Queue Priority Based on WvW Rank?

Queue Priority Based on WvW Rank?

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Posted by: CHIPS.6018

CHIPS.6018

Ok this sounds really selfish. But I am sure some of you are also thinking about this. So let’s talk about it.

It is a fact that the queue has gotten much worst after the introduction of WvW achievements. I am not blaming anyone. But this is a fact.

So I propose the following 3 items. It is very important to note that these 3 things MUST happen at exactly the same time.

1) WvW rank is now account bound. It is no longer character bound. The sum of all WvW experience across all characters will be the player’s WvW rank.
2) World transfer gem costs will be based on the player’s WvW rank.
3) Queue priority will be based on a player’s WvW rank .

Now I will get into each in detail.

1) This is self explanatory. Now all your characters will have the same WvW rank. So you can allocate WvW skill points as you see fit.

2) The higher your WvW rank, the more expensive it is to transfer your character. I am not sure how to scale this. But you get the idea. Veteran players should stay with their existing server. At the same time WvW new players should be tempted to move.

My idea is actually to give free gem to new WvWers (low ranking) for transferring server. They get even more gems when they transfer to a very low ranking WvW server. This will eventually even out the server populations.

3)
Give players with higher WvW levels a priority in queues. A level 150 WvW player should have a chance to get into the map faster than someone only leveled 23. That means you better play if you don’t want to suffer from queues.

This should be done by some kind of random chance system.

Example. Let’s say there are 2 guy waiting in queue for a borderland. Player 1 was the first to join the queue. Player 2 join after.

Player 1: Level 67
Player 2: Level 100

The combined level of player 1 and player 2 is 167. Since 100/167=60%, there is a 60% chance that player 2 will overtake player 1 in the queue, when player 2 press the join button.

Now let’s say there is already 5 players in a queue, when player 6 joins in. Player 6 is level 120.

Player 1: Level 67
Player 2: Level 100
Player 3: Level 23
Player 4: Level 45
Player 5: Level 12

Player 6 will first fight player 5 for the queue. Since 120/132=91%, there is a 91% chance that player 6 will overtake player 5 in the queue.

Assume that player 6 successfully take over player 5’s spot. He will be fighting against player 4 next. Since 120/165=73%, there is a 73% chance that player 6 will overtake player 4 in the queue.

Assume that player 6 got bad luck and he didn’t take over player 4, his spot will stop there. Here will be the new queue.

Player 1: Level 67
Player 2: Level 100
Player 3: Level 23
Player 4: Level 45
Player 6: Level 120
Player 5: Level 12

Player 6 have no idea how many players he beat in the queue. So re-queuing is meaningless. A high level player cannot abuse this by keep re-queuing. But having a higher WvW level does improve his chances of having a shorter queue.

To implement this system, the WvW ranking must be shared for all characters in a player’s account.

A newbie WvWer on a high population server will be stuck in hours long queues. This, combined with discounts for going into a low population server (or even free gems), will tempt many players to move to a low population server. This will eventually achieve server balance.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: TheAmpca.1753

TheAmpca.1753

1) As much as I and everyone sane would like, this wont happen, Devon has already said no
2)No, you shouldn’t be punished for being better. If anything keep what we had right before season where the lower pop servers had cheaper transfers
3)No, this would create too much elitism and would stop new players from entering WvW as well as non hardcore WvW players. Not everyone wants to wait in Q to get into WvW only to grind some ranks just to wait in Q less next time.

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Posted by: Garrick Jannene.6492

Garrick Jannene.6492

You can always fix queues by transferring to a lower league/ranked server

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Posted by: Vortigern.1987

Vortigern.1987

It’s a bad idea because not everyone gets the WvW levels at the same rate. A zergling who run in karma-trains mostly will always have more levels than a roamer, a scout or a defender.

Jobs like scouting and defending are already not very rewarding, your system would ensure that players who care for their server would be punished even more by having a lesser chance to get into WvW, while zerglings with a rank of 400 or more would get instant invites.

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Posted by: Titan.3472

Titan.3472

My rank is 700 so based on your suggestion I should never wait to get inside WvW maps… cool idea… but definitely not fair and elitists discrimination based on wxp rank is such bad and evil idea…
Everyone has to wait in queue in T1 so we are all equals… There is no issue for me considering that being in a 24/7 coverage server I don’t have to fight so hard all the time and I get much more fun than issue.

(edited by Titan.3472)

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Posted by: CHIPS.6018

CHIPS.6018

1) As much as I and everyone sane would like, this wont happen, Devon has already said no
2)No, you shouldn’t be punished for being better. If anything keep what we had right before season where the lower pop servers had cheaper transfers
3)No, this would create too much elitism and would stop new players from entering WvW as well as non hardcore WvW players. Not everyone wants to wait in Q to get into WvW only to grind some ranks just to wait in Q less next time.

1) The devs are opening up for collaborative development. So nothing is off the table if enough players supports the idea.

2) This isn’t a punishment for veteran players and guilds. It is actually protection for veterans.

Ok I don’t want this to come out in a bad way, but listen to this:

Anet has bring into question the issue of server population imbalance. The obvious answer is for guilds in tier 1 to be moved to lower tier servers.

But hey wait a minute here! Why should veteran players and guilds, who had fought for the same server for ages, be forced to transfer to make room for new players who had done relatively nothing for their server on the WvW side of things?

Why should these veterans move? If anyone should be moving, it should be those new WvW players. A new player transfer to a low tier server won’t matter to them as much as a veteran player. A new player also doesn’t have much personal bond with anyone, while a veteran player is already bonded with the local WvW population.

This new system would help these new WvWers to move. They will be given free gems to move. I think it is very fair.

3) New players should have no problem playing on a lower tier server. These low tier servers need players to grow, and these new players are eager to learn. These low tier servers got no queue, and new players don’t want to deal with the queue. It is a win-win for everyone.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: CHIPS.6018

CHIPS.6018

It’s a bad idea because not everyone gets the WvW levels at the same rate. A zergling who run in karma-trains mostly will always have more levels than a roamer, a scout or a defender.

Jobs like scouting and defending are already not very rewarding, your system would ensure that players who care for their server would be punished even more by having a lesser chance to get into WvW, while zerglings with a rank of 400 or more would get instant invites.

Good point. Instead of WvW rank, maybe we should instead use total WvW minute played. This way everyone is on equal footing for each minute that they WvW. You get my idea.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I understand what you are going for but I don’t like the idea so no thanks.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Flic.6938

Flic.6938

Better idea, base priority on total amount of days spent on that server.

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Posted by: Reverence.6915

Reverence.6915

My level 22 guard has rank 15wvw after 3 hours of karma training. It’s not a good factor to prioritise queue over. Perhaps prioritising certain guild tags over others? That way wvw guilds can get their players in faster, and it would also help with recruitment.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Aniltiger.9186

Aniltiger.9186

I don’t like this idea, but i can see why people want this type of idea.
What’s so bad about all these ideas which prioritise WvW rank and time played is that there will be a serious gap between hardcore WvWers and Casual players and it’s not fair (We all bought the game for the same price*).

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Posted by: Contiguous.1345

Contiguous.1345

There’s no fair way to prioritise people based on anything other than who got there first and has been queueing longer.

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Posted by: kingcragus.6810

kingcragus.6810

Queue priority based on how handsome you are. That makes me number one.

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Posted by: Luthan.5236

Luthan.5236

Lower rank should have more priority. So they also can play a bit WvW(the ones with high rank already played a lot) and level up their ranks a bit. The other way it is just wrong.

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Posted by: TripleZ.4630

TripleZ.4630

Before doing anything, let’s list the facts.

Fact 1: There is a server population imbalance. Higher Tier servers have a lot more players than low tier servers.

Fact 2: T1 Servers have extremely long queue times, while in some cases (like Vabbi), there is no queue at all.

Fact 3: Having to wait to enter a map is a deterrent for newer players. Newer players won’t even attempt to enter WvW since 1. they don’t know it. 2. they wouldn’t want to wait for hours.

Keeping these facts in mind, I see no problem with the OP’s suggestion, since it addresses the issues that we currently face. It is an improvement over the currently broken system we have now.

That said, Arenanet has already announced plans for a new ‘mist’ map. I don’t think they will adopt an alternative unless the ‘mist’ map fails. Even if that happens, it is unlikely that they will do anything about it. (they still introduced bloodlust despite resistance from the gvg groups)

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Posted by: bradderzh.2378

bradderzh.2378

No way.
Why should lower ranked lvl 80 alts have less priority than my necro and guardian…

Infact why should high wvw rank mean anything. The only reason my guardian and necro are higher ranks is because I used birthday boosters and zerged more on those. No amount of skill was used. Wvw rank is a joke.

If you want your maps to be full of useless zerglings and zero upgrade keeps/towers go right ahead, because all your dedicated upgrades will get queued out because they didn’t wxp farm hard enough. Worst idea ever…

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

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Posted by: aspirine.6852

aspirine.6852

Not a chance, many of the blobbing servers have high rankers just because they walk with the enormous blob while the skilled roamers have much lower rank because they do not care about zerging/blobbing.

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Posted by: CHIPS.6018

CHIPS.6018

Better idea, base priority on total amount of days spent on that server.

