Questions;
I heard some one on team speak say that night capping was not a thing anymore and servers who mainly (only) focus on night capping are already losing a lot of tiers, true or false???
Second, why are people mad that there is a que, doesnt it mean that the population is healthy, and that they just have to wait like 10 minutes to join a filled out WvW map?
(better than joining like 60 people while opponent getting ravaged with only 30 or other way around, like I can really not see the benefit of having a low que, or no que, it only unbalance the map in every way, or am I missing something huge, beside this somewhat……short stretched point of view?)
With the recent linking of servers, there are more players on each server and map, so there is less of a chance right now that you will be able to simply ktrain an empty map. You are more likely now to face opposition. This combined with the glicko reset and change in the way rating is determined, whereby winning and losing have a greater effect now then before the change, have given encouragement to servers that dont normally pay to much attention to scores and PPT to be more focused on winning. Also there have been more players who have come back to the game.
In regards to queues, it is not something new, might be weird for some people now to see queues, but it has always been part of the game. Queues can frustrate people for a variety of reasons, but they can also be seen as healthy for wvw, because it shows activity. It can be problematic for guilds because it can cause a breakdown in coordination as it can confine one guild to a map and prevent them from floating to another to help out another group. It can also keep people from being able to play with their guilds hurting team comp and strategy. Queues have caused guilds and players to leave servers, when it becomes a daily problem, and a barrier to play. Perceptions of queues will really vary more on the individual.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Nightcapping is still going. There is just more players in every server at any time, even at off-hours so clearing all maps is now more difficult. You still gain points with strong nightcrew, but your enemies fight back and recover faster.
About the queues, I dunno. When I see queue in EB (happens a lot), I go to other maps which do not have any. I guess it could be possible for some servers to have queues in every map all the time, I can see why this would make players angry. There are also some players from low population servers who feel their server identity has been removed and they are forced into blob vs blob war. Which makes them unhappy.