Nalhadia – Kaineng
(edited by Moderator)
So I was writing over in “how is this supposed to be played” and I actually ended up with quite a lot of thoughts about the current state of WvW. It was a bit much for a response to one post, though, so I decided to write up a new thread.
Maximising PPT isn’t relevant to individual players; the rewards are trivial. No guild-based rewards, no personal rewards, actually winning the game isn’t seen as a valuable objective… There’s ultimately no motive to maximise simultaneous objective captures and upgrade objectives.
Maximising event completion and champion kills is relevant to individual players; it provides significant XP/WXP/Ascended material rewards. Optimal way to play (excluding fun factor) is to rotate around a map backcapping with a karma train.
PPT/overall score is meaningless. Player and guild skill levels have very very little effect on the actual score compared to coverage- give a T6 server another solid EU/Oceanic guild and it’ll be a T5 server in the blink of an eye.
Stale gameplay has diminished the fun in attacking/defending in real objectives battles. It’s been more or less the exact same game for the last year. We’ve already done these sieges a thousand times before; why would we want to do them again?
Only ‘big’ changes (which don’t transform how sieges operate, just make an aspect of them bigger) have been arrow cart buffs, guild catapults for sneakyninjacatapults and golems’ massive price drop. Both the increase in golem supply and overall inflation have made Omega Golems, which used to be an incredibly rare sight, into a mainstay siege weapon. Do not expect siege gameplay to normalise for a long time, if ever, because of inflation of gold supply and siege prices not increasing to match.
Masteries have not had the intended effect because the basic elements of the siege are already done to death- ‘Who cares about masteries, we’ve had our fun, we’re bored now’. Very short list of traits that people actually care about- Guard Leech, Applied Vitality, Catapult 1, Supply Mastery’s refund. Has very serious effect on player burnout because system feels restrictive towards alts; my personal attitude is ‘play necro or don’t play wvw at all’.
(edited by Moderator)
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