PvE in WvW...

PvE in WvW...

in WvW

Posted by: ammayhem.5962

ammayhem.5962

I’m fine with Dredge, Hylek, and Ogre camps in Eternal Battlegrounds. It does add to the fight. However, do we really need every other random monster in WvW? The roaming minotaurs, moas, skale, wolves, coyotes, griffons, etc. They are annoying as heck, they’re in the way, they add nothing, and only slow people down.

How many times while running to defend or catch up on an attack when a griffon snags you and puts you in combat? How many times as a Mesmer have you used Temporal Curtain for a speed boost, only to accidentally cripple a skale and put you in combat making the swiftness a moot point?

If you’re using mobs to get stacks on your sigils, you’re wasting time in WvW. Use for rally bait isn’t the best of reasons either.

Seriously, can we do away with all the PvE mobs in WvW? That would be great.

Port Sledge University [PSU]
Sorrow’s Furnace

PvE in WvW...

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

I had a necro rally 3 times earlier because his condition spamming tagged a bunch of mobs. It’s even worse trying to fight a couple thieves because you have to aoe the area to kill them and you could easily end up helping them rally because some stupid mob wondered into the area.

Remove the pve crap or the downed/rally crap.

Also known as Puck when my account isn’t suspended
LGN