Profession that contribute the most for WvW
mesmer
time warp
and portal
those two skills make them more useful than any other class.
Especially with golems (time warp effects golems, letting you super speed punch down doors) it’s pretty crazy.
Elementalist is really useful when you’re laying siege to keeps and towers or fighting large scale zergs, but it’s far less useful against smaller groups.
Engineer is also really strong defending or attacking a walled objectives with their spammable ground target attacks. They also have their own siege weapons that dont require LOS.
That can be a big advantage when peaking over a wall to use an ability with a LOS check will get you turned into chunky salsa.
But Mesmers really have some strong strategic movement considerations.
There are a million rangers in WvW. I understand they are a great pvp class…but I get so tired of killing bears…
Similarly, equiping a legendary weapon does not make you a legend.
Ele’s are by far the weakest class in WvW. We have one great use: aoeing walls. Other than that all we can do is plant AOE on the ground in the middle of fights. But that AOE is worthless anyway because there’s a huge ring of red telling the enemy to gtfo.
As shocking as it may come, AoE is overrated in WvW. The reason for this is that falling back from combat is fast and easy, and the moment it occurs health restores to full in a couple of seconds.
Classes that have deep strike capability, that is, the capacity to single out a wounded target, down it, kill it, and get away with it, are crucial.
On another note, Shadow Refuge belongs up there with Portal and Time Warp as awesome team skill.
(edited by Zid.4196)
As shocking as it may come, AoE is overrated in WvW. The reason for this is that falling back from combat is fast and easy, and the moment it occurs health restores to full in a couple of seconds.
Classes that have deep strike capability, that is, the capacity to single out a wounded target, down it, kill it, and get away with it, are crucial.
One another note, Shadow Refuge belongs up there with Portal and Time Warp as awesome team skill.
Yes. Burst damage ftw. Ele’s have none unless they go double-daggers. But putting a glass cannon on the front lines is a bad idea.
Warriors really shine in the “Get ahold of something, and REALLY hold on to it, and take a beating while doing it, while your team tears it down,” role. They make fantastic target callers in groups, and great anchors at the front of a fight. Most setups include 3-4 forms of CC, and also include self-defense, too. Warhorn warriors are fantastic at getting in and out of entire zergs when you think they’ll just get swallowed up. Safe fall trait gets put to a lot of use in WvW too. Lotta bellyfloppin.
Banners are also useful, particularly during offensive siege in a tight area.
Sword-warhorn: Sword gets you in, Warhorn gets you out
TBH there’s so many weapon combos with a war it’s generally up to preference, both 1 and 2 handed, but it’ll be a cold day in hell before i drop the warhorn in WvW.
We give comparably crap DPS compared to the squishier dps classes like ele/ranger/thief. Good pros and cons for wvw with it.
Rifle vs. Longbow—rifle is great for field work/Crowd control. Pairs nicely with the sword/warhorn combo for getting in quick as well. Longbow is fantastic for siege, particularly the combo field for burning with F1. Especially on offense. “/say AOE This wall, please!” followed by the F1 longbow at full adrenaline and an entire army following up….mmm…combos.
Resident Zerg Idiot
Isle of Janthir
I think Mesmers probably stand out. Some of their moves are kind of gimmicky (think Druid flagrunner in Warsong Gulch), but really effective right now.
Every class brings some really potent stuff though. Guardians are critical to protecting people using flame rams. Warriors banners are awesome and Hundred Blades is the ultimate insta-gib right now.
Hunters have the best possible range, Ele’s have AoE’s that are critical for clearing towers. Thieves are great at finishing wounded targets that might otherwise get revived, and back into the fight.
Engineer is great at rooting, and stopping opponents from getting away. Necro is the only class I’m not that sure about.
[GSCH] Gaiscioch Gaming Community
If you’ll be a part of an well organized group, Mesmer has the best utilities. Thief is also pretty useful.
If your idea of “contribution” is shooting guys and collecting bags, then Elementalist/Ranger/Engineer or any class with good dps on long range would be efficient.
Mesmer’s utilities speak for themselves. They’re also able to get themselves out of more hairy situations much like the thief. My friend regularly kites groups of much greater numbers. Even after I go down and it’s a 1v6, he can usually stall for a long time and a lot of the times completely disengage and get away. The more bads tunnel visioning a Mesmer means they have less force that’s occupied with a more important objective. Out of all the classes, I feel Mesmers are most suited for the Commander role than any.
