M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
So, what’s a Battleground?
An instanced PvP match where two teams of players face each other. Just like conquest, only that with larger numbers (10, 20, 50), and additional mechanics, or instanced simplified WvW.
In GW2’s case, these battlegrounds would offer endless possibilities. These are just examples for three potential game modes:
Loot the Vault
Deep inside the Mists, inside sealed cursed vaults, ancient and terrible creatures guard chambers full of gold, gemstones, and powerful artifacts. Many foolish looters have breached into them, never to return, slaughtered by monsters in the darkness, or stabbed in the back by their own comrades.
In this revision of the classic Capture the Flag mode, two teams compete against each other to be the first to hoard the biggest pile of stolen treasure.
Some unique mechanic ideas for each map:
The charm of this game mode is to sabotage the enemy team as much as possible, stealing their hard-earned treasure from their base, setting up traps, killing them in the middle of a fight against a boss, and more.
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Continued from above…
War Hall
Some guilds have claimed their own territory inside the Mists, restoring ruined fortresses into majestic war halls. Stable staging points inside the Mists provide multiple advantages for the Mist War, but they also provide an easy target for rival guilds, which can at last take revenge on a more personal level.
In this mode, partially inspired by Tower Defense and Tug of War modes, the first team assaults a fortress defended by the second team, with the final goal of killing their lord and capturing the throne room before the timer runs out.
Types of objectives:
Usage of supply:
This game mode works as a WvW-lite, with an additional layer of management, and the satisfaction of a long siege, including the joys of artillery fire for one side and slaughtering an endless stream of enemy troops for the other.
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Continued from above…
Dominance
All across the Mists, timeless battlefields are still burning, frozen in place. Endless struggle with no end, waiting for brave heroes to rise victorious and break the cycle.
This mode combines Conquest elements with King of the Hill elements, with a special emphasis on fights. Two teams face each other in battle, competing to be the first to capture the entire map or to score the most kills.
Some environment ideas:
This game mode is similar in gameplay to some classic FPS games, and encourages ambushes and strategic approaches. Scouting and knowing the environment is very important as well. A melee fighter will perform better inside smaller spaces with close distances, while a ranged fighter will have an advantage at open spaces with ground obstacles.
So yeah, just three random ideas for some good battleground gameplay. I would say 10v10 is an ideal number of players, and would follow compositions similar to those of raids. The size of these maps should be roughly 1/3 of a normal WvW map, with multiple floors when needed.
These wouldn’t replace World vs World, but provide an alternative gameplay to it. I feel like WvW has just too many things going on, and too many playstyles to cater, and adding new modes could give WvW more freedom for a clear direction. Also, one of the biggest disadvantages of WvW is that you can spend long times with no action, while battlegrounds would provide instant action easily, just like PvP, but with larger parties where teamplay combat really makes a difference.
Should battlegrounds make it into the game (dreaming is free) WvW could grow into a new direction. Alliances instead of servers? Guilds having bigger control over captured buildings? Shorter matches?
Looking forward your opinions!
(edited by Lonami.2987)
Didn’t read everything but I like the idea of battlegrounds, especially if it could be tied to wvw, like eotm and it’s supply drop is, it would offer a smaller area and balance for group play. Also better for low population times, just hop in there to face smaller groups.
I just have absolutely no confidence that anet would implement this feature, even if they did I doubt it would go beyond one map. They implemented the stronghold map for spvp (my favorite spvp map tbh because it’s like mini wvw), and now it’s been dropped to the side.
Loot the Vault looks very interesting.
What, and commit resources to WvW ? this is madness.
I support this idea, sounds fun, nice and well thought out and woudl be the missing good hybrid between PvP and WvW I guess that anet tried to make with Strongholds
The gvg ship sailed long ago. The devs don’t have resources to run a 3rd pvp mode. Maybe gw3, but it’s not going to happen in gw2.
I absolutely support these ideas. I was never a big fan of 5v5 conquest that GW2 seems to love so much. I know its the new MOBA-esque thing to do, but its just not that fun as it ends up being mostly a 1v1 or 1v2 fight on the map. Your battleground ideas take from games like WoW but add quite a new spin to it that would be very unique and could tie well with this game.
I hope someone at Anet cares about this type of pvp playstyle but I think they have decided to die on the sword of 5v5 conquest.
it could be a good alternative to wvw yes and they could done away with fixing wvw if they added battlegrounds but idk man wvw has a special feel to it i would like to see it revived
I support this idea, sounds fun, nice and well thought out and woudl be the missing good hybrid between PvP and WvW I guess that anet tried to make with Strongholds
Stronghold was a mistake the very moment it became 5v5. It wasn’t going to compete with Conquest in any way, and should have been 10v10, full MOBA, WvW-lite.
I absolutely support these ideas. I was never a big fan of 5v5 conquest that GW2 seems to love so much. I know its the new MOBA-esque thing to do, but its just not that fun as it ends up being mostly a 1v1 or 1v2 fight on the map. Your battleground ideas take from games like WoW but add quite a new spin to it that would be very unique and could tie well with this game.
I hope someone at Anet cares about this type of pvp playstyle but I think they have decided to die on the sword of 5v5 conquest.
I think both can coexist perfectly. Conquest should remain the competitive mode with individual rankings, and battlegrounds should be less serious, focused on fun first, and have guild rankings.
I think our main problem with general PvP in this game is that it takes itself too seriously, which is not bad, but we need dumb moments and explosions as well. For example, most FPS games have the serious competitive mode, and then a crazy Team or FFA Deathmatch mode.
And yeah, you have fun in the competitive mode, but sometimes you want to disconnect and shoot missiles to the faces of your friends. It’s another kind of fun, but it kinda works as an introduction to competitive, since it’s so dumb and random being a bad player isn’t punished as much.
Personally, I often have more fun with dumb and random game modes where balance is thrown out of the window, and no one is safe.
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