Put dragons in WvW.
First of all that doesn’t fit with the lore, second I don’t want any more pve in my WvW. Lastly, WvW is formatted as a three way fight for a reason. So that the two losing servers can gang up on the winning one.
Tryggon Gathol – [RvR] – lvl 80 Warrior – IoJ
Sechnal – [RvR] – lvl 80 Ranger – IoJ
First of all that doesn’t fit with the lore, second I don’t want any more pve in my WvW. Lastly, WvW is formatted as a three way fight for a reason. So that the two losing servers can gang up on the winning one.
Yet that doesn’t happened, when was the last time two losing server gang up on a winning server without being confusing as hell? they need to implement a way for two server team.
No. There are too many PVE distractions in WvW already.
[DA] Decisive Actions – Jade Quarry
First of all that doesn’t fit with the lore, second I don’t want any more pve in my WvW. Lastly, WvW is formatted as a three way fight for a reason. So that the two losing servers can gang up on the winning one.
Yet that doesn’t happened, when was the last time two losing server gang up on a winning server without being confusing as hell? they need to implement a way for two server team.
No they don’t. That is exactly something they should NOT do. If Blue is in the lead we attack blue. Even if green is still attacking us we know to hit the people on top. The smart guilds in Green will know to attack Blue as well. This needs to happen organically. If Anet provides a system where 2 servers become allies it might as well just made is WvW instead of WvWvW.
Your server is just bad if that happens..As a member of the #2 server ET , JQ didn’t suck so much, we’d be able to gang up on HOD… But they aren’t very smart, and neither are we apparently.
Ugh, if anything, the last remaining mobs needs to be removed from those maps. Atleast the ones out in the open. Too often random mob aggro destroys 1v1’s, especially mobs with crowd control abilities (I mean, do they really have to be there?).
WvW is not a PvE mode, so PvP balance should be resolved through the systems that support it, not gimmicks that will just end up annoying players. We already got mob camps that play a factor in the maps, anyway.
A (properly random) dragon attacking a random PvE zone on the other hand, would be more suitable.
Thorny Scrub – Thief
Desolation
i like the grub
They should reduce the amount of mobs there (at least remove the ones without a purpose, not guarding a weather point or something), and remove the gathering materials as well. People should be solely focused on PVP while in there, not looking for mines or trees…
I don’t want any more pve in my WvW.
I do not think there are too many mobs on WvW, I think the quantities are ok… but I really would not agree with the Dragon idea, sorry.
Rangrorn Charr Necromancer
Ultimate Legion [UL]