[Question] What roaming class......
Survival Ranger has some nice condition clears through survival skills. Unsure if its the best condi removal class/build but i like it. Saved my kitten tons of times getting condi showered.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Necro.
If you can stomach roaming with it, its the strongest anti-condi profession due to multiple condi transfers, lots of cleansing and a 40K+ eqvivalent hp pool. Condi guardians going up against a clever Necro can kill themselves and several of their friends, lol.
Necro is your best bet, but it’s going to be far from your best roaming spec unless you like “roaming” around cliffs, your keeps/towers, and spawn point because you will not have the ability to disengage from just about everything.
That’s assuming you are talking about solo roaming.
Your standard dagger/dagger elementalist traited for water magic and running cantrip utilities and Ether Renewal has some insane condition removal. Ether Renewal all by itself will remove 9 conditions (8 from the skill itself and another 1 from the cantrip trait giving you regeneration boon at the end) and the water magic trait reduces it’s cooldown to about 14 seconds. On top of that, all of your utilities will remove a condition when used. And if that isn’t enough, if you have Arcana traited as well, you lose a condition or two when you switch attunements to water magic and Dagger 5 in water magic will cleanse yet another condition. Evasive Arcana will cleanse a condition when you dodge in water attunement too.
With that much condition removal, there really isn’t any class in the game that can win against you with condition damage.
(edited by Meridya.9352)
Not sure on class itself but for Rangers I use healing spring trap. If traited it lasts for 10 seconds and clears 3 conditions every second. Basically 10 seconds of condition immunity. Also it grants regeneration which I always considered a soft counter to conditions.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
Not sure on class itself but for Rangers I use healing spring trap. If traited it lasts for 10 seconds and clears 3 conditions every second. Basically 10 seconds of condition immunity. Also it grants regeneration which I always considered a soft counter to conditions.
Sorry, three conditions per second?
I believe it’s 1 tick per 2 seconds, 1 condition removed per tick, assuming you remain in the circle.
Who do you think we are, elementalists?
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
Your standard dagger/dagger elementalist traited for water magic and running cantrip utilities and Ether Renewal has some insane condition removal. Ether Renewal all by itself will remove 9 conditions (8 from the skill itself and another 1 from the cantrip trait giving you regeneration boon at the end) and the water magic trait reduces it’s cooldown to about 14 seconds. On top of that, all of your utilities will remove a condition when used. And if that isn’t enough, if you have Arcana traited as well, you lose a condition or two when you switch attunements to water magic and Dagger 5 in water magic will cleanse yet another condition. Evasive Arcana will cleanse a condition when you dodge in water attunement too.
With that much condition removal, there really isn’t any class in the game that can win against you with condition damage.
What he/she said.. First thing that popped in my head was d/d ele
Medi guard with virtues traited,mesmer with inspiration line and torch “you can take some more cleanses via utils”,d/d ele with ether renewal and water traited and cleansing fire.All 3 solid roamers and good condie cleansing.
Thou if u meet some condie heavy class you need to be carefull no matter how much condie cleanses u got,unless you are necro and your enemy got just few condie cleanses :-).But hey,when was it last time u saw roaming necro?
Have you tried to pull off ether renewal anywhere near someone with the smallest idea what interrupt is? You can’t even heal unless you save utility for that.
Survival Ranger has some nice condition clears through survival skills. Unsure if its the best condi removal class/build but i like it. Saved my kitten tons of times getting condi showered.
I’m sorry, but while Ranger can get ok condi removal, it’s outclassed by nearly every profession except Engineer..
The most optimum you can get is Mesmer with Inspiration traitline, taking the mantra heal, and topping off with whatever else you want.
If you want to go more extreme condi-mitigation but less optimal roaming, go for Diamondskin Elementalist or signet Necromancer.
Have you tried to pull off ether renewal anywhere near someone with the smallest idea what interrupt is? You can’t even heal unless you save utility for that.
Earth traitline offers u support in here,namely stabil on earth packed with no-crit u can be extremely hard to tkae down in earth while using ether.If you got that certain problem like geting interupted everytime u use “and need” ether.. .
