Proposed changes to reduce exploiting in WvW

Proposed changes to reduce exploiting in WvW

in WvW

Posted by: Aveneo.2068

Aveneo.2068

In my opinion one of the main reasons certain match-up threads on these forums become very heated to the point of moderator intervention is due to the inherent flaws of WvW and misuse of certain mechanics at present time. It is human nature that positive aspects are usually taken for granted but negative aspects tend to gnaw and linger.

So when translated to the game aspect of WvW, it becomes increasingly clear that certain mechanics are flawed and in dire need of changes. Only then can the focus be shifted to the positive aspects of actually enjoying a good battle and making reports or congratulating others (even opponents) on a job well done instead of being faced with yet another guild performing in questionable activities on a consistent basis and getting called out on it.

As such ANet needs to fix the obvious issues with their game at present time. These would include the following:

  • Implement an active server-side scan that checks for alterations through third-party software (zoom/flyhack programs) and initiating a termination sequence of the client if said software is detected.
  • Implement better ‘invisible walls’ so the only way for opponents to enter a structure is through a destroyed door or wall (and not by glitching around/through/up them) unless a Mesmer was succesfully hidden and uses Portal to bring people in.
  • Remove the ability to revive Defeated npc’s instantly through ‘Revive Downed allies’ utilities (like Battle Standard). Defeated != Downed and npc’s in Defeated state should not be treated as Downed.
  • Make the ‘Invulnerable’ field at spawn areas smaller whilst making the ‘Restricted Siege Placement’ in said spawn areas bigger.
  • Change the range at which Siege Build Sites can be thrown from 1200 to 200 in order to prevent people from exploiting by throwing siege up into their invulnerable areas.

To me these points are currently among the biggest (‘physical’) issues currently and it is my hope that they will be adressed in the upcoming patch. Then the majority of participants might be able to shift their focus from negative (game issues) to positive (game play).

If you have any other points that you feel are in dire need of changing/fixing, please post them here and hopefully the devs will see them.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Proposed changes to reduce exploiting in WvW

in WvW

Posted by: Theftwind.8976

Theftwind.8976

I would add the following:

- Remove the ability for Rangers to send their pets to the tops of walls to destroy siege

- Mesmers should not be able to set a portal at a spot unless they are standing on that spot.

- Supply is deleted from inventory when changing maps

Theftwind (HoD)

Proposed changes to reduce exploiting in WvW

in WvW

Posted by: Aveneo.2068

Aveneo.2068

- Mesmers should not be able to set a portal at a spot unless they are standing on that spot.

Could you clarify this one? If I’m playing on my Mesmer and place a portal, the portal appears where I’m currently standing.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Proposed changes to reduce exploiting in WvW

in WvW

Posted by: Mattamis.8143

Mattamis.8143

I would add the following:

- Remove the ability for Rangers to send their pets to the tops of walls to destroy siege

- Mesmers should not be able to set a portal at a spot unless they are standing on that spot.

- Supply is deleted from inventory when changing maps

Oh lord jesus its a mesmurr… aint nobody got time for that!