(edited by Dayra.7405)
[Proposal] Scouting Rewards & Defense Control
Advanced Proposal
Auto siege refresh: Any player currently using a placed siege can use the new skill “6” of that siege to enable/disable auto-refresh of that siege, i.e. if auto-refresh is on the decay timer remains at 1 hour.
New Upgrades:
*Sensor doors
*Sensor walls
Sensor doors/walls can be choosen as upgrade as soon as doors/walls are reinforced (T1/T2).
The sensor doors/walls upgrade integrates a “EotM sentry turrets” into any destructable wall/door such that any player on the map (or to make it less effective: only any scout on the map or only any scout registered for that objective) could see marked enemies in range of that wall/door on the map similar to a enemy in the range of a “EotM sentry turrets”. Any wall/door below 100% health will show it’s health percentage as a small number.
This should make the job of a scout more effective.
(edited by Dayra.7405)
Super Advanced Proposal Defense control
Defense Control can be choosen as upgrade after fortify tower/keep is done.
The defense control add a 1-2 panels to the lord room usable by scouts. If selected it presents a map of the objective with all unmanned siege (build-in like cannon/mortar as well as player-build like AC, treb, cata, …) marked by small icons.
All siege or all siege in a selection-rectange is also displayed in a list.
If clicked in this list or on the icon on the map the player display is like he using this siege, but instead of actually firing he can set “auto-fire” of this siege, i.e. the last shoot he did with that siege is repeated automatically as fast as cool down allows, e.g. a place where AC/cannons shot skill 1 wheneever it is available, amunition, direction and intensity of cata/treb/mortar and view direction for auto-targeting of ballistas using shoot 1. If he leaves the siege he is back to the control map/list, but as long as he does not leave the control pannel, all the sieges he visited are auto-firing with the given settings.
While a scout is using a defense control he does not get rewards from his commander, instead he gets all rewards produced by the siege auto-fire.
For players it looks like these sieges are manned by NPCs using them. They can take over, which stops auto-fire while it is player manned.
This should make the job of a scout more exiting & effective. And PvD of a zerg against a single (or double) scout a bit more demanding.
(edited by Dayra.7405)