Necromancer, albeit a very punishing class to roam with, has the best condition removal/management.
Next would be a Warrior with Brawler’s Recovery and some other things like either Melandru or Hoelbrak runes and -duration foods. I run a full Berserker Warrior in WvW with only Berserker Stance and Brawler’s Recovery and I do more than okay against most condition builds. The only trouble is if they land a good burst on me then I’m toast. But that’s my fault for not preventing it. Otherwise, weapon swaps for a condition clear every 4seconds and -60% condition duration total means that most condition builds won’t be much of a threat other than being a pain to kill.
Elementalist, Guardian and Ranger are also good but to be honest a lot of their condition removals are on relatively high cooldowns. Survival Ranger can cleanse an entire condition burst but if it does it’s not going to survive any of the remaining conditions. Just like Guard and Ele can purge some pretty heavy condition bursts but they won’t likely sustain for the entire fight if the person they’re fighting has any idea how to keep the pressure going.
I seriously recommend a Warrior. They have lots of ways to manage conditions, most of which are on relatively low cooldowns. And Brawler’s Recovery might only be 1 condition removed but you’d be shocked at how powerful it is. I can go toe to toe with a PU condition Mesmer for a pretty long time just by swapping my weapons constantly and being smart about when I use Berserker Stance and when I pop my Healing Signet for Resistance.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
(edited by SpellOfIniquity.1780)
as mentioned above go with Warrior.
Brawlers recovery is 1 condition every 5 seconds
Cleansing IRE can be upto 3 conditions on every burst (provided you land the burst)
Hoelbrak/Melandru runes are -20/-25% condi duration
lemongrass soup -40% condi duration
Dogged march reduces the duration of movement impeding condis even more.
And if you really want, put a sigil of cleansing on one weapon and sigil of purity/generosity on the other one.
That gives your 4 condition removals every 10 seconds and another 3 potentially if you land a burst skill every 10 seconds.
That plus the food plus dogged march makes for a very powerful Anti-Condi class.
“Buff my main class, nerf everything else. "
There honestly isn’t any class out there that can keep up with condi application & the amount of condi’s that can be applied. Even if you clear them they can be re-applied within seconds. This is the major flaw with condi’s, there is simply to many of them and application is to easy.
Have you tried to pull off ether renewal anywhere near someone with the smallest idea what interrupt is? You can’t even heal unless you save utility for that.
Earth traitline offers u support in here,namely stabil on earth packed with no-crit u can be extremely hard to tkae down in earth while using ether.If you got that certain problem like geting interupted everytime u use “and need” ether.. .
Single stack of 2s stab helps in 1 vs 1 and the opponent can still wait 2s and interrupt rest of the heal or can interrupt twice to prevent most of the heal. Sure the stab helps in comparison to having no stab, but it’s far from that good in reality as it looks on paper.
There honestly isn’t any class out there that can keep up with condi application & the amount of condi’s that can be applied. Even if you clear them they can be re-applied within seconds. This is the major flaw with condi’s, there is simply to many of them and application is to easy.
This is why so many people go with stealthy classes for roaming, things don’t go well, stealth and disengage. PU mesmer, trapper ranger or a thief (yeah even thief can trait for decent condi removal, vulnerable to condi burst but very nice condi cleansing over time) can run away from anything.
There honestly isn’t any class out there that can keep up with condi application & the amount of condi’s that can be applied. Even if you clear them they can be re-applied within seconds. This is the major flaw with condi’s, there is simply to many of them and application is to easy.
There honestly isn’t any class out there that can keep up with physical damage application & the amount of damage that can be applied. Even if you block it it can be re-applied within seconds. This is the major flaw with physical damage, there is simply too much of it and the application is too easy.
