity and improved stats. I can think of several new ones, but I’m sure Arena net can also fill in some blanks.

2. Passive bonuses for the tower

These bonuses apply to a tower immediately after claiming it. The guild has to invest Defender points in a trait. Just like players invest in their traits, the guild is able to spend eventually 6 points.

Every guild trait point is 100 Defender points. After buying a guild trait point, the guild can choose in 3 disciplines;
Scouting, this will improve the scouting by pinging & messaging.
Defenders, this will improve the defenders in the objectives by upgrading their skills & stats.
Upgrades, this will improve the upgrades in the objectives.

Resetting the traits can be done; the guild receives 3 traits and has to spend again 300 to get to the maximum of 6 trait points again.

Scouting
Sends out a red ping on the mini map when attacked
Will immediately show contested when attacked.
Guild chat will be noticed when your camp, tower, keep or castle is under attack.
Objectives give a notification to the (guild/map) chat when the gate is breached.
Waypoints in keeps are open in the first 5 seconds of attacking.

Defenders
All base melee attacks cleave.
All base ranged attacks have a burning effect
The lords and supervisor have 10% more hit points.
This will place 2 additional guards behind the gate and 2 additional guards in the lord room.
All Defenders are promoted to Elite instead of veteran.

Upgrades
Base supply is improved by 10%
Superior Burning Oils pot appears when the upgrade is done.
Superior cannons will appears when the upgrade is done.
Superior mortars will appear when the upgrade is done.
Gates have 25% more hit points.

Like War points, Defender points are also capped, these will be capped at 100.

Possible advantages
1. Guild play will be promoted.
2. Claiming might be actually used and gives extra.
3. Defending objectives will be promoted.

Possible disadvantages
1. Exploitation of supply drop3
2. Siege & tower hugging.
3. Tower claiming4

Notes
1 – To avoid exploitation all online players will be accounted for, this way you can’t stand down to improve the guilds %.
2 – To avoid exploitation a minimum of 5 players is needed to achieve war points (3 players for Defenders points). This way we’re preventing players to start own guilds and give additional supply drops/sieges to their main guild.
3 – Might need a little tweaking for exploitation, but I think 1 and 2 are covering this up. Examples like: Players can’t use a supply drop if one of their other guilds recently dropped a supply drop.
4 – A possible side effect to this earning process is randomly claiming objectives; therefor it might be an option to be able to claim it only for 12 hours.

The end.

Attachment:
Simple schematic of Guild traits

Attachments:

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Possible Suggestion: Guilds & WvW

in WvW

Posted by: Devesion.5704

Devesion.5704

This tile might needed for future

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH