Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
Certain abilities were changed to have different effects in sPvP to the rest of the world (Save Yourselves, Cluster Bomb are 2 examples). I can only assume these were done due to causing inbalances in a player vs player environment.
So, do you think that these changes should also apply to World vs World given that it is again a player vs player environment?
No.
sPvP’s adjustments are related to the fact that tournaments have 5 players against 5 players. It’s not the PvP nature of the mode that causes the split, but the numbers, map size, and general role of players. WvW doesn’t share those features so they probably shouldn’t share the adjustments.
No, spvp adjustments are generally reflective of a high level of individual skill that doesn’t necessarily translate to WvW being a larger scale conflict.
I’ve got a slightly tainted view myself, as I do mostly small fights of between 5-10 people a side, so such things play a larger impact to our gameplay.
I’m not sure if I think they should affect both as a result, as I get to experience both sides of the coin, curious as to what others think though
Some should.
I’ll just repost what I had posted in the Mesmer forum regarding sPvP/non-sPvP split in balance adjustments… since I had just typed this out just a few minutes ago:
SurbrusSPvP has completely different rules and objectives.
For whichever reason, the Anet guys in charge of balance determined that confusion was too powerful in sPvP. The same for many other abilities, which is why there is a sPvP/non-sPvP split with many skills.
Example: the change to Portal cool down to 90 seconds is a good change to sPvP, as otherwise a Mesmer could guard two capture points. Where as the 90 Portal cool down is completely unneeded and downright stupid outside of sPvP.
Different game types, which have different objectives and rules, require different balance adjustments.
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