See how ridiculous I sound? Physical damage is just the same as condition… The difference with conditions is that you get to think about it before you die. But with physical damage you’re just dead.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
You do sound ridiculous because you put no thought into your post. Power damage has 1 type of damage, it can be healed, blocked and many other forms of mitigation. Condi cleanses usually remove a set # of condi’s, it doesn’t always remove all. Condi’s can go through forms of mitigation that Power attacks cannot. There are far more forms of mitigation vs power attacks with MUCH shorter CD’s then Condi Cleanses and condi mitigation. A little research goes a long way.
You do sound ridiculous because you put no thought into your post. Power damage has 1 type of damage, it can be healed, blocked and many other forms of mitigation. Condi cleanses usually remove a set # of condi’s, it doesn’t always remove all. Condi’s can go through forms of mitigation that Power attacks cannot. There are far more forms of mitigation vs power attacks with MUCH shorter CD’s then Condi Cleanses and condi mitigation. A little research goes a long way.
Nah. You’re just bad. There’s a reason conditions aren’t meta in high tier PvP. Because power always out performs. A good player knows how to combat and manage conditions. It’s just noob stomp strategy to use condition builds. Low effort.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I can only remember 3 skills which prevent direct damage but not condiapplication: Endure Pain (60s cd), Signet of Stone (80s cd) and Protect Me (60s cd) (did i forget one?). All with much higher cooldown than most condicleansing skills. In addition to this protection and thoughness don’t affect condidmg.
Every other defensive mechanic works vs condis too. And on top of those there are condi removing skills (there is no way to remove direct dmg after you got hit), resistance, berserker stance and – condiduration runes and food. Overall there is not more defense against direct dmg than against condis.
(edited by UmbraNoctis.1907)
Nah. You’re just bad. There’s a reason conditions aren’t meta in high tier PvP. Because power always out performs. A good player knows how to combat and manage conditions. It’s just noob stomp strategy to use condition builds. Low effort.
High tier PvP isn’t solo roaming in WvW… PvP is a 5 man game, and classes/builds that are weak to condi can get support, e.g if you play a mes with little condi clear your guard, ele, thief, etc helps you out.
Nor does PvP have the ridiculous food, stones, sigils, runes and perhaps most importantly stats like Dire which make risk vs reward a joke, that you get in WvW, as they are considered too broken to include in a mode where they actually aim for some sort of balance.
But then roaming in WvW is a joke fullstop, if isn’t some scrub abusing 100% condi duration ticking for 5k-9k burns (damage over time, what a joke) whilst having 3k+ armour and a huge HP pool, then it some other scrub abusing how imbalanced stealth is in WvW (and with the two ultimate in skilless nab builds p/d thief & PU condi mes, scrubs can do both at once!), which is partly why roaming in this game has declined to the pretty sad state it is in now.
(edited by zinkz.7045)
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
LOL. You use sPvP as an example of how condis arent OP, and when someone points “exactly, because in sPvP theres no Dire, No Food, No Perplexity” you resort to calling them bads. Way to beat people down just for disagreeing with you.
Maybe Dire never made it to sPvP because it failed to be balanced when implemented on the poor guinea pig that is WvW?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Ranger!
NM/WS/BM
Ranger using soldier (trooper runes)
Run 4 Shouts (trait-ed for faster CD using resounding timbre in BM)
- Protect me
- We heal as one
- Guard
- Old Rampage as one (forgot new name)
Evasive purity in NM (dodge removes blind/poison/cripple)
Signet of Renewal (Transfer all condi to pet) removes 1 condi/10 sec as remaining non shout skill
WS – Empathic bond (use bear) clear 3 condi/10 sec to pet
Brown Bear as one pet – removes 3 condi AE 3 x per min.
Throw in Generosity Sigils for good measure.
Shouts potentially removes: up to 11 condi/min on command
Evasive purity potentially removes up to 18 condi/minute on dodge (10sec ICD)
Empathic bond+SoR removes 24 condi/minute – Passively
Bear removes – 9 condi/min (AE) – On command
Generosity transfers – 6 condi/min – passively
With close to 1 condition/sec removal potential in this setup if you die to a condi class, your doing it wrong.
Just sayin’
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
Ranger!
