Q:
Profession Balancing patch?
Also I heard they may get rid of wvw quickness, do something to boonsharing, tone down condi, and do something to Rev.
Also I heard they may get rid of wvw quickness, do something to boonsharing, tone down condi, and do something to Rev.
Lol.
Yea, right. I sincerely doubt ANet’s balancing team is aware enough of the state of WvW to even do half of those. I won’t even speak competence.
I’d expect core ranger and thief nerfs because ANet, druid and core elementalist sustain buffs to compensate for those two losing some edge in PvE since last patch, condi mesmer damage increases because mesmer DPS in PvE is too low, DH stability increases since the golden-child profession is not as viable in top-tier play in sPvP to stomp people with, war resistance toned down because ANet doesn’t like how durable it is, and necro boon hate up to keep them still relevant in sPvP by making them do what they do better and not improving what they’re horrible at.
Oh, and cata splash damage radius reduced for the big WvW balancing change as to help people defend objectives when outnumbered.
Seems more in line with the track record than actually fixing major issues.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
https://forum-en.gw2archive.eu/forum/game/gw2/Balance-Changes-Upcoming/first
A message from the Skills Team:
Greetings, Tyrians!
We are here today to talk about some of the build-thematic changes that will be coming with the next balance iteration. Depending on your chosen profession and your role in combat, these changes may require some stat-swapping on your gear. We feel that giving a bit of a “heads-up” is appropriate.
One of the most notable changes being made is to the healing values of the Druid as a primary healer. Base values for the Celestial Avatar heals will be reduced, while the healing power contribution will be enhanced significantly. The reasoning for these changes is that while we are excited about the Druid being an incredibly strong healer, we would also like to see that role as one of many choices in your attribute build.
Similarly, there will be changes in boon duration and boon application for a few professions. For the Revenant, we’ll be looking at reducing Naturalistic Resonance’s base boon duration. For Mesmer, we’re looking at making Signet of Inspiration’s boon sharing functionality a bit more controlled, giving each shared boon a fixed duration. To help compensate for these general reductions, we’ll be increasing both damage and a few different baseline boon durations.
As this update rolls out we will continue to monitor the effectiveness of these changes, along with the remainder of the balance updates, and will make additional adjustments and tweaks as necessary. Thanks very much for your time!
-The Skills Team
I heard the npc that comes running out of the destroyed house at red keep in ebg, will be getting stealth.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Nothing’s gonna change, lol. Blobs just run a few more mesmers for SoI casts and have the same effect.
The boons themselves and their accessibility are what needed the massive nerfing.
Bunker druids will just run a little more healing power to break even (and may even benefit).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Apothecary gear!
Less vitality, but perhaps even more sustain. We shall see