There are a few major issues in the WvW mechanics the way I see it:
1) Population issue: Some servers are heavily under populated (wvw-wise). People do not really play wvw there, they do not have queues or anything that comes with large numbers (ie more small scale pvp, less zergs, etc). Those servers are much less competitive. Some servers are heavily over populated (wvw-wise). Long queues, population caps per map, zergs. These servers tend to be much more competitive.
2) Coverage Issue: This is somewhat tied to the population issue, but basically the idea is in higher tiers time zone coverage becomes a huge deal. Effectively, the scoring turns into how well a server A can slow down another server B during B’s prime time, so A can push during A’s prime time. Higher level tiers seem to have great coverage. Mid level tiers are determined by the coverage almost exclusively.
3) Stagnation of match-ups: At this point, even if(when) things settle and match-ups become more fair there is going to be only one fair match-up for any servers in the higher tiers. This will get boring very quickly. Nobody will learn anything from the new tactics (as there will be relative few of those)
4) Exploiting: While that is not strictly true, people are less likely to report exploiting done on their own side. So the other side has to catch people int he act which is often hard.
I am sure you can add many more issues based on your specific experience and tier. But at least to me it seems that most of those issues should resolve themselves on a large enough scale. While the scale servers are currently at is not sufficient.
Here is a thought: why not combine servers into 3 alliances based on the tiers (or which ever other way) and have a fight between 3 alliances instead of 3 servers. There will be n/3 servers on each side fighting together against 2 sets of n/3 other servers (if n is the total number of servers). Each server would have its own borderlands, which means that even though each map will have its own cap people from the more populated servers will be able to get into one of the maps (thus mitigation the issue of population caps). Instead of playing with the same people against the same people, there will be much more variety of people to play with and against. It will allow people from less populated servers get some valuable experience and increase the overall competition level. Coverage will become less of an issue, and instead of capping the entire map during the other server’s off time there will be an actual 24h fight going on. Finally, I think people will be more likely to report someone exploiting when it happens to their side but is done by the other server.
Any thoughts?
Cheekadee. Asuran engineer