NM/WS/BM
Ranger using soldier (trooper runes)
Run 4 Shouts (trait-ed for faster CD using resounding timbre in BM)
- Protect me
- We heal as one
- Guard
- Old Rampage as one (forgot new name)Evasive purity in NM (dodge removes blind/poison/cripple)
Signet of Renewal (Transfer all condi to pet) removes 1 condi/10 sec as remaining non shout skill
WS – Empathic bond (use bear) clear 3 condi/10 sec to pet
Brown Bear as one pet – removes 3 condi AE 3 x per min.
Throw in Generosity Sigils for good measure.
Shouts potentially removes: up to 11 condi/min on command
Evasive purity potentially removes up to 18 condi/minute on dodge (10sec ICD)
Empathic bond+SoR removes 24 condi/minute – Passively
Bear removes – 9 condi/min (AE) – On command
Generosity transfers – 6 condi/min – passivelyWith close to 1 condition/sec removal potential in this setup if you die to a condi class, your doing it wrong.
Just sayin’
Bear removes 2 with “shake it off”. soldier runes dont improve the bears shout sadly.
I am not sure if bear would live through a whole fight with empathic bond and SoR, there is probably going to be some pet swapping going on there.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Ranger!
NM/WS/BM
Ranger using soldier (trooper runes)
Run 4 Shouts (trait-ed for faster CD using resounding timbre in BM)
- Protect me
- We heal as one
- Guard
- Old Rampage as one (forgot new name)Evasive purity in NM (dodge removes blind/poison/cripple)
Signet of Renewal (Transfer all condi to pet) removes 1 condi/10 sec as remaining non shout skill
WS – Empathic bond (use bear) clear 3 condi/10 sec to pet
Brown Bear as one pet – removes 3 condi AE 3 x per min.
Throw in Generosity Sigils for good measure.
Shouts potentially removes: up to 11 condi/min on command
Evasive purity potentially removes up to 18 condi/minute on dodge (10sec ICD)
Empathic bond+SoR removes 24 condi/minute – Passively
Bear removes – 9 condi/min (AE) – On command
Generosity transfers – 6 condi/min – passivelyWith close to 1 condition/sec removal potential in this setup if you die to a condi class, your doing it wrong.
Just sayin’
Bear removes 2 with “shake it off”. soldier runes dont improve the bears shout sadly.
I am not sure if bear would live through a whole fight with empathic bond and SoR, there is probably going to be some pet swapping going on there.
Its a given you should be managing pet and not let it Die by strategically swapping. I stand corrected for Shake it Off removing 2 not 3 but my stance remains the same, Rangers have amazing condi removal when done right. Still close to 60 condi per minute of removal.
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
LOL. You use sPvP as an example of how condis arent OP, and when someone points “exactly, because in sPvP theres no Dire, No Food, No Perplexity” you resort to calling them bads. Way to beat people down just for disagreeing with you.
Maybe Dire never made it to sPvP because it failed to be balanced when implemented on the poor guinea pig that is WvW?
Dire did make it there for testing. It was removed immediately because it was deemed so overpowered it ruined the balance of sPvP in it of itself. Perplexity made it to sPvP in the live game, and then was also immediately removed because it was deemed too overpowered and ruined the balance of the format.
People who play dire and/or perplexity condi builds in WvW have no idea just how unbelievably overpowered their specs are.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Survival Ranger has some nice condition clears through survival skills. Unsure if its the best condi removal class/build but i like it. Saved my kitten tons of times getting condi showered.
used to be better. Still pretty good cleansing, But back when you could have 4 condies/10 sec passive cleanse, and 2 utility + elite skill to cleanse 2 condies each, it was much better, condi wise.
Its still pretty brutal, since you can spam more bleeds (now with 20% more bleed damage) then any other class i know of.
23 stacks in 5-6 seconds flat… yeah, i dunno many builds on other classes that gets close.
Currently @ some T1 server in EU
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
LOL. You use sPvP as an example of how condis arent OP, and when someone points “exactly, because in sPvP theres no Dire, No Food, No Perplexity” you resort to calling them bads. Way to beat people down just for disagreeing with you.
