Project Scorchswarm.

Project Scorchswarm.

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Posted by: Gmr Leon.1846

Gmr Leon.1846

I’m sure this must’ve been done in the past year, or at least I hope it has and maybe something has changed since, but here’s the basic idea: brainstorming fairly straightforward deployable tactics and strategies to smash up the zergs. As far as I can tell, we’re all content to groan about them, however there must be viable methods that can be spread throughout even the roamers to make it less of an uneven fight.

The major problems I’ve found in my pondering is that it’s difficult to coordinate at times with other players, but if you display some willingness to express direction, sometimes they’ll follow up. Alongside this, the best equipment for the job is, I think, easily AoE, but not all professions have it (immediately on hand) and siege equipment can take too long.

A key solution to the siege problem, though, may be found in getting supply from more secure borderlands to bring to the less secure one and after flipping a supply camp, prepping arrow carts outside the harder to breach targets like the towers or keeps to fend off the incoming zerg while sieging them. I’ve seen completely unfamiliar roamers come together to break down a gate with a battering ram, so I think this shouldn’t be too difficult.

But I suspect there are probably some better ideas than this out there. Besides joining a guild group or something, what do you guys think would help repulse zergs amongst the ungrouped players?

Grydd, asuran engineer perpetually gathering materials.
Member of The Archivists’ Sanctum [Lore], a guild for lore enthusiasts.
The Adventurer’s Log!

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Posted by: insanemaniac.2456

insanemaniac.2456

scatter to the wind and attack 3+ places at once.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Brigg.3961

Brigg.3961

scatter to the wind and attack 3+ places at once.

This. We (HoD) got faced with Kain this week, along with ET. Both of our servers were victims to Kain’s ungodly zergs lol.

The great thing about a big zerg like that is, we were able to split up into three separate guild groups within their own borderlands, forcing their server to commit all their resources to us. We held Bay, Hills, and Garrison (albeit, briefly) and they weren’t able to cover the entire map in enough time. They took us out at Hills a LOT. Then, when they were off busy trying to retake Bay, we recaptured Hills. All this and we still had folks taking down their camps and draining the map of their supply.

The smaller groups that broke off were easy prey, since they have apparently only trained in zerg tactics and know very little about how to win the map. It was only when some very organized guild groups started playing Guardian Wars (infinite stability anyone?) that we ended up falling back to bay for our last stand. It was the funnest reset night I’ve ever had in wvw by far. Unfortunately for both HoD and ET, we simply don’t have the numbers to defend during the off hours, so we’re getting trounced PPT wise.

Definitely a new experience in my book, but as long as you can attack where the zerg isn’t, you can easily frustrate them.

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: Dawdler.8521

Dawdler.8521

scatter to the wind and attack 3+ places at once.

Thats against a compact guild group, not a zerg. Scatter to the wind and engage a zerg they more than likely will scatter to the wind and you got a blobby mess.

(edited by Dawdler.8521)