1.) Kill Capacity: Similar to the existing World Bloodlust Buff, except as something you put into with your WxP points as an individual player.
It would need to activate as a stomp-only bonus, like the World Bloodlust Buff, so players running massive zergs/blobs couldn’t easily abuse it by simply cleaving down enemies, or utilize siege to farm players. I think this and other related balances could possibly help promote more skillful play amongst smaller groups, guild groups, and roamers, rather than encourage zerging to be effective as currently “Conquest” is our main source of point accumulation. This, as opposed to the Bloodlust Buff, would also give solo or duo roamers a more rewarding experience for contributing further to their world, without having to waste time standing in a circle for a minute to maybe get a buff that someone could just as easily decap after they leave.
2.) Distribution: How many points one could accumulate, as in points gained via stomping another enemy player, couldn’t be anything high so as to avoid potential exploits and abuse. Perhaps something similar to Supply Capacity in both cumulative totals as well as points put in to your World Ability traits.
For example:
1 – 30+ World Ability Points – Increases kill capacity by 1
2 – 60+ World Ability Points – Increases kill capacity by 2 (total)
3 – 90+ World Ability Points – Increases kill capacity by 3 (total)
90 ranks for new people in WvW, if you’re a regular, is pretty easy to get in my opinion even as a roamer. This will reduce the amount of complaint from “Fairweather” players that it’s not fair they don’t automatically gain this buff. These numbers, however, have just been grabbed out of the air, and an argument could be made that may necessitate their values to be higher. If low-ranked individuals claim these numbers are too high, they should be reminded that their usefulness is directly connected to the rest of the server, and that perhaps other within the server should help them gain the ranks needed to apply Kill Capacity (if they desire it), which will help develop stronger communication and community alike.
So assuming maximum Kill Capacity, which is 3 pts. per stomp, and the World Bloodlust Buff is active:
1 – 4 pts to World Score per stomp with Minor World Bloodlust Buff.
2 – 5 pts to World Score per stomp with Major World Bloodlust Buff.
3 – 6 pts to World Score per stomp with Superior World Bloodlust Buff.
3.) Direct Balancing: You could even go so far as to balance it so that it’s only available to use if the existing World Bloodlust Buff is up for your world, at least one out of the three. The World Bloodlust Buff would need some polishing, perhaps putting it into a separate instance altogether, in this idea to make it more of an achievement to attain rather than a slightly coordinated variation of conquest.
Here’s why: This balancing would help break down the mistaken assumption that it, the PpK system, would promote nothing but blobbing and Karma-training; the requisite for World Bloodlust has always been about having smaller groups or solo players capping them to efficiently gain a buff for your world without arbitrarily derailing the momentum of the main force. By giving further incentive to keep the World Bloodlust Buff activated, this would require servers with larger numbers to distribute their forces across the map, effectively breaking up the roaming-blobs.
It is not a perfect solution; With large scale cooperation between Roamers, Duo-Roamers, Havoc Squads, Map-Hoppers, and Zergs alike, since it would require cooperation from all of them and stress the importance of organization further, the World Bloodlust Buff would have a deeper significance to lower end tiers, or servers with smaller numbers but multiple skilled groups, that are forced to “blob” to be effective with what little resources are available to them. This would be on the right track to pull WvW from the sole focus of Conquest-PpT, which seems to have been very bland for quite some time.
It is a small change, but I truly believe it is on the right-to-do list of improvement we would not only like to see, but assuredly need to keep WvW alive and refreshed.