But this doesn’t really separate the veteran WvWers from the new WvWers. So this system won’t help much.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: style.6173

style.6173

1) As much as I and everyone sane would like, this wont happen, Devon has already said no
2)No, you shouldn’t be punished for being better. If anything keep what we had right before season where the lower pop servers had cheaper transfers
3)No, this would create too much elitism and would stop new players from entering WvW as well as non hardcore WvW players. Not everyone wants to wait in Q to get into WvW only to grind some ranks just to wait in Q less next time.

1. There is an easy solution to the issue and hopefully ANET will listen… Make the world rank account bound, and make the skill points as a currency. In other words, if I am level 600, I have 600 points to spread however I want across my alts.
2. Don’t assume rank with skill. Ranks are easy to obtain. Rank just shows who plays the most. Transfer should be based on overall WvW server rank.
3. Agreed. Queues need to be neutral.

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Posted by: CHIPS.6018

CHIPS.6018

I made a new thread on a related idea. This time the queue is based on total time spend in WvW. I agree with Vortigern.1987 that time spent in wvw is a much better indicator than WvW rank. Please continue this discussion here. ^^

https://forum-en.gw2archive.eu/forum/wuv/wuv/Queue-Priority-on-Total-Time-in-WvW/

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Victory.2879

Victory.2879

Any system based on wvw ‘experience’ is a totally flawed idea, as you are trying to restrict access to part of the game based on a meaningless number, and it will also be biased against newer players (who are more likely to spend money in the gem shop).

They need to spend some money and seriously upgrade the servers, and then have multiple ‘entrance to mists’ areas that give wexp, drops and count in some small way towards the overall score, so there is never a q for the overall area.

The ‘entrance to mists’ areas can automatically scale so outnumbered teams gain bonuses to stats making them harder to kill, and will make waiting for the q to pop fun, instead of the absolute bore it is now.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: CHIPS.6018

CHIPS.6018

Any system based on wvw ‘experience’ is a totally flawed idea, as you are trying to restrict access to part of the game based on a meaningless number, and it will also be biased against newer players (who are more likely to spend money in the gem shop).

They need to spend some money and seriously upgrade the servers, and then have multiple ‘entrance to mists’ areas that give wexp, drops and count in some small way towards the overall score, so there is never a q for the overall area.

The ‘entrance to mists’ areas can automatically scale so outnumbered teams gain bonuses to stats making them harder to kill, and will make waiting for the q to pop fun, instead of the absolute bore it is now.

Its not fair to a new WvWer if they decided to stay in a T1 server yes. But they will have no problem if they move to a lower tier server. That’s what Anet wanted. They want population balancing which, let’s be honest, everyone knows is needed.

The only question is should veteran WvWers move or should new WvWers move.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: MosesZD.7428

MosesZD.7428

Personally, I think you have an insight and there is some fairness to your proposition. The only real issue is the ‘old boys club’ may come to dominate the queue, discouraging newer, younger players. The very people we need to cultivate as the old-guard burns out…

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Posted by: Omne.4603

Omne.4603

To the first point: No. You should be required to play that character to improve it’s skills. This first proposal is so casual its painful. inb4farmcharacters.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

WvW is almost exclusively what I do in this game. But it seems like I’m the only one who doesn’t get upset when there are Q’s.
Work on dailies, sell stuff, buy stuff, troll map chat, do some heart quests (unless you’ve 100%‘d Tyria) or better yet; practice your combat in the Heart Of The Mists. Never hurts to get a little better even if you’re already great.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Fast Asleep.8475

Fast Asleep.8475

This must be joke….

Yeah just let all the little zerglings faster onto the map and punish everyone that doesn’t fell like running in 60+ wxp trains every time. I have played wvw for over a year but i just can t be kitten d to waste my time inside of wvw smashing my head against the same three keeps in a circle. So i dont see any difference if you let a new player into wvw or another gold invader with hundreds of wvw lvls that can only pvd anyway.

Gunnars Hold [Chvc]

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Posted by: Rigel.3092

Rigel.3092

There should be no queue priorities, period. You or me or whomever waits like anyone else.

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Posted by: Haworth.4561

Haworth.4561

Queue priority based on WvW rank?

No.

There are already far too many rewards for being a zergling and farming wxp in the farm train, and it’s not good for the game.

Piken Square – Unofficial EU roleplaying server.

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Posted by: Luthan.5236

Luthan.5236

New idea: Add queue mastery! We still have more than 9k ranks and only about 13xx ranks needed to max all mastery atm I think. So we need more mastery.

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Posted by: TooBz.3065

TooBz.3065

Terrible idea. Just wait your time out like everyone else.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: ElenaDragon.8401

ElenaDragon.8401

This will only discourage new people from joining WvW. When you have no new people coming in, the numbers will dwindle over time. Great way to shut people out from the content.