[Proposal] Scouting Rewards & Defense Control

[Proposal] Scouting Rewards & Defense Control

in WvW

Posted by: Dayra.7405

Dayra.7405

Problem:
Scouting and awaiting an attack that rearely happens is a boring and not rewarding job for any player, but a very important job to make WvW interesting. This proposal tries to make scouting

  • more rewarding
  • more exiting & effective

Basic Proposal

SM and any keep under the control of your side offer 2 scout jobs and any tower under the control of your side offer one scout job.

To register as scout for an objective you talk to the lord of that objective and if he has a free job you get a list of all commanders currently in WvW (any BL or EB, not just yours) to choose one from. If the commander accepts you as his scout for this objective you got the job and your name is shown on the map as scout for this objetive as long as you have this job.
If you leave the map or if you were not at least X (5-15) min of the tick inside this objective or your commander turn off/leaves you automatically loose that job.

If you are the registered scout of an objective for a commander in WvW you get exactly the same rewards as your commander, e.g. if the commander collects a lot bag/chest, you get loot bag content, if the commander participates in an event you get the event reward as well, …

This way scouting is exactly as rewarding as running with a commander.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

[Proposal] Scouting Rewards & Defense Control

in WvW

Posted by: Dayra.7405

Dayra.7405

Advanced Proposal

Auto siege refresh: Any player currently using a placed siege can use the new skill “6” of that siege to enable/disable auto-refresh of that siege, i.e. if auto-refresh is on the decay timer remains at 1 hour.

New Upgrades:
*Sensor doors
*Sensor walls

Sensor doors/walls can be choosen as upgrade as soon as doors/walls are reinforced (T1/T2).

The sensor doors/walls upgrade integrates a “EotM sentry turrets” into any destructable wall/door such that any player on the map (or to make it less effective: only any scout on the map or only any scout registered for that objective) could see marked enemies in range of that wall/door on the map similar to a enemy in the range of a “EotM sentry turrets”. Any wall/door below 100% health will show it’s health percentage as a small number.

This should make the job of a scout more effective.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

[Proposal] Scouting Rewards & Defense Control

in WvW

Posted by: Dayra.7405

Dayra.7405

Super Advanced Proposal Defense control

Defense Control can be choosen as upgrade after fortify tower/keep is done.

The defense control add a 1-2 panels to the lord room usable by scouts. If selected it presents a map of the objective with all unmanned siege (build-in like cannon/mortar as well as player-build like AC, treb, cata, …) marked by small icons.
All siege or all siege in a selection-rectange is also displayed in a list.

If clicked in this list or on the icon on the map the player display is like he using this siege, but instead of actually firing he can set “auto-fire” of this siege, i.e. the last shoot he did with that siege is repeated automatically as fast as cool down allows, e.g. a place where AC/cannons shot skill 1 wheneever it is available, amunition, direction and intensity of cata/treb/mortar and view direction for auto-targeting of ballistas using shoot 1. If he leaves the siege he is back to the control map/list, but as long as he does not leave the control pannel, all the sieges he visited are auto-firing with the given settings.

While a scout is using a defense control he does not get rewards from his commander, instead he gets all rewards produced by the siege auto-fire.

For players it looks like these sieges are manned by NPCs using them. They can take over, which stops auto-fire while it is player manned.

This should make the job of a scout more exiting & effective. And PvD of a zerg against a single (or double) scout a bit more demanding.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)