Problem with siege management

Problem with siege management

in WvW

Posted by: Seveleniumus.5973

Seveleniumus.5973

Especially apparent with new season 1 achievements, I personally find it very annoying when people with 0 particular siege mastery are spamming “F” and keep taking the sieges, even after you politely ask them not to several times. People with 0 ram mastery f.e. often are the main reason particular cap fails in close match-ups.

I feel this could be solved by adding additional layer in siege management. As of now, the owner of the siege can take over it whenever he wants and that’s fine, but there should be a secondary priority system so that person with higher particular siege mastery could take over the siege of a person with lower siege mastery, this would actually encourage new players to specialize in particular masteries and would give them some goal to reach to.

P.S. no, I don’t have all my masteries maxed out, I’m only lv 80 in WvW on my main and I’m fine with someone with higher skill level taking over particular siege from me.

Problem with siege management

in WvW

Posted by: Theftwind.8976

Theftwind.8976

If you are pressed for time and the enemy zerg is just over the horizon those with siege mastery should be on the rams. However if you are not being pressed there is no harm in letting those without mastery have a turn at the ram so they can fill their achievement quota as well.

Theftwind (HoD)

Problem with siege management

in WvW

Posted by: arKRazor.8654

arKRazor.8654

I’d support there being some manner of swap dialogue that lists the appropriate siege rank of the players requesting use of the siege. Taking it over outright seems too much.

Halfpint Sapper – Poorly-traited Asuran Engineer/CatHound/Part-time Warbanner

Devona’s Rest [OHai][GloB]

Problem with siege management

in WvW

Posted by: Seveleniumus.5973

Seveleniumus.5973

If you are pressed for time and the enemy zerg is just over the horizon those with siege mastery should be on the rams. However if you are not being pressed there is no harm in letting those without mastery have a turn at the ram so they can fill their achievement quota as well.

You can do that achievement without using rams, of course, there’s another issue with dps’ing the gates. In eb you’re pretty much almost always being pressed. IMO that and repair achievement shouldn’t have been put in living story to begin with, but we need to deal with what we have and taking over I find as being the only one maybe brute, but efficient solution.