(edited by Diku.2546)
Proposed - New WvW Map Mechanic v3.1
PART I – New Map Mechanic
What’s the reason behind this New WvW Map Mechanic?
The answer can be found in the following WvW Vison below:
1) World based War…that’s why it’s called WvW.
There could easily be 3 Worlds to 1,000 Worlds at War.
New Worlds can easily join the War in the future.
Old Worlds can be retired from the War if its population can’t support it.
2) System that allows World Communities to grow or survive.
All Worlds should be able to increase their WvW Home Rank themselves, or through Players Creating Alliances with other Enemy Worlds by teaming up.
Low Ranked Worlds that have a low or declining population level are automatically protected & allowed to survive.
3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.
All Players/Guilds are given the ability to attack any World.
All Players/Guilds are given the ability to team up & play together with friends that have moved to other Enemy Worlds.
Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches.
PROPOSED NEW MAP MECHANIC
A) Require Players & Guilds to Choose 1 Home World Globe to represent.
B) Allow Players the Potential to Attack All Enemy World Globes & to Team-Up with Players from other Enemy World Globes. It’s possible for Players to create an In-Game Alliance with other “Friendly” Enemies to attack a 3rd Enemy’s World Globe.
C) Implement a WvW Home Globe Rank system based on weighted statistics.
Note: Players can pick a different Home World Globe from their Guild, but can only Claim Objectives if they share the same Home World Globe.
1) Core Map Mechanic
New Home World is contained in a Globe.
a) Home World is called a “Globe” and is made up of 4 maps (Green, Red, Blue, EBattle). Home Team is given WP advantage on all maps except in Eternal Battle
b) Geographic Theaters of War are setup to create player match-ups that are physically closer to each other for performance, but players can still visit any Geographic Theater of War
……….i) NA – North America – 24 Globes
……….ii) EU – Europe – 27 Globe
……….iii) AS – Asia – Planned
……….iv) AU – Australia – Planned
c) Players Enter All 4 Maps in their Home Globe as an Ally, and Enter All Maps in Other Enemy Globes as an Enemy-Guest
d) Enemy-Guest follows a “Guesting” limit of (1-3) Enemy Globes per week that a player can visit. ANet can adjust this number to reduce or prevent un-fair matches, or during tournaments
e) Top 3 Enemy Globes attacking a player’s Home Globe is diplayed in a Random fashion every time it’s viewed by the Home Team
f) EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, Ascended Equipment, etc.)
2) WvW Home Globe Rank based on Weekly Weighted Statistics listed below:
WvW Home Globe Rank is used as a reference point in giving out Weekly, Monthly, and Tournament Rewards.
a) Cumulative Kill & Tick Points earned from All Kills & Claimed Objectives on both Home & Enemy Globes
b) Home Globe’s Active WvW Players Total Count
c) Home Globe’s Outnumbered Buff for Server Total Time Count
d) Weekly X,Y,Z – Code the Map to allow a future variables not implemented
3) Summary List of Major Mechanics & Triggers:
Major Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.
a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW
If ANet uses my idea…any personal rewards would greatly be appreciated =)
(edited by Diku.2546)
PART II – Expanded Details of Major Mechanics & Triggers
Major Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.
a) Players & Guilds
Current
…Commander
……Commander Squad UI
……Commander Tools
…Dynamic Level Adjustment to Level 80
…Free Accounts – Level 60 required to access WvW
…Roamer / Scout / Zerg
Not Implemented
…Enemy-Guest Limit for a Player can be adjusted by ANet
…Guilds can only Claim in chosen Home World Globe (with HoT release) – See Related – [Defense-Auto-Upgrades]
…Players can pick a different Home World Globe from their Guild, but can only Claim Objectives if they share the same Home World Globe.
b) World Globe Rank & Scoring
Current
…Per Tick – Every 15 minutes – Points Earned
…Per Kill – At Death – Points Earned
…PvP Kill – Blood Lust Buff
Not Implemented
…WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread.
…WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list.
c) Feedback & Reward System
Current
…WvW – Daily Task – Simple
………Big Spender
………Caravan Disruptor
………Invasion Defender
………Land Claimer
………Mists Guard Killer
…WvW – Daily Task – Structure
………Camp Capturer — EotM Generators do not count
………Keep Capturer
………Objective Defender
………Tower Capturer
…WvW Scoreboard Display Total
…WvW Scoreboard Display Prospective Points
…WvW – Guild Missions (with HoT release) – Guild – Weekly & Overall Favor Cap – See related – [Events-WvW]
…WvW – Guild Missions (with HoT release) – Player – Personal Rewards – See related – [Events-WvW]
Not Implemented
…WvW – Daily Task – Simple
………Master of Ruins (with HoT release) – Removal Pending
………Veteran Creature Slayer (with HoT release) – Removal Pending
…Loyalty Counter – Every (250-500) WvW Ranks earns Bonus Chest. Resets to Zero if WvW Home Globe Changes.
…WvW Vote Taker NPC – that will spawn in a Home Globe’s Primary Spawn Point that gathers Votes from WvW players on Decisions that will impact the WvW or Home Globe Community. Free Accounts are not allowed to vote – See Related – [Services]
…Top 3 Enemy Globes attacking a player’s Home Globe is diplayed in a Random fashion every time it’s viewed by the Home Team
…WvW Objectives held by Home World Globe are colored RED
…WvW Objectives held by Enemy World Globes are colored CYAN
…WvW Scoreboard Display WvW Total Points / Total Per Kill Earned / Total Per Tick Earned
d) Services
Current
…Battle Historian – WvW Rewards Merchant
…Camps
…Garrison (Keep services plus)
…Keeps
…Towers
…Starter area (Citadel in Home Borderland)
…Starter area (Enemy Borderlands)
Not Implemented
…WvW Vote Taker NPC – See related – [Feedback & Reward System]
e) Anti-Trolling, Buffs, & Counter-Weights
Current
…Food Buff
…Outnumbered Flag Buff – Increases a player’s bonus for Experience, Magic Find, WXP, no Armor Damage on Death
…PvP Blood Lust Buff
…Resurrection Timer
…Siege Deployment Blocked
…Siege Despawn
…Transfer Lockout of Home World Globe
…WXP Consumables, Modifiers, Upgrades
Not Implemented
…Anti-Troll – WvW Dishonor Flag
……1) Let the WvW community of players flag the player(s) they think are Trolls.
……2) Put limitations on how this flag is applied to prevent abuse.
……3) Then decide on what the Dishonor flag does to these Trolls.
…Counter-Weight – Auto-Upgrade Despawn (with HoT release) – See Related – [Defense-Auto-Upgrades]
…Free Accounts – Can’t Buy, Deploy, or Email WvW Siege
…King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top 3 WvW Ranked World’s Home Globes
…Implement a Dynamic Tier Level Buff with Decay Timer named “Tenacious”
- Tenacious Buff’s Tier Level increases for each 20 consecutive minutes passing that Outnumbered Buff affects a player
- Tenacious Buff’s Decay Timer has a maximum of 20 minutes & begins to count down once a player looses Outnumbered Buff
- Tenacious Buff Tier level (Low, Medium, High) affects a player by:
- —-Increase the Rewards for Outnumbered Flag Buff
- —-Increase the Reward for Killing an Enemy by a Tenacious Buffed Player
- —-Decrease the Reward for Killing a Tenacious Buffed Player by an Enemy
- Tenacious Buff Tier Level & Decay Timer diplayed as an active Buff to the player
- Tenacious Buff Decay Timer is paused during periods of Outnumbered Buff affecting a player
- Tenacious Buff Decay Timer increases if the required 20 consecutive minutes of Outnumbered Buff affects a player recurr
- Tenacious Buff ends when Decay Timer reaches zero, or a player changes map
f) Defense
Current
…Auto-Uprades (with HoT release) – See Related – [Guilds & Counter-Weights]
…Guards
…Wall/Door
…Lord
…Inner Walls
…Siege Weapons – Cannon, Motar, Oil Pot
…Seige Disablers
…Stealth Disruptor Trap
…Supply Removal Trap
Not Implemented
g) Offense
Current
…Siege Weapons – ArrowCart, Balistae, Catapult, Treb, Golem
Not Implemented
h) Supply
Current
Not Implemented
i) Portals & Spawn Points
Current
Not Implemented
…Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
…1) Lions Arch
…2) Red corner of Eternal Battle for Home Globe
…3) Green corner of Eternal Battle Map of Any World Globe
…4) Blue corner of Eternal Battle Map of Any World Globe
…Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset.
…Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset.
…Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe.
j) Events – PvE & WvW
Current
…PvE – Hero Challenges
…PvE – Jumping Puzzles – Mistwrought Vault & Obsidian Sanctum
…WvW – Breakout
…WvW – Borderland PvP Blood Lust Buff
…WvW – Eternal Battle Mercenaries
…WWW – Tournament Seasons – Rewards based on WvW Home Globe Rank
…WvW – Weekly Reset
…WvW – Guild Missions (with HoT release) – See related – [Reward System-Guild-Player]
Not Implemented
…WvW – Assign Existing Worlds to a Geographic Theater of War by asking each World to choose their Time Zone using the WvW Vote Taker NPC – See Related – [Feedback & Reward System] & [Services]
…WvW – Weekly Reset for Geographic Theaters of War are assigned different reset times based on Time Zone
…WvW – Weekly or Monthly Battle Leagues – Rewards based on WvW Home Globe Rank
(edited by Diku.2546)
Good luck! You are me 2 years ago. (If you are feeling stalkey you can even check it out)
You are talking against a wall.