(edited by Sepreh.5924)
Problem of GL and AF and potential solutions
I was with you until #2 Solution, Rampager. That would be as bad as GL and AF.
The problem with GL and AF is that they make people who are already good and play a lot even better. They make the strong stronger.
They are the most nefarious kind of power creep. They are easy enough to get (but require a lot of time investment) so people defend them as being “ok”.
But they are a barrier to entry for new people. And they discourage casuals – people who play WvW less often.
Rampager would be worse in a way because it would reward offensive play even more than it already is and hurt even more those that play support and defense.
Only fix is to remove them completely.
I agree with you that removing them completely would be the best option. I am proposing this system because I imagine there would be too much backlash to just removing it without offering anything in its place.
If they were nerfed then nobody would grind for them, ergo ArenaNet can’t really do that.
But yes, I agree with you, especially since you only need 1 camp to get full stacks.
Fort Aspenwood
I wish there was as much QQing about the power creep on siege as there is on these two abilities.
But they are a barrier to entry for new people. And they discourage casuals – people who play WvW less often.
Most new players, and most old ones, do not venture forth unless they are in a blob. Same goes for casuals. These are abilities are also easier for blobbers to get than for anyone that is not running in a blob.
I fail to see how a bit less HP/power is going to be a barrier to anyone playing in a blob.
(edited by Jaxs.5830)
WvW level will be account bound, new ways to earn Wxp (drops/buying with luarels), and as you stated to get the stacks it’s quite easy. Yet people complain about it?! I’m amazed.. Anet is making it easier for people to earn these. It use to be for the “hardcore” WvWers, but now even a casual player can earn them in no time with all the ways Anet has made available to get WvW ranks.
#dumbfounded
Necro: Skyinho
These are decent buffs worth working toward and offsets some of the recent up ticks in DPS from new builds. It is also one of the few buffs that is mostly earned from WvW game play rather than a ton of PvE.
“Youre lips are movin and youre complaining about something thats wingeing.”
first, id suggest changing rampager to grant a minimum 1 stack on player kill (so killing a player grants at least 1 stack). otherwise theres no way to generate stacks. if you meant this already, OP, it isnt written.
I was with you until #2 Solution, Rampager. That would be as bad as GL and AF.
The problem with GL and AF is that they make people who are already good and play a lot even better. They make the strong stronger.
They are the most nefarious kind of power creep. They are easy enough to get (but require a lot of time investment) so people defend them as being “ok”.
But they are a barrier to entry for new people. And they discourage casuals – people who play WvW less often.
Rampager would be worse in a way because it would reward offensive play even more than it already is and hurt even more those that play support and defense.
Only fix is to remove them completely.
its an “on player kill” buff… player kills arent generated any more by offense than defense. if anything, the current method of “on guard kill” already heavily favors offensive play. defenders dont have npcs to kill. this would balance buff acquisition out somewhat.
but i agree, total removal is better.
These are decent buffs worth working toward and offsets some of the recent up ticks in DPS from new builds. It is also one of the few buffs that is mostly earned from WvW game play rather than a ton of PvE.
guard leech adds to the uptick in dps. applied fortitude is extra validation for glass cannon builds (can survive an extra hit or 2 as they try to burst). idk, a tank spec would just get some extra damage since they can rely on stacks for survivability. imo it just swings things to more dps everywhere since you cant exactly become invincible with just 250 more vit.
head here to discuss wvw without fear of infractions
guard leech adds to the uptick in dps. applied fortitude is extra validation for glass cannon builds (can survive an extra hit or 2 as they try to burst). idk, a tank spec would just get some extra damage since they can rely on stacks for survivability. imo it just swings things to more dps everywhere since you cant exactly become invincible with just 250 more vit.
GL is around a 3% boost in damage to most builds. The extra vitality isn’t a big deal outside of bunker designs since it comes off really fast these days. These skills haven’t changed the class balance at all which IMO is the telltale of something broken.
This buff is earned from WvW play which makes it both rare and worthwhile. A player cannot lazy or PvE their way to this which I suspect is the real complaint here. It is also very attainable by casual players. Log around 100 hours of WvW game play and they can attain AF. Another 100 hours will give them GL. The buffs are even class neutral so everyone gets mileage from them.
“Youre lips are movin and youre complaining about something thats wingeing.”
This buff is earned from WvW play which makes it both rare and worthwhile. A player cannot lazy or PvE their way to this which I suspect is the real complaint here. It is also very attainable by casual players. Log around 100 hours of WvW game play and they can attain AF. Another 100 hours will give them GL. The buffs are even class neutral so everyone gets mileage from them.
Your suspicion is wrong. I have been playing primarily wvw for months now, so not being able to obtain these buffs through PvE had nothing to do with it
And you very much can “lazy” your way to it. Run with a blob, pvdoor and flip towers. Eventually you will have both
Your suspicion is wrong. I have been playing primarily wvw for months now, so not being able to obtain these buffs through PvE had nothing to do with it
And you very much can “lazy” your way to it. Run with a blob, pvdoor and flip towers. Eventually you will have both
When I say lazy I mean players cannot buy it. They have to play WvW for it. I don’t care how they play WvW. At the end of the day, it still takes time in WvW to gain. IMO not too much time to feel overly difficult and not too little to feel easy. It is a WvW earned buff and there are so few of those.
“Youre lips are movin and youre complaining about something thats wingeing.”
guard leech adds to the uptick in dps. applied fortitude is extra validation for glass cannon builds (can survive an extra hit or 2 as they try to burst). idk, a tank spec would just get some extra damage since they can rely on stacks for survivability. imo it just swings things to more dps everywhere since you cant exactly become invincible with just 250 more vit.
GL is around a 3% boost in damage to most builds. The extra vitality isn’t a big deal outside of bunker designs since it comes off really fast these days. These skills haven’t changed the class balance at all which IMO is the telltale of something broken.
This buff is earned from WvW play which makes it both rare and worthwhile. A player cannot lazy or PvE their way to this which I suspect is the real complaint here. It is also very attainable by casual players. Log around 100 hours of WvW game play and they can attain AF. Another 100 hours will give them GL. The buffs are even class neutral so everyone gets mileage from them.
so how do the buffs offset new builds’ dps
all i see is “they add to dps” “i agree” here
head here to discuss wvw without fear of infractions
so how do the buffs offset new builds’ dps
all i see is “they add to dps” “i agree” here
AF is typically 2500 more HP for each player that has it activated. That is a decent buffer that frequently offsets the higher DPS we are seeing with the latest builds particularly now that toughness bypassing condi damage is back in full force.
GL is a damage buff but not much more than 3% additional DPS in most cases. Sure it is a noticeable difference but won’t make a substantial difference in most fights.
The buff is achievable with a modest effort by everyone, the buffs mostly effect everyone equally and they are earned from WvW play as opposed to a cash shop or PvE play. These are all good things. The only players who “suffer” are those that are working their way towards these buffs but that can be said for any tiered system.
“Youre lips are movin and youre complaining about something thats wingeing.”