Quaggan Nodes/Enviornmental Effects

Quaggan Nodes/Enviornmental Effects

in WvW

Posted by: JJBigs.8456

JJBigs.8456

This is a topic up for discussion that may or may not have elements of PvE.

Should there be additional enviornmental effects in WvW similar to Quaggan lightning storm?
One I thought was : Mosquito Season : When Bleeding is applied, mosquito’s will swarm to the player and inflict poison after 4 stacks of bleeds.
-This would buff condition builds indirectly.
*This effect could come from PvE but doesnt have too, It could come to whichever home BL you are in (I.E. All invaders get this de-buff, but the defender’s dont)

Another one : Spiritual Ancestry : If your home BL is being owned (Enemy PPT on it outnumbers your PPT in your own BL) your “ancestors aka dead people who died since your losing” come to haunt the enemy. All control effect’s length is now doubled. (Cripple,Fear etc)

What is everyones ideas on this? Is this unncessarry?

I think this is too extreme to be implemented but was curious if others think the map’s need shakeups such as this, or just simply new areas/terrain to explore.

Quaggan Nodes/Enviornmental Effects

in WvW

Posted by: Chris.3290

Chris.3290

Mosquito Season sounds a bit OP.

Spiritual Ancestry…won’t help with current randomized matchups. While it would prevent spawn-camping; it would punish servers that are facing lower ranked servers and lower their score; making such unfair matchups more likely in the future.