Promote competitive play.

Promote competitive play.

in WvW

Posted by: Prowl.5097

Prowl.5097

I think anet has done a GREAT job with this game, including the WvW play, but I think for long term sustainability, they can do a couple simple things, that sticks within their stance of not rewarding players for long times invested in WvW that gives them an advantage in battle.

1) A ranking system on their web page and in-game. Competitive players keep score, and thats what they really care about more than anything else, and getting that recognition of being good. I would like to see statistics including, but not limited to… (possibly monthly, quarterly, and lifetime)

a)Kill total
b)Kill / Death ratio
c)Damage total
d)Healing total
e)Conditions placed total
f)Objectives completed total

and also per guild as well

2)Guild claimed objectives that display your guilds banner, and the guards wear gear representing your guild. Your guild gets an alert to guild chat (or on screen) whenever your objective is being attacked

3)More pronounced visual rewards, especially in regards to title… there needs to be a hierarchy of ranks that is vast (see DAOC, 10 realm ranks, 10 sub ranks within each if I remember correctly) and for that rank to be displayed above that enemy character. These ranks do not need to provide any reward (atleast not one directly related to gameplay / character stats) but will help distinguish the elite players on the battlefield…

Those are 3 things I think fit within Anets vision for WvW, that would make those of us that are competitive a little more driven to play day to day, and at the same time, should appease those that like the current no-reward system to WvW play, as there is still no direct reward.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Promote competitive play.

in WvW

Posted by: Sanzul.9268

Sanzul.9268

Shouldn’t you be competing against the enemy, rather than your team mates?

1.
a) Encourages trying to “kill snipe” rather than actually fighting properly.
b) Encourages running away when things start to look bad, and strongly favors defending over attacking.
c) Strongly favors building arrow carts in every situation and spamming AoE mindlessly, regardless of whether the situation calls for it or not.
d) Easily abused through falling damage, and also doesn’t work that well in a game that favors evading and mitigating attacks over “HPS” healing.
e) Encourages spamming pointless AoE debuffs.
f) Very hard to balance defense versus offense. How do you count defending a supply camp compared to attacking it?

2. Guild claimed objectives already display guild banners, assuming the guild that claims it have an emblem.

Promote competitive play.

in WvW

Posted by: go to sleep.6187

go to sleep.6187

worst idea every gtfoh

Promote competitive play.

in WvW

Posted by: eladox.3457

eladox.3457

WvW is not and cannot be competitive, go play spvp if you want that