A friend and I were discussing the WvW changes and how GvG/Raiding is discouraged by Anet and there is actually a pattern, relating to PvE content as well as WvW.
The PvE Pattern:
Dungeon Speedrunning, players found ways to complete level 80 content within the fastest time possible, not mainly for records as fastest times, but gold runs per day.
Essentially this progressed into players learning to solo dungeons and sell the paths off.
This resutled in Citadel of Flame being nerfed for rewards, and now overall rewards nerfed so hard it’s pointless doing dungeons unless you want tokens, and even these have been lowered to 40 per run. (Sometimes dungeons were exploited, but Anet could have easily banned or fixed the exploits)
Queensdale Champ train: Self Explanatory, Players found an effective way of farming champs and exp, also looked good to players joining the game. Simply another method of earning gold which is now so scarce?
Silverwastes Farm: Another innovative way thought up by players and mastered by Aki who led the best Chest Farm raids but apparently got banned, then made less effective by changing what shovels are needed for.
How does this relate to WvW?
Redguard, every vet of WvW knows the name, Redguard essentially were one of the first for organized raiding in WvW, essentially the start of one of the most fun options within the gamemode World vs World.
It started a hardcore game mode within the game mode, voice comms, organized team compositions, builds synergizing with each other and individual and teamplay playstyles encouraged to be able to go head on with other organized raid guilds, in GvG/WvW Raiding along with outnumbered fights and more. Not neccesarily focusing on capturing and defending objectives but mass pvp on the way World vs World was advertised.
Guilds like TA, dF, LaG, Agg, vE etc, pushing the boundaries of raiding, a year on and are part of the GvG scene where the audience exceeds that of the PvP tournament arena net host which is supposedly classes as “esports”.
The Changes which ruin and demote all of these points above me:
Stability Change, a push to remove melee players being able to have a good chance of sustain in fights, outnumbered and GvG alike.
The P word (Pirate Ship) A meta promoted in which it essentially becomes AoE Wars 2 in fights, promoting backline fighting without an intensity of a higher requirement of skill to play.
Scaling of Lords: Is this PvE? You have an awesome fight between 3 servers and come out victorious in the castle then to find the lord is still up and the entire enemy zerg can run back at least 2 times between you being able to kill the lord.
Autoupgrades: Where players interaction was high with responsibility needed and a motivation to help your server thrown away due to everything being easier to defend without much effort, and harder to assault because something you backdoored and captured behind the enemies back is almost fully upgraded from nothing in 2 hours.
Essentially within WvW, player adaption and introduction of new gameplay within GW2 is not appreciated and from my point of view it looks like anyhting Arenanet themselves didn’t put into the game they do not want.
GW2 was also advertised as a game where there shouldn’t be a limit to being able to play the game how you like, an open world adapting and changing all the time, although when a player adapts it is pushed away and they try to change it.
Essentially the question I am asking is, if Anet don’t implement it themselves, do they not want it in the game?
sPvP: It is the smallest audience and playerbase within the game, over 20 servers including US, EU and CH ones with WvW in yet PvP is promoted moreso than PvE and WvW.
P.S it was a harder job to slowly ruin WvW like it is being doen, than it was to improve or maintain it.