Here’s an idea: In theory server transfers are all good. People should be able to move where they want for whatever valid reason they can come up with. Obviously there are some downsides to this which have been well QQ’d about in this forum. One such problem is the fact that people want to win, and in fact they should be playing to win. One way to win is simply by switching to the winning side and calling it a day. The issue is that swarmed servers, previously full of dedicated, hard working fighters who worked for their success end up being cut out of their play time by queues brought on by refugees.
I propose a queue system that favors those who’ve been dedicated players on a server. So transferring players fall behind for a period of time, lets say a week or two. That way players who’ve been with their server from the start, or who have transferred and stayed through a two week probation period, get precedence to play. Transferees can still get in and fill up the gaps, they just come in behind those who havent abandoned ship recently.
This isnt so much about punishing people who want to move (for whatever reason). It’s about rewarding those who play with their server and stick it out for better or for worse. It’ll also make a person think twice before jumping ship.
This is win win for all servers everywhere, for all time.