Possible proposal to fix lagg/blob issues.

Possible proposal to fix lagg/blob issues.

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Posted by: Elite Slasher.3561

Elite Slasher.3561

I have an idea on how to fix lagg and massive blob issues. Have more wvw maps and reduce population cap from each server on a map. Reduce EB map to 50 player on each team max and Alpine borderlands to 30 players max from each team ona map. Have 3 Alpine borderlands for a home BL on each server. Make a desert a separate map just like EB. That would reduce lagg/make blobs smaller and possibly reduce ques because of more map choices. Even if it doesn’t fix ques we can always go to eotm or do pve stuff while in a que. But IMO I think smaller blobs and less lagg will make wvw more enjoyable for everyone.

Fort Aspenwood
Commander Elite Slasher [PRO]

Possible proposal to fix lagg/blob issues.

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Posted by: displayname.8315

displayname.8315

Hey Elite, been enjoying your commanding, the havoc and pugmanding, always fun.

I’m all for lowering the map cap again. Lower than they did last time.

Seems a lot of people only play EB and favor the 3-way setup of the map. Makes sense, having the home BL creates natural 2v1 scenarios and can be more running than most people want to do.

Some have been asking for on-demand maps that’s an interesting way too. Lowering the map cap tho could definitely help with the unplayable skill lag.

JQ subsidiary

Possible proposal to fix lagg/blob issues.

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Posted by: Elite Slasher.3561

Elite Slasher.3561

Another thing I want to suggest is reduce population of EB to 30-40 people and have 3 EB maps and on each map you start in different keep. So have 3 Alpine maps, 3 EB maps and 1 desert map. Since as far as I know most people like eb map the and que there is always longest. EB always gets the biggest blobs and most lagg especially 3 way SMC fights. Also only small portion of players like desert borderland so having 1 should be OK.

Fort Aspenwood
Commander Elite Slasher [PRO]

Possible proposal to fix lagg/blob issues.

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Posted by: Aeolus.3615

Aeolus.3615

Reduce aoe/cleave spam skills, make some classes have better AOE’s to compesate on longer CD.

https://wiki.guildwars2.com/wiki/Cleave

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Possible proposal to fix lagg/blob issues.

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Posted by: DeceiverX.8361

DeceiverX.8361

Small-scale at the moment makes WvW not worth playing. It’s way worse than even pirate ship because builds are almost the sole factor in what determines who wins.

I recall an ANet programmer a long time ago on the issue claiming it was because of proc effects causing a huge number of interrupts to be made when the fight happens. This also explains the phenomena as to why performance has only gotten worse over the years; the vanilla game had very few of them, and they’re absolutely everywhere, now. It also explains why it only happens in blobs (yet affects the rest of the map); the server won’t choke if these things happen even only milliseconds apart across the map.

Most of the major issues in WvW right now can be traced back to primarily class balance and the advent of the guild hall killing small guilds’ presence in WvW. Small havoc groups quit when they realized they needed 3k+ gold for the +5 supply buff, and are not coming back because roaming and havoc simply just isn’t fun with how the professions and powercreep from HoT is right now (I.E. re-forge your ascended gear into HoT-stats or gtfo).

Possible proposal to fix lagg/blob issues.

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Posted by: displayname.8315

displayname.8315

Another thing I want to suggest is reduce population of EB to 30-40 people and have 3 EB maps and on each map you start in different keep. So have 3 Alpine maps, 3 EB maps and 1 desert map. Since as far as I know most people like eb map the and que there is always longest. EB always gets the biggest blobs and most lagg especially 3 way SMC fights. Also only small portion of players like desert borderland so having 1 should be OK.

30v30v30 EB would be pretty neat. Would have to keep the squad to around 20 and everyone else roam/defend.

They should try 50 man caps since the squads are 50 max. Seems you can have a lot more that 50 each right now.

JQ subsidiary