Maybe Dire never made it to sPvP because it failed to be balanced when implemented on the poor guinea pig that is WvW?
Dire did make it there for testing. It was removed immediately because it was deemed so overpowered it ruined the balance of sPvP in it of itself. Perplexity made it to sPvP in the live game, and then was also immediately removed because it was deemed too overpowered and ruined the balance of the format.
People who play dire and/or perplexity condi builds in WvW have no idea just how unbelievably overpowered their specs are.
until they face someone running faceroll condi build with more cleansing then them. Then they realize its only -that- good.
Currently @ some T1 server in EU
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
LOL. You use sPvP as an example of how condis arent OP, and when someone points “exactly, because in sPvP theres no Dire, No Food, No Perplexity” you resort to calling them bads. Way to beat people down just for disagreeing with you.
Maybe Dire never made it to sPvP because it failed to be balanced when implemented on the poor guinea pig that is WvW?
You forgot this is the Internet. Arguing logically isn’t allowed.
What roaming class has the best condition removal?.
by condition removal I mean being able to continually remove applied and reapplied conditions from roaming specs that can spam conditions on you faster than most classes can clear and also clear a large amount of conditions at once. With the current strong condi meta dominating right now I feel I need to adapt to it by changing to a class that can laugh at condition builds.
Helpful advice would be appreciated and would rather the condi whiners not chime in on this one with the usual discussion.
Necro, Elementalist (Ele not just removes but also has immunities which I come across while roaming on condi builds, very hard to beat if I mess up even a little bit its eitehr draw or loss for me) As for necros, the funny thing is, a condi necro can better kill someone by throwing their own conditions back at them rather then generating them.
Those 2 are currently the best in my book, I draw this conclusion from roaming on condi builds and fighting against them.
Other GOOD classes are:
Mesmer
Guardian
Warrior
My definition of “good” is that they can still go down from condis and are not a complete hard counter, BUT, they can delay that reasonably and have enough burst leftover to down me while doing so. The key of course is in their timing of active, big removals while their passives do their thing for the small stacks. In case of the warrior, he/she has the option to disengage instead of downing me, depending on the build (condi removal nike or condi removal stance)
Engi can be decent too, but a full condi removal engi will run out of steam vs my condi builds, and though he can sustain for a long time, eventually will go down.
Thieves and Rangers seem to be at the bottom, with rangers being even far below thieves. I find 99% of rangers to be basically free kills, as I run reflect heavy condi builds. I have to majorly screw up or run into one of those “anomaly” non-bow using rangers in order for them to even give me a decent fight.
(edited by Tongku.5326)
Wow ): No wonder roaming is dying alright… So many bads out there calling it quits when the going gets a little rough. Can’t insta-gib people so “nah, this game’s boring now. Things are putting up a fight.”
Go somewhere else then.
I am sure I see some logic in this “all fights I win is due my skill” post.
I am sure I see it.
I believe that Dire gear is imbalanced, burning is over-tuned at the moment, the new confusion hurts more, but conditions aren’t too bad overall for WvW roaming. It isn’t a skill issue as much as it is a risk/reward issue with condition builds typically being more forgiving while doing in some cases the same or better damage overall for the amount of effort put in.
As others have stated many times, there is a reason that Dire and Perplexity Runes aren’t in sPvP (the game mode balance seems to be based around). It’s also important to note that the game is in no way balanced around 1v1s which a lot of people apparently think roaming is exclusive to and in more organized group fights, condition builds do not outperform power builds for most professions.
To answer the OP, Necromancer (transfers, their main heal, high health, DS) or Warrior (can be built for high -% condition duration, traits, high health) are your best bet for these reasons and other reasons that have been have stated in this thread.
(edited by Thorp.7982)
depends what you are roaming for …..if you just want to gank peoble go for pvp builds … for flipping things ..choose a build or a char which you can solo a tower fast as possible…. cause this is basically what roaming is for