[Proposal] A system for WvW reward tracks

[Proposal] A system for WvW reward tracks

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Posted by: rdb.9258

rdb.9258

TL;DR: A system similar to PvE and PvP where a combination of your servers tick and personal participation gives you regular progress to WvW Reward tracks.


As most of us agree, WvW rewards are currently in a terrible state. For those who don’t believe it I recommend playing 3 hours of WvW, after it go to Silverwastes for 30 minutes and then compare what you get.

Thing is that WvW rewards need to be not abuseable, this leads me to my proposal.
My idea is to combine two systems that are already in the game and combine them for WvW rewards: HoT meta event rewards and PvP reward tracks.

It’s kinda simple:
As in PvE you have two bars: One for your personal participation (Let’s say 1 event counts 30 minutes towards that, events that include defending something 60 minutes) and the other bar for the “meta” event. As “meta” event we use something that makes it necessary for players to compete with each other: the tick. As result of this rewards are given every tick (= every 15 minutes).
Three types of rewards here, highest reward for the highest tick, medium for the 2nd best tick, lowest reward for the lowest tick. These however need to be balanced well enough for encouraging the competition but not giving a too huge disadvantage to weaker coverage.
So for example when a tick ends you get 80% (personal participation) of the reward for the lowest tick.

What can this reward be?

Here we use the second system I mentioned above: Reward tracks.
This allows as in PvP a wide variety of possible rewards and to make the rewards more individual. Examples for reward tracks could be a blueprint track, a melee food track, a ranged food track, tracks for skins, special finishers or stuff from pve maps (so we don’t have to farm Silverwastes for shovels and sand for example).

For every tick you get progress towards your reward track based on – as mentioned above – personal participation and tick quality.

Issues:

- This kinda forces people to ppt for progressing their reward tracks, but not everyone likes ppt:
Solution for this could be to rework the rank up chests. Killing people gives WXP -> rank up chests. Insted of the current 2 green items, proofs of heroics and 20s, rank up chests could reward 20s, proofs of heroics, a reward track progress tonic (as for pvp dailies) and the current chance of 0,1% for an exotic or ascended as additional reward.

- This favors strong nightcapping servers, they will get max rewards for hours:
This is true, but those players have fewer enemies so less fights (-> less fun) and less loot bags.

- Rewards for winning the matchup are still somewhere between poor and non-existent:
True, maybe this could be used to adress this as well.

Conclusion:

I’m sure a system like this could significantly improve the current situation, seems to be kind of fair and gives a lot of room to bring the rewards for playing WvW more in line with the quality of rewards in PvP and PvE.
However as for every WvW reward system it needs careful balancing to avoid favoring dominant servers too much and not to lead to WvW becoming just a farm spot. It has to be interesting enough to care about it, but cannot be unfair.

Thoughts?

(edited by rdb.9258)

[Proposal] A system for WvW reward tracks

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, the base concept seems to be a good idea since it’s based on an existing system that actually works.

The biggest problem would be related to WvW as a whole. What would be the incentive to coming out if your server is losing badly? Maybe the reward-tick should be based locally per map?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

[Proposal] A system for WvW reward tracks

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Posted by: rdb.9258

rdb.9258

good point.

I think the system needs to inclue something that makes it rewarding to be “better” (here: have a higher tick) than the other servers. But everyone knows that sometimes you’re just desparately outnumbered with no chance.

Problem with making it map based would be that 80% the borderlands are pretty empty and almost completely dyed in the color of the home team.

Another option that I thought of was making it “Tick of 100 = t1 reward, Tick of 200 = t2 reward, Tick of 300 = t3 reward” (capped at t3).

However I thought that sometimes you cannot even reach 100 and the system in my opening post would at least grant you a guaranteed t1 reward.
The difference between t1 and t3 would require some very sensitive balancing so that it doesn’t promote bandwagoning but still makes it worth fighting for.

[Proposal] A system for WvW reward tracks

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Posted by: albotelho.2931

albotelho.2931

As said above the concept looks fine, I would not make reward related to the tier… this will only make people bandwagon more and more.

For me there must be two kinds of rewards, individual and server. individual reware could work exactly as sPvP reward tracks, and they should reflect your playstyle… lets say:

Defender track: you get points whenever you defend any spot, keeps could give more points as they are more important, you could get points whenever you repair something, when you run a dolyak, and other stuff that may help in defending your territory.

Offensive track: you get points by killing people, destroying enemy siege, killing dolyaks, sentries, and getting ppt stuff.

When you complete the track you get a reward, it could be something unique for wvw like special skins, etc. etc.

For server reward there should have a participation track where it measures how much you helped your server by defending, conquering, killing enemies no matter what is your individual track… in the end of the match according to your server position (first, second or third) you geta reward and the higher your paticipation higher the chances of getting special rewards.

It is just something I thought about today, very raw idead yet… but it is something I would like to see in wvw.

Turig Wolfsbane Norn Guardian
Rangrorn Charr Necromancer
Ultimate Legion [UL]

[Proposal] A system for WvW reward tracks

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Posted by: rdb.9258

rdb.9258

WvW—REWARD TRACKS (Beta)
Reward tracks have been added to World vs. World. These are nearly identical to the reward tracks you find in PvP, except that some rewards have been adjusted to be geared toward WvW players. One of the tracks offers players a chance to earn the new WvW-exclusive Triumphant armor set! Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.

Unlike PvP reward tracks, which are advanced at the end of a match, WvW reward tracks will be advanced at the end of each scoring tick. These happen at 15-minute intervals. The amount of reward-track progress at this time is determined by your participation level. As players do things to help their worlds succeed, they will increase their participation level and earn more reward-track progress at each scoring interval.

Lastly, it’s often brought up that some roles—like scouting and defending—are difficult to reward. It’s fairly common in organized groups to kick back some gold to your scouts and defenders at the end of the night. We’ve leveraged our squad system to solve this problem; for every five people in your squad, your commander will be able to assign one person to share squad participation. These players will no longer earn their own participation, but will instead earn participation based on the actions of the rest of the squad. This frees them up to man the defenses of an objective, seek out the enemy, or do any number of other tasks that are important but don’t see a ton of action, and they still earn a portion of the participation that the troops they are supporting earn.

parts of this seem kinda familiar to me I like it

[Proposal] A system for WvW reward tracks

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Posted by: Chaba.5410

Chaba.5410

The idea is older than 5 months. Sorry.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast