PvE pop should not effect transfer prices.

PvE pop should not effect transfer prices.

in WvW

Posted by: Brutal Augus.5917

Brutal Augus.5917

With this new “megaserver” having been implemented, I don’t think that a server’s PvE population should effect the price of a server transfer. Since the only sensible reason to transfer servers anymore would be WvWvW, why is it that a server’s PvE population is still added onto the WvWvW population to determine the price of a transfer? (For example: Ferguson’s Crossing is lucky to field 35-40 players at any given time in WvWvW, yet we have several PvE guilds that refuse to enter WvWvW. Thus transfer price to FC is 1800 gems.) Is it to be able to charge more gems/gold? Is it because Anet has neglected to even think of this? Thoughts?

[varX] Limitless Potential

(edited by Brutal Augus.5917)

PvE pop should not effect transfer prices.

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

With this new “megaserver” having been implemented, I don’t think that a server’s PvE population should effect the price of a server transfer. Since the only sensible reason to transfer servers anymore would be WvWvW, why is it that a server’s PvE population is still added onto the WvWvW population to determine the price of a transfer? (For example: Ferguson’s Crossing is lucky to field 35-40 players at any given time in WvWvW, yet we have several PvE guilds that refuse to enter WvWvW. Thus transfer price to FC is 1800 gems.) Is it to be able to charge more gems/gold? Is it because Anet has neglected to even think of this? Thoughts?

It still should. The reason being that WvW players still will transfer to cause harm and spy on other servers. The fees should stay this way.

Being on one specific US server, we had a player put done useless siege items so we could not put down siege to defeat the enemy. As it turns out, his transfer price was paid by one of the other servers we are up against. What we did do, was to continually bait the other teams and get him killed constantly so he eventually left the WvW map.

If you changed the transfer fee, more of this would occur and WvW would be what it was at the beginning of GW2, a travesty.

(edited by Dusty Moon.4382)

PvE pop should not effect transfer prices.

in WvW

Posted by: Brutal Augus.5917

Brutal Augus.5917

With this new “megaserver” having been implemented, I don’t think that a server’s PvE population should effect the price of a server transfer. Since the only sensible reason to transfer servers anymore would be WvWvW, why is it that a server’s PvE population is still added onto the WvWvW population to determine the price of a transfer? (For example: Ferguson’s Crossing is lucky to field 35-40 players at any given time in WvWvW, yet we have several PvE guilds that refuse to enter WvWvW. Thus transfer price to FC is 1800 gems.) Is it to be able to charge more gems/gold? Is it because Anet has neglected to even think of this? Thoughts?

It still should. The reason being that WvW players still will transfer to cause harm and spy on other servers. The fees should stay this way.

Being on one specific US server, we had a player put done useless siege items so we could not put down siege to defeat the enemy. As it turns out, his transfer price was paid by one of the other servers we are up against. What we did do, was to continually bait the other teams and get him killed constantly so he eventually left the WvW map.

If you changed the transfer fee, more of this would occur and WvW would be what it was at the beginning of GW2, a travesty.

it would be easy enough to put a time limit on how long until they can enter WvW after transferring. perhaps 3-4 days after transfer?(I’m pretty sure its a week right now actually) Easily solved. As far as supply trolls go, I’ve always said it and will say it again, we need in game mods that can differentiate between a supply troll and a new player throwing siege because they did not know better. No matter how high you make a gem price for transfer, you will still encounter such spies. Thats a fault in the system design. Its been happening for so long that we might as well just accept that it is going to happen until some improvement is made. However, this should not make it impossible for servers with mostly PvE guilds to acquire the help they need to contend with these incredibly unbalanced match ups.

[varX] Limitless Potential

(edited by Brutal Augus.5917)

PvE pop should not effect transfer prices.

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

With this new “megaserver” having been implemented, I don’t think that a server’s PvE population should effect the price of a server transfer. Since the only sensible reason to transfer servers anymore would be WvWvW, why is it that a server’s PvE population is still added onto the WvWvW population to determine the price of a transfer? (For example: Ferguson’s Crossing is lucky to field 35-40 players at any given time in WvWvW, yet we have several PvE guilds that refuse to enter WvWvW. Thus transfer price to FC is 1800 gems.) Is it to be able to charge more gems/gold? Is it because Anet has neglected to even think of this? Thoughts?

It still should. The reason being that WvW players still will transfer to cause harm and spy on other servers. The fees should stay this way.

Being on one specific US server, we had a player put done useless siege items so we could not put down siege to defeat the enemy. As it turns out, his transfer price was paid by one of the other servers we are up against. What we did do, was to continually bait the other teams and get him killed constantly so he eventually left the WvW map.

If you changed the transfer fee, more of this would occur and WvW would be what it was at the beginning of GW2, a travesty.

it would be easy enough to put a time limit on how long until they can enter WvW after transferring. perhaps 3-4 days after transfer?(I’m pretty sure its a week right now actually) Easily solved. As far as supply trolls go, I’ve always said it and will say it again, we need in game mods that can differentiate between a supply troll and a new player throwing siege because they did not know better. No matter how high you make a gem price for transfer, you will still encounter such spies. Thats a fault in the system design. Its been happening for so long that we might as well just accept that it is going to happen until some improvement is made. However, this should not make it impossible for servers with mostly PvE guilds to acquire the help they need to contend with these incredibly unbalanced match ups.

That is part and parcel of war – If you think it is not, you are mistaken, Mi5, etc were doing that in WW2, just the Germans had spies doing it to us. We dealt with ours, so I was just using that as an example of Server Transfer.

The problem with the transfer is many guilds want to be on T1 servers, not T2 or T3 servers and left en masse after Season 2. There needs to be a way to balance the servers and keep transfers to a minimum.

PvE pop should not effect transfer prices.

in WvW

Posted by: Brutal Augus.5917

Brutal Augus.5917

There needs to be a way to balance the servers and keep transfers to a minimum.

this would be preferable over all

[varX] Limitless Potential