Guardians although struggle to get the same rewards as other classes are extremely potent in WvW settings too. Wall of Reflection along with their many wards with Staff/Hammer are great for choke points. If they’re on the battlements, manning a siege/protecting the siege, no one else does it better.
If you’ll be a part of an well organized group, Mesmer has the best utilities. Thief is also pretty useful.
If your idea of “contribution” is shooting guys and collecting bags, then Elementalist/Ranger/Engineer or any class with good dps on long range would be efficient.
But if your idea of contribution is anything else and you happen to be an Elementalist you’re just plain kittened.
The classes really are equal, and all I do is WvW. It all depends on what you’re doing though.
Eles: Ungodly amazing for sieges and point capping. the sheer aoes they can put down devastate even the toughest lines, they they can be very mobile.
Necros: the Lich/well Necro’s I see do very well, the condi builds even better. The ones that bring minions seem to fair decently, but I enjoy seeing the conditions rather than minions.
Mesmers: Time warp, Chaos Storm, Mesmers. Theres nothing I don’t like about mesmers in WvW. Great for everything. Did I forget the portals? Yeah, so helpful sneaking in coordinated attacks.
Rangers: Pretty good for farming. Barrage is decent for sieges but I really like them for scouting. Seem a bit lack luster in damage tho, pretty balanced overall.
Engis: Mortar, Bomb Kit, Grenade Kit, the Turrets… WvW was made for Engis. AoE’s and general annoyance/scouting is what I see them most useful as. Mortar is REALLY helpful.
Thieves: Pretty much assassins from GW 1 in that they are ungodly annoying. Dagger Storm needs a nerf, stealth needs a nerf, I say we delete them lol. They suck at sieging tho, shortbow is useful, but thieves are good for taking out camps and such.
Guardians/Warriors. They hit hard, but hard to kill. I don’t like playing my main (80 Asura Guard) in WvW because they’re so slow to me, but warriors and guardians both do really well for soaking up damage and initiating fights, or just being awesome in the fights. You can never hear to many “Shake It Off”!
Trust me, I’m still finding that perfect class for me to play in WvW. I witch toons about 40 times a day in wvw just because i wanna play a different way or level certain ways. So far I’m loving the mesmer, but Engis, rangers, and warriors are pretty much what I like most, altho I have all the classes, these just do best for me in WvW. Figure out what you want to do, how you want to do it, and what makes u have more fun.
Elementalist/Mesmer
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1. mesmer: portal
2.thief: porting speed-buff and porting up walls
3. ele: 2500range lightning surge
4. ranger take your longbow and press “f” for the loot
5 warrior bullstrike 100blades
6 – 8 engi, necro, guardian
The only one that stands out really, is mesmer, since they can be so ridiculously game changing. When you get into heavy stalemates, a large golem rush is the only realistic way to break down a fully upgraded keep, and that requires mesmers for portal to get them there faster, and for time warp which is just a plain OP as hell skill.
The rest of the classes are all useful, and viable, but not gamebreaking. Well thief with a shortbow can bypass terrain at certain area’s (like the west keep cliff) and ninja-kill any siege there, but thats about it.
The rest of the classes are all useful, and viable, but not gamebreaking. Well thief with a shortbow can bypass terrain at certain area’s (like the west keep cliff) and ninja-kill any siege there, but thats about it.
TBH I’m surprised noone has a found a way to use the mesmer’s sword #3 to get in a keep/tower and portal the zerg.
Who knows, maybe Anet devs truly didn’t mess this one up.
Rangers and Thieves are great skirmishing classes. That’s one reason they are both so popular. They excel at combat out in the open. If running with small groups and taking supply camps, or cutting off reinforcements/dolyaks, or even just ganking is what you want, either of those is a safe bet.
And yeah, as somebody who has an 80 Ele, the only thing I ever find it effective for is either keep sieging or suicide siege rushes. Meteor Shower can nearly one shot just about any large siege weapon due to the way it works with the AoE spread and collision check.
As far as what is the most effective all round WvW class, definitely Mesmer. I don’t like that this is the case, but it’s undeniable. They can have a huge impact in just about any situation.
All.
The one who getting good loot for doings Thife, Ele, Warrior and Ranger becaus of there direct dmg AoE. DoT does not give loot, supporting does not give loot.