Throughout the current 24-hour matches, World vs World players of all backgrounds have run into a number of issues that are negatively impacting our enjoyment of the game. I’d like to take a moment of your time and discuss some of the systematic problems with WvW and discuss some of the proposed solutions on the forums and offer some solutions that I hope are fair to players of all regions and play styles.
There are a number of major issues that have been repeated by many avid WvW players – excessively long queue times, population imbalances, and “off-peak” server imbalances. All of these issues are complex and interrelated.
WvW Queue Times
I believe that WvW queues are based on three major factors:
1. Total Server Population
2. Time of Day
3. Current Performance
A server like Henge of Denravi, which has high population throughout many times zones and is currently dominant in its matches, experiences massive queue times. Other servers experience long queues only during primetime, or only when the match starts and the score is “close” and queues taper off as a server’s score falls behind. It is assumed that simply increasing player caps is a non-starter due to technical limitations, so we have to be more creative with our solutions.
Overflow Maps
The obvious issues with overflow servers are twofold: First, if the map counts for score, it provides a massive snowballing advantage to high population servers – and overflow maps could easily become ghost towns after the high population server caps it all – not fun for either side. On the flipside an overflow that counts for nothing is against the spirit of WvW and is little more than a giant sPvP lobby.
My proposed solution is to make an overflow map or maps that activate when there are a certain number of people in the queue for WvW. Instead of directly providing points however, capturable objectives in this map instead will send dolyaks through a portal that spawns dolyaks in certain areas of Borderlands and/or EB. These objectives can use similar mechanics to ones currently in WvW, or perhaps a new one that is more forgiving of population imbalances. In this system, controlling the overflow will provide more of a limited supply pool to map, but it is balanced by the fact that players on the main WvW map can still intercept these convoys. This idea could be extended to any type of buff or boost that can be generated in the overflow, as long as the enemy team in the main map can reasonably counteract it in some fashion. Thus fighting in the overflow is meaningful, yet it does not create too much of an imbalance.
Overflow maps could also have versions of jumping puzzles, small tournament arenas, or other challenges that award supply or siege blueprints to players, to make their time in the overflow feel worthwhile. Another concept is that objectives in the overflow could allow players to spawn in a cave or another hidden area on the main map – which could be destroyed by the enemy team if found out.
Time of Day
There is a disturbing sentiment around this and other forums about so called ‘late night’ capping. As Mike Ferguson pointed out, Guild Wars 2 is a 24-hour, international game, and people playing at any time of day have as much of a right to play as fight for their server as any other. The real issue is these nighttime complaints are just a symptom of server population – just not when a majority of the players are online. In effect this is the opposite problem of queues – how can we even up the game and make it fair and fun for all players when a server is outnumbered?
The current outnumbered buff is laughable and pointless, as a server that is significantly outnumbered just is not going to be able to hold territory. Straight stat buffs to outnumbered servers are an option, yet it does not solve the issue of an outnumbered server being unable to effectively spread its forces, and flat stat buffs can quickly snowball into one-shotting, nearly unkillable foes, and other undesirable edge cases. I have a combination of ideas that together, might allow outnumbered servers still put up